Play game
UNBALANCED!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #472 | 3.588 | 3.588 |
Overall | #873 | 3.412 | 3.412 |
Originality | #1160 | 3.471 | 3.471 |
Presentation | #2059 | 3.000 | 3.000 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you have to keep balanced
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
i wasn't excepting how addicting t is! good job on making a game in 48 hours
This game is really fun, and with a few more systems (power-ups for example) this could be entertaining for a long time.
Quite a fun concept and interpretation of the theme! The music is lovely. Designwise, at first I thought maybe a jump button could be a good addition, and there seems to be a point after which the game autobalances itself, if you just let the balls keep coming and stay near the center? I did end up getting pushed out of the sea of balls in the end though... The game's quite fun, great job! : )
this is very cute and surprisingly fun! for once i enjoy slippery controls, since having difficulty keeping your character on the platform is the whole name of the game :)
This is so fun! I almost made it to a minute :) I really like how the music gets more intense to match the gameplay. Great work!
If you have time, please check out the game I worked on for the Jam called "Foobar". Thanks!
Best game i've played thus far 5/5 from me
That was surprisingly fun for something so simple!
pretty fun lol
Most fun I've had yet, though at a certain point the balls get to where movement is less useful as sitting still is, to a point where you can't move at all to save the platform.
Presentation was understandable, I knew what everything meant, and was, though different falling objects could've had different effects (different 'weight's?)
Nice and simple, quite enjoyable! Ironically, though, the difficulty peaked and then dropped off entirely; there were so many balls falling that it more or less kept itself balanced whilst I sat in the middle, and I struggled to make it to the edge to end the game (somewhere above 100). Maybe at later intervals start randomising the size of the balls to see if that creates a bit more chaos?
thanks for pointing that out, it does seem to reach a point where the game kind of plays itself and there isn't anything to do. after the jam i'll add something to make the game more difficulty after reaching a 1 minute in.
This shouldn't be as much fun as it is :-)
i think i suck at this game but its pretty fun