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Sasha Pokhvalin

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A member registered Jan 24, 2016 · View creator page →

Creator of

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How're these porting plans are coming about? I understand that dates may be hard to name, but is it at least in development. As far as I know you've given up on Mac altogether, but what about the consoles? 

Great use of classic mechanic to both made it narrative and encapsulate the theme. Love every second of it. And surprisingly tough as a puzzle as well. Will definitely be playing more of it! 

Nice! Word of warning -- developing for mac isn't a walk in the park :( I didn't encounter it just yet, but I've heard their developers support suck. And many things are still optimised for PC so you need to have a pretty beefy machine even for simple stuff.  

Hahaha! This is one of the funniest games I've played this jam. I'm not sure what's going on with Andy, but I just couldn't stop playing. The character work is amazing (I'm sure given more time and made animated it would have been even better)! I like the whimsical nature of the game and how it explore the theme of making one's life a music through looping mechanic and that even minor changes in our routine can change the tune. I think, explored, it could be made into some along the lines of Thank Goodness, You are Here and similar comedic games. Julie certainly have enough of artistic and creative chops to pull it off!

Oooh! Now that's some addictive fun right there! Interesting take on the theme, unusual mechanic and slick execution. I really liked the writing too. It's just the right amount of funny and serious with some real life problems in the mix. To make the story work on such a small scale is quite a feat. First few tries it was not apparent for me that some of the cars need to be launched clockwise (even though the fly literally told me about it and I read it) so maybe that needs some extra telegraphing via UI, otherwise I felt stuck. May be a safe tutorial where you need to safely preform all the basic actions would help. Otherwise an amazing jam gem! Good luck with you further development!

This graphics looks absolutely out of this world! I hope I will be able to run the game eventually (I only have Mac on hand)

That's a pretty neat puzzle game! It really enjoyed playing it. Love how the mechanics are introduced and explored. I'd love to see a bit more narrative framing here, but 15 decent puzzle levels in such a short time is already and achievement. There were some collision glitches but overall it was a smooth experience. That said I would add a pull button, because only push complicated some solution and forced me to restart the level without any pay off. Seemed like more of nuisance rather than a proper mechanic. I think the concept could be developed further.    

Julie, thank you very much for the review! I'm really glad liked the vibes and that you found the experienece enjoyable. I will definitely add direction hints toward targets in post jam version. Working on it as we speak. Hopefully you will check out an updated version as well.

Дуже дякую! Very glad that the chill vibes were apparent. I was a bit torn between making it more competitive or just an experience to enjoy. I think I will make it two separate modes in further versions.  The direction toward nearest off screen target is also one of the functions I planned but wasn't able to make it time, the same goes for danger zone red glow of something like that. But actually for the sides I think have an even better solution. I will continue pushing it at least to a more smooth post jam version. I'm planning to find a way to build it for Windows too. Hope you'll try out an updated version as well. Thank you very much for a thorough review!    

Nate, thank you very much for such an elaborate review! I'm really glad the you enjoyed at least part of experience ) Good to hear that I managed to create a pleasant feeling from looping. I hoped as much. Thank you for all the suggestions too. I'm planning to push it at least to a post jam version listening to all the feedback. I hope you will try out the updated one as well. Again, thank you very much your time, kind words and a thorough review.   

Hey! Thank you very much for showing interest in my game. Unfortunately I only have mac and isn't able to try yours. But the artwork on screenshots looks pretty nice and the concept seems simple yet engaging. All the best to you in further development! 

What an amazing little game! Very inspiring! An example that mechanics doesn't need to be hard or complicated to be fun. Congratulations to the team. Instant follow from me! 
I enjoyed the overall presentation and core concept. It was very out of the box rendition of Loop mechanic and excellent execution.

I enjoyed playing the game. And it looks and sounds pretty nice. Not the most original, but still very well done, except to few minor collision bugs. But to do it on a jam is quite and achievement!  

I enjoyed the core concept and are style, but couldn't enjoy the rest because of the controls.

Love the style and over all mood, but the controls were a little janky and it was unclear how to properly interact with people. Seems to me like pretty fun little experience if it polished a bit more. And those animations are amazing! 

I liked the concept although sometimes the interaction with the objects was a bit janky. But overall I had a nice experience with the game.  

Seems to be a very interesting puzzle mechanic. I'd love to see how it could be expanded. 

The core mechanic is inventive and fun. Thing I would do is make enemies less cute :) Also I've missed because of attack colliders weren't big enough couple of times. Or it seemed that way. I think make those more player friendly would improve the flow.   

Thank you for playing the game. I'm planning to continue the development so consider following for post jam updates.

Thank you very much for playing game. I'm glad the the core concept appeal to you.  I'm planning add more variations and randomisation in future updates. As well as some other interesting features based on feedback from the players. Please consider following and I hope you will return to check it out post jam. 

