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Amazing physics and game world, felt spectacularly responsive.   Things get very out of control very fast with the wrap around world.   Love the effects and ability to counter-act the acceleration.

Potentially could have a chance on hit to destroy a bullet?   Might extend the "play factor" I discovered once I had launched a certain number of bullets I could just sit back and watch the asteroids die while just fighting any bounces.

Thanks for the feedback! The idea was that every bullet would split into two, and those two would split into two and so on... For technical reasons that's no longer the case; there's only two generations of bullets (the bullets that have split won't generate more bullets). The bounces increase in intensity the more you're hit, so it's ok if you just use that to survive the end of the level, but it's a dangerous game to play at other times.