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Genre Hopper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Originality | #42 | 4.344 | 4.344 |
Overall | #55 | 4.122 | 4.122 |
Fun | #64 | 4.100 | 4.100 |
Presentation | #499 | 3.900 | 3.900 |
Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The constantly changing genre is out of control!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Pretty interesting. I mainly like how each game uses the same controls. Though, I would've liked more cohesion between the art of the minigames.
Pretty freakin awesome idea and execution! Very original. I could sit and chill out in the pong genre forever - it always felt like a breather between the rest of em.
This game inspires so many ideas in me, like a level-based game where you have some control over which genre to use, so you can strategically choose one over the other at various parts of the level.
Really cool! Definitely one of the more original games I've seen during the jam.
Really excellent game! You could definitely expand on this after the jam by adding more genres to hop between. Great work!
Cool! I loved the parody music, though I wish it was a bit less "psychedelic". It was fun to figure out what to do in each genre. I wasn't really interested in playing more than once. If you continue to develop this, definitely consider how to work the mechanics into something with more longevity/replayability. Once I had experienced all the genres, I was satisfied. Still, great start for 48 hours!!
Its like a mini Mario Party. Great game.
This one is very good! It would be great to see many different levels with their own design and enemies.
The idea's amazing and original, without too much difficulty, it feels good to play! However, the presentation, especially the music, leaves a lot to be desired. Also, does anyone else think that the character's portrait in the FPS genre make them look like Link in the new Link's Awakening remake?
This is a really clever idea and fits the theme very well. The visuals and music are also go well with the game, so good job overall!
Neat presentation, music and gameplay idea, fits the jam pretty well. Had a lot of fun with this one trying to survive as much as possible. Amazing how you achieved different gameplay styles in 48 hours!
Really cool idea
I like how all the backgrounds are variations of the same
Also love the parody music! It gives a really psychodelic dream vibe
Nice idea, especially that the same world is transformed. Also quite involved for a game jam -- you basically have to implement the logic for all genres...
Very cool game! Reminds me of WarioWare. Lots of fun little minigames combined together - very impressive for the 48 hour time limit! Good job!
Awesome game!! Very ambitious.
Crazy people just implementing like 7 different games in 48 hours and combining them into one... it's really fun, too. Good Job~
Wow, that's super daring, designing so many different core mechanics in so little time. It works too! The rules are clear and intuitive for each level, some are more difficult than others (which is great, I got all happy when platformer hit again). Really nice submission.
Amazing warioware esque game
Great idea, I liked it a lot. It seems there's no way to get points in the stealth game, but maybe you could add stealth kills or convert the seconds (or every two seconds) in which the player was hidden as points.
That's a good idea!
Pretty awesome take on the theme! Had a lot of fun not being very good at this one :D
This is very well done. I think I had an issue with the FPS section - seemed like the reticle was caught on the level. Otherwise everything played really great. I had a blast. Very nice work and the art and music were solid too. :) Congrats on finishing!
Thanks! A few people have mentioned the FPS point. It was an intentional workaround to stop the player getting stuck inside walls when you change genres.
I figured it was something like that - not a big issue once I figured