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Thank you for trying my game. Glad you liked the concept. The thing  is that the close doesn't go into machine at the moment :(  You may just leave those in front of it and proceed to the control panel. I added the comment to the game rules on the page. I hope you will return to check out updated post jam version with expanded and fixed features and let me know what you think. And please consider following for the updates.   

Great fresh take on familiar formula! I liked the idea and difficulty was hard but fair thanks to addition of generous checkpoints. Didn't finish it on the first playthrough, but probably will returns since I've found out about secret rooms (I love games with secrets!) Oh and style! The enemies may need some fleshing out, but the dog stole my heart! I can see how this could be expanded into a full game. 

Thank you very much for playing and for the feedback! Glad you liked overall idea. The guide is a bit obscure on purpose and it's good to hear that it is foundable but not right away as intended :) The current size was supposed to be show in the UI. I'm already fixing it. I'm planning to continue developing this concept so please consider returning for the post jam version.   

Thank you very much for playing and the detailed feed back. It will help immensely to improve the game. The sizing of the customers was indeed intentional :) Glad that it shows. Additionally It was suppose to show in the top left corner what size the player holding, but it got broken in the final build, I'm already on fixing it.  

I'm really glad to hear that in the end it was so good that you didn't want to go on vacation :) I intend to continue development so please consider following and stay tuned for an update with fixed and new features in the future.    

Thank you for playing my game. It's a shame that you encountered those obstacles. No bugs. That's my mistake on colliders. As they are setup right now the proper way to pick up the clothes would be standing and facing those from the side. So when you are picking those standing on them they got transported further in front of the player and immediately check with the customer ( I'm already fixing it for post jam version. And thank you complimenting the game style. Glad that it wasn't all bad with your experience :)  I hope you will check the game again when it all fixed.

Glad to hear that you are going to continue the development. But further? )) And yeah, Patrick's Parabox is an amazing game and great example of well balanced puzzle design.

I really like the style and the overall presentation. Yet the moment to moment gameplay could be demanding. I was in luck to have a mouse lying around otherwise good luck playing it on touchpad ) But I still enjoyed it. Nice entrance. 

An amazing game but some puzzles are brutal. That said I've enjoyed few I managed to figure out greatly. I really hope the author will expand it into a full game. I'd probably buy it :) I think you could use some simpler puzzles in the beginning and a little more explaining of the mechanics. But maybe it's Puzzle's Souls game, who knows :)

Great game but way too hard for me )) I think It could be expanded in the full game but If you decide to go that route I would suggest watching a lecture by Patrick's Parabox creator about systemic puzzle design if you have not already :) 

This music is jamming hard! And the game is a bit confusing but very fun regardless ) I could understand at first if the trace was a glitch or a feature. And there's no feedback if I won, loose or the level just restarted. But it's interesting take on the idea.

Oh this is just great! Funny and inventive both mechanically and thematically. A little balancing of speed and manoeuvring of the droplet would improve the game but for what it is it's a joyful experience. 

I loved the style and music and screenshots. But apparently the game doesn't play as intended in browser. I'm on mac, so can't play the desktop version unfortunately. I hope you will fix it post jam, the idea seem to be very interesting. 

Not much of a fan of the mechanic, but I appreciated the twist on it here. Can't deny the style and execution as well.  When I figured how the progression with addition of instruments work the game became much more fun :)  I think what would made the game better is instead of killing the crabs the music would let them dance away leaving trinkets for the performers -- I think it would suit the setting you picked more than killing sea creatures with music :) 

I really enjoyed playing this one. The vibes are good, the music is soothing. I like the feeling how it slowly unfolds. It wasn't obvious at first what are the fish tanks and some other suff that Big Boss is telling in the beginning, but when I got hold of basics it was a smooth sailing mostly. Also mixing a simple collection mechanics with a drop of rouglikeness is neat. I think automated pick up and a bit more of UI feedback (for example I couldn't understand where my health was or is it even matter) could greatly improve the flow and overall experience. Beside that it's pretty great entry. 

Thank you very much for taking the time! I'm really glad that you liked it in the end. I now see how I could translate the rules more clearly and intend to improve it the next iteration :)

A neat little experience with space vibes. A bit too chaotic  for my taste, but fun non the less. Some in-game tutorial would be also helpful to understand the mechanic..

Love the vibes! And the mechanic is cool too, although I found that for me it's a be too hectic. But I sure enjoyed playing.

Thank you very much! I hope to make it happen soon. 

Thank you! I will re-upload it when the jam is over and will be glad if you come back and give it a try. It's not much, but being made solo with an engine I knew very little about, I'd say it's a proud achievement :)

Thank you for clarification. Funny how this jam's theme can make anything sound philosophical :)