Really awesome sound design and very cool take on the theme
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Richaoshet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #238 | 3.783 | 3.783 |
Overall | #287 | 3.804 | 3.804 |
Presentation | #539 | 3.870 | 3.870 |
Originality | #627 | 3.739 | 3.739 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Being "out of control" is the failure condition. Being hit makes it harder to keep in control. The situation is designed to become chaotic and more "out of control" as levels progress. Part of the music is generated reactively and semi-randomly to highlight this "out of control" situation.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
So cool what you did with the audio. Makes me wanna try something similar... as soon as i learn how to do audio at all. Very inspiring, thanks. ^^
Thanks! I did decide to spend a bit more time on the audio than in other parts (eg completely sacrificing any proper/good UI), I'm glad people enjoyed what came out of that! I also like channels such as 8-bit Music Theory, I'm very interested in audio for videogames. This was my first time using Tone js to make procedural music like this, though I did use some ideas I had for a side project I'm working on related to procedural music generation.
I really like this game. I love how the music plays to your shooting!
Fantastic game! The is one of those games that takes a lot of common ideas, but combines them in a way I don't think I've seen before. It was a fun balance trying to shoot the balls without putting too many bullets out there. The graphics were also super polished and the audio very satisfying to listen to. The only thing I'd like improved would be for the game to automatically restart once you die. Good luck!
Is it the one that's on a Möbius strip? For anyone interested, if you glue a disc to the (only) edge of a Möbius strip (used in chridd's One side, One jump), you get the real projective plane used in this game. You can't do so in 3D space without self intersections, but that's a minor detail.
Thanks for your feedback! While turning being slow has already been mentioned, it's really useful to know how many people found this an issue compared to other things, so thanks for that! Difficulty is a bit unbalanced, I think there's some difficulty spikes, level 4 is probably one.
It's interesting, the fun part is when you are losing and struggle to maintain control, I just wish there was just a tad bit more chaos that didn't have to be induced by me.
I purposely spammed the shoot button to create a scenario for me that I could enjoy so I'll give it 4 stars!
Amazing physics and game world, felt spectacularly responsive. Things get very out of control very fast with the wrap around world. Love the effects and ability to counter-act the acceleration.
Potentially could have a chance on hit to destroy a bullet? Might extend the "play factor" I discovered once I had launched a certain number of bullets I could just sit back and watch the asteroids die while just fighting any bounces.
Thanks for the feedback! The idea was that every bullet would split into two, and those two would split into two and so on... For technical reasons that's no longer the case; there's only two generations of bullets (the bullets that have split won't generate more bullets). The bounces increase in intensity the more you're hit, so it's ok if you just use that to survive the end of the level, but it's a dangerous game to play at other times.
Sound design is top-notch here, the game feels so good to play because of it! All the dynamic audio you did with the varying tones of hitting the asteroids makes it such a satisfying experience. Of course there's the gameplay too, which is totally unique! Really enjoyed my time with this one.
this is a really cool idea! i like how you adapted the theme (going too fast makes you die), the audio was nice to listen to, and the game is just overall quite fun to play. one thing that would make it more engaging would be to add more variance between levels, since they all felt more or less feel the same.
I´m really impressed with the audio of this game. It was an amazing sound experience, I can´t believe you made this in 48 hours. Not only that but the gameplay was pretty polished and fun too. Definetly challenging but super fun. I´m really glad I played this game. The only complaint I have it´s about the rotation, I barely used it throught the game, maybe because it was a bit slow or because it wasn´t comfortable for me to use the Q and E keys while using de WASD keys. Anyways, a solid entry and it deffinetly deserves more rates.
This one is very unique and I love the sound design, the concept is a great interpretation of the theme. A very solid and well made game, great work!
I'd also really appreciate feedback for my game (Only if you want to) https://itch.io/jam/gmtk-2020/rate/695512
Liked the concept and in execution, the game worked really well. Visuals and audio really helped to bring the game to life. I have very few criticisms with the game. Overall it's a good game that is deserving of a high rating, well done.
There's been few asteroid-like games I've played in this jam but this is definately the most interesting one! :O Becomes very chaotic very quickly.
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