Nice concept! Loved the american joke at the beginning lol
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A Drunk Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1940 | 2.837 | 2.837 |
Originality | #2031 | 3.093 | 3.093 |
Overall | #2609 | 2.698 | 2.698 |
Presentation | #3828 | 2.279 | 2.279 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your aim is out of control
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
The concept is very interesting!
I think it could be a nice idea to add more graphical element to help the player to know where he is. I passed so much time to find the last pill because everything looks the same.
Did you try to use more predictable movement for the gun? It fit more the theme with random movement, but i'm curious to see if it could feel better if the player can anticipate the direction of his gun.
I really like that you decided to make your own art and I had fun playing your game. Nice work!
Thank you for your feedback! :D
Everything in the city looks very much alike. I was thinking about fixing this by giving the environment some color (which I skipped because of time during the jam) and see how that looks. A minimap might also be a good idea.
I noticed during developement that I myself was just spaming the shoot button (because why wouldn't you?) but didn't get around to fixing that. I'm also not quite sure how one would go about doing that. Maybe the gun could roughly rotate in the direction of the mouse? I'll have to experiment with that. :P
Thanks for playing! :D
I love the concept, would love to see this further developed with a bit more presentation! Congratulations on your submission!
Controls very well, despite the out-of-control limitations. Just lacks a better goal to make it more fun!
The best art style is either the polished professional look, minimalistic, OR just hand-drawn lines XD
But the game is good without a doubt. It has a pretty smooth learning curve, funny visuals mixed with a well done sound design (for a game jam). If I were you, I would exaggerate the art style even more since it already is funny intentionally. I liked it, keep up with a good stuff!
Original idea! I love the beginning starting with the instructions written in large, so there is no need for a tutorial - great design :)
The controls felt super fluid, I liked them a lot.
The mechanic is interesting - although the gun moving in random directions means there is no 'strategy' to shooting. If the gun had more predictable movement (but was still outside the player's control), then it could lead to some interesting strategies to take out the beer enemies.
I like the option for big bullets, but I'm not sure what the lock direction button does...?
The screen shake and bullet noise sfx were very cool.
I wasn't sure of the aim of the game so after a while it just felt like I was wandering around aimlessly - this felt repetitive. Different enemy types would help it feel less repetitive too.
Wow, thanks a lot for all that feedback! :D
I completly agree with all the points you made, so let me elaborate:
- Yes, there isn't much strategy involved in shooting and in hindsight a city with narrow streets in which you can't really walk around enemies probably wasn't the best fit for a mechanic like this. I wanted to improve on the aim, but couldn't because of time constraints.
- I'm surprised you like the big bullet ability, as it is very glitchy, but thank you! The same goes for the "lock direction" one as well - it was supossed to lock your aim for a few seconds so it would stop rotating and you could shoot in one direction. Sadly the button seems to be broken and I didn't have time to fix it.
- More enemies would've been really cool, but again, time was an issue.
Thanks for playing! :D
No worries, and totally understand the time issue. I had some features in my game that were missing because of time too (I'm sure this is the same for everyone). I like the big bullet button because it felt like an accessibility option to make the game easier (somthing I know Mark Brown is keen on 🙂)
I've had fun playing this game. I also think it fits the theme well!
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