How're these porting plans are coming about? I understand that dates may be hard to name, but is it at least in development. As far as I know you've given up on Mac altogether, but what about the consoles?
Sasha Pokhvalin
Creator of
Recent community posts
Hahaha! This is one of the funniest games I've played this jam. I'm not sure what's going on with Andy, but I just couldn't stop playing. The character work is amazing (I'm sure given more time and made animated it would have been even better)! I like the whimsical nature of the game and how it explore the theme of making one's life a music through looping mechanic and that even minor changes in our routine can change the tune. I think, explored, it could be made into some along the lines of Thank Goodness, You are Here and similar comedic games. Julie certainly have enough of artistic and creative chops to pull it off!
Oooh! Now that's some addictive fun right there! Interesting take on the theme, unusual mechanic and slick execution. I really liked the writing too. It's just the right amount of funny and serious with some real life problems in the mix. To make the story work on such a small scale is quite a feat. First few tries it was not apparent for me that some of the cars need to be launched clockwise (even though the fly literally told me about it and I read it) so maybe that needs some extra telegraphing via UI, otherwise I felt stuck. May be a safe tutorial where you need to safely preform all the basic actions would help. Otherwise an amazing jam gem! Good luck with you further development!
That's a pretty neat puzzle game! It really enjoyed playing it. Love how the mechanics are introduced and explored. I'd love to see a bit more narrative framing here, but 15 decent puzzle levels in such a short time is already and achievement. There were some collision glitches but overall it was a smooth experience. That said I would add a pull button, because only push complicated some solution and forced me to restart the level without any pay off. Seemed like more of nuisance rather than a proper mechanic. I think the concept could be developed further.
Дуже дякую! Very glad that the chill vibes were apparent. I was a bit torn between making it more competitive or just an experience to enjoy. I think I will make it two separate modes in further versions. The direction toward nearest off screen target is also one of the functions I planned but wasn't able to make it time, the same goes for danger zone red glow of something like that. But actually for the sides I think have an even better solution. I will continue pushing it at least to a more smooth post jam version. I'm planning to find a way to build it for Windows too. Hope you'll try out an updated version as well. Thank you very much for a thorough review!
Nate, thank you very much for such an elaborate review! I'm really glad the you enjoyed at least part of experience ) Good to hear that I managed to create a pleasant feeling from looping. I hoped as much. Thank you for all the suggestions too. I'm planning to push it at least to a post jam version listening to all the feedback. I hope you will try out the updated one as well. Again, thank you very much your time, kind words and a thorough review.
What an amazing little game! Very inspiring! An example that mechanics doesn't need to be hard or complicated to be fun. Congratulations to the team. Instant follow from me!
I enjoyed the overall presentation and core concept. It was very out of the box rendition of Loop mechanic and excellent execution.
Thank you very much for playing game. I'm glad the the core concept appeal to you. I'm planning add more variations and randomisation in future updates. As well as some other interesting features based on feedback from the players. Please consider following and I hope you will return to check it out post jam.
Thank you for trying my game. Glad you liked the concept. The thing is that the close doesn't go into machine at the moment :( You may just leave those in front of it and proceed to the control panel. I added the comment to the game rules on the page. I hope you will return to check out updated post jam version with expanded and fixed features and let me know what you think. And please consider following for the updates.
Great fresh take on familiar formula! I liked the idea and difficulty was hard but fair thanks to addition of generous checkpoints. Didn't finish it on the first playthrough, but probably will returns since I've found out about secret rooms (I love games with secrets!) Oh and style! The enemies may need some fleshing out, but the dog stole my heart! I can see how this could be expanded into a full game.
Thank you very much for playing and for the feedback! Glad you liked overall idea. The guide is a bit obscure on purpose and it's good to hear that it is foundable but not right away as intended :) The current size was supposed to be show in the UI. I'm already fixing it. I'm planning to continue developing this concept so please consider returning for the post jam version.
Thank you very much for playing and the detailed feed back. It will help immensely to improve the game. The sizing of the customers was indeed intentional :) Glad that it shows. Additionally It was suppose to show in the top left corner what size the player holding, but it got broken in the final build, I'm already on fixing it.
I'm really glad to hear that in the end it was so good that you didn't want to go on vacation :) I intend to continue development so please consider following and stay tuned for an update with fixed and new features in the future.
Thank you for playing my game. It's a shame that you encountered those obstacles. No bugs. That's my mistake on colliders. As they are setup right now the proper way to pick up the clothes would be standing and facing those from the side. So when you are picking those standing on them they got transported further in front of the player and immediately check with the customer ( I'm already fixing it for post jam version. And thank you complimenting the game style. Glad that it wasn't all bad with your experience :) I hope you will check the game again when it all fixed.
An amazing game but some puzzles are brutal. That said I've enjoyed few I managed to figure out greatly. I really hope the author will expand it into a full game. I'd probably buy it :) I think you could use some simpler puzzles in the beginning and a little more explaining of the mechanics. But maybe it's Puzzle's Souls game, who knows :)
Not much of a fan of the mechanic, but I appreciated the twist on it here. Can't deny the style and execution as well. When I figured how the progression with addition of instruments work the game became much more fun :) I think what would made the game better is instead of killing the crabs the music would let them dance away leaving trinkets for the performers -- I think it would suit the setting you picked more than killing sea creatures with music :)
I really enjoyed playing this one. The vibes are good, the music is soothing. I like the feeling how it slowly unfolds. It wasn't obvious at first what are the fish tanks and some other suff that Big Boss is telling in the beginning, but when I got hold of basics it was a smooth sailing mostly. Also mixing a simple collection mechanics with a drop of rouglikeness is neat. I think automated pick up and a bit more of UI feedback (for example I couldn't understand where my health was or is it even matter) could greatly improve the flow and overall experience. Beside that it's pretty great entry.



