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A jam submission

EchoView game page

Feel the lost of control as a blind person
Submitted by Believing-Gamedev — 7 minutes, 52 seconds before the deadline
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Echo's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#164.4624.462
Presentation#3204.0774.077
Overall#3903.7183.718
Fun#18562.8722.872

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Experience the loss of control blind people face in their lives.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Amazing. I absolutely loved the concept, and I would really like to see a full release (and pay for it). Gonna follow your itch for that. 

Great job!

Submitted (1 edit)

This was a great concept, I really want this being made into a full release after the jam. Of course, now the game is pretty short, but I see a lot of potential in it. Great job!

Oh, and the voice acting was pretty solid too.

Submitted

This game is very original and is certainly an interesting and immersive experience that limits your control. I can see it being a full game in the future.

Submitted

Great idea and pretty decent execution with few minor things. First of all there's not indication with what  you can interact. I've spent some time figuring out how to get the keys. Also there's no way of checking of what the goal is. Subtitles would be of much help too: I still don't know what I was suppose to get in the end :) I would've added some feedback when hitting something, like a wall or items, considering that blind person would definitely felt those. May be even remove space button altogether and activate sonar only when you hit something. That would be more accurate to moving around by touch. I understand that in jam conditions there was very little time for that but the outside soundscape could be tweaked a little more to make orientation easier. If you'll continue with the concept further I'd suggest an ability to focus on specific sounds. That said I enjoyed playing your game very much even though I felt that it quite vaguely touched the theme :)    

Submitted

This looked great O: really interesting take on the theme, the camera felt like too quick when moved tho but other than that it felt good to play

Submitted

This one was interesting! The mechanics really did make me feel blind, and having to navigate the environment in this way was a fascinating challenge. This being said, I do feel like the goals were a little unclear; I'm still not sure if after exiting my house I was supposed to go someplace specific, or just wander around.

Submitted

This game does really give you the feeling of being blind ... and a bat XD, nah just kidding!

The game is really nice tho I found some bugs like go trough wall and stuff. I couldn't really figure out what to do, what it was still a great experience.

So well done!

ps: thanks again for playing my game on twitch :D

Submitted (1 edit) (+2)

I really like the Originality of this, great little game! 


Check out my entry here;

Submitted(+1)

This is a very interesting experience - got a tad bit lost, but i do feel it was the point

(+1)

Interesting idea, though I think the vagueness of the goals and tough maneuvering toe the line between intentionally difficult and just frustrating. Would be interested in seeing where this mechanic could go with more development time.

Submitted(+1)

This was a really cool concept, well executed.

I think I managed to get myself lost before I figured out what was actually happening, and at that point I think I had clipped through some walls? I seemed to be outside, with no sounds to guide me, so I was just clicking around. Not sure if that's quite intended.

(+1)

The lack of sound outside is a bug due to the clipping as the audio is triggered by you leaving the door naturally. There are keys on the table you need to pick up and then you click on the door to leave. That will then allow all the sounds on the outside to play as intended. (Well. according to the build we uploaded, which still has numerous things wrong with it haha)

Submitted(+1)

Great Concept that leads to a very unusual and interesting experience!

(1 edit) (+1)

This is one of the best games I have played so far, I would love for this to be a full game and I would defenetly buy it.

Submitted(+2)

Really good game. 5/5

(4 edits) (+1)

This has a lot potential to be really interesting! That being said, I wish the sounds around you helped your sonar ability similar to how the rave trio in the park is "lit" up. I found it really easy to get disoriented like frustratingly so. The vocal cues seem to stop after you get your keys. Then when you get outside its just non-stop beeping. I want to play this game but i feel like its fighting me.  Maybe if the sonar was slightly better and gave you a longer time to scan around you, and if your character kept prompting you what to do next. 

It does feel over-scoped for this 48 hr jam but what you did with the environment is great and when you do have visuals of that environment it looks really cool. The environments sound design was very well executed (except the beeping...) . The start screen was also top notch. 

Submitted(+1)

Loved this game couldn't fully play it since my computer is bad but I loved the concept and the art

Submitted(+1)

Loved this game couldn't fully play it since my computer is bad but I loved the concept and the art

Submitted(+1)

Really neat concept, but I couldn't get through the first task.

Submitted(+1)

Great idea but I was clipping through walls and getting lost, I guess it was a good simulation LOL

(+1)

I loved the concept, but ended up walking thropugh walls, ontop of fences and flying over the band stand, unable to get inside it. It was not fun - it was scary, but a great experience