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João Martins Costa

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A member registered Jul 01, 2020 · View creator page →

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Tight controls with a lovely art style. I find it very charming overall. Congrats to the team!

I agree completely, the animation of the thrusters should be a lot clearer. Thank you for the great feedback and for playing!

Thank for the feedback. We actually started with the pilot seat idea, but for simplicity of development we changed direction. I actually think the end result was better. I can see some kind of hub working well, but having to move to multiple places to interact is very satisfying in my opinion. Thank you for playing!

This game is very original and is certainly an interesting and immersive experience that limits your control. I can see it being a full game in the future.

Thank you for that as well. 😄

This game is fun! It only lacks a checkpoint system to be really good. It fits the theme very well and made me laugh.

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I was currently playing some games I had on my backlog. Yours is next. Thank you very much for your feedback and for playing!

5/5 This game is a delight. Very polished already with great art and sound. Very satisfying when things go your way. Fits the theme very well and the lore is funny.

No problem! It looked interesting, that's why I posted. It could've been a known issue.

Good game and the gameplay fits the theme. I wish it was a bit faster. Otherwise, it is already very polished and the level progression is great.

Thank you for your extensive feedback, we really appreciate it. This was our first game and we had little to no experience with Godot. Finishing something was our main goal and we're incredibly happy we managed to do that. We started with some premade art and then we talked about switching to a more abstract Geometry-Wars-like design as it seemed more doable (that's why the asteroids are hollow). However, in the end we weren't able to finish with a consistent look. 😅

The thrusters are indeed a problem, since their animation stops once they are out of the screen. I actually love that the lasers have fixed positions, as it forces you to move the ship, but I would say that movement options are bad, as the ship moves very slowly and it doesn't turn (unlike your game's ship 😄).

We really enjoyed the jam and we're enjoying all the feedback for sure. Thank you for playing!

The presentation is certainly lacking. 😅 Glad you enjoyed it still. Thank you for playing!

Very good game! At first I wasn't getting why it was out of control, but it totally is. Reminds me of Threes. On that note, I wish it had a smaller board and some goals, maybe with puzzly elements. Still, the core concept is very sound and I like it a lot.

I completely agree. Also, thank you for the feedback, it's never too much. Thank you for playing! 😄

Fits the theme with its setting, but not really with gameplay. It's a fun game and the presentation was nice. Made me laugh at the end. 😄

5/5. I was enjoying the music so much that I wasn't doing myself any good gameplay-wise. 😁 Love the design of your bullets being your obstacles. Great game!

Thank you very much!

I tried to click with the mouse and it doesn't. I also tried every key on my keyboard.

I agree that the viewports have some redundancy, but I actually liked how I was using all three to maximize my chances. They could be even better with a few tweaks, I believe. Thank you very much for your feedback and for playing!

There's definitely a learning curve. Thank you for playing!

A simple swaps-your-weapon action platform game with great presentation and controls. Love that the weapons and enemies are color-coded to help the player remember which weapons should they use. I wish the cooldowns were a bit faster. Great game!

Gameplay-wise doesn't really fit the theme, but had a nice presentation and a funny setup.

I forgot to save my work! Noooo. Fits the theme very well and the presentation is really good! Great game.

5/5! Easy to understand and hard to master, but it can clearly be mastered. Really polished already, music and sound effects are great. One of the best I've played this jam.

I also found the introduction of the main mechanic somewhat confusing. I found it fun and would've played more if there were more checkpoints!

A simple game-show type of game. Doesn't really fit the theme gameplay-wise, but had some fun. Presentation is good!

5/5! The game is really polished already and the fact that simple level variations really alter the possible solutions is evidence of a good concept.

Great presentation. Simple use of the jam's theme. I think I had a bug where the cars were being despawning before getting close to my motorcycle, but I got a good feel of the game still!

I'm trying to play it, but I'm not able to start the game past the splash screen with the start sign. 🤔

Liked the presentation a lot and the controls are solid! Not sure about the main mechanic: the key-sequence makes the maze slightly irrelevant. The maze loses some of its navigation component and becomes a "choose the correct tile" game.

Nice base idea, but right now it feels too random (maybe I'm missing something). Liked the presentation, despite the temporary assets! 😄

Very original and funny. Had a few laughs! A bit too much chaos causes some frustration, but it's only a matter of toning it down.

Controls very well, despite the out-of-control limitations. Just lacks a better goal to make it more fun!

Fits the theme, but becomes a bit frustrating to play because of it. Good style.

Simple platformer with an out-of-control state before Game Over. Had fun.

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I feel we should have some extra information. Otherwise, we're always in "leap of faith" mode. Presentation is solid and fits the theme.

Definitely out of control. It can cause anxiety, proceed with caution! 😄

I nice collection of mini-games. Not sure if it's the best fit for the theme, but the games are fun.

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5/5. Some Pikmin vibes and totally fits the theme. The fact that you turn enemies into soldiers is very interesting. One of the best games I've played this jam!

Thank you for playing and the feedback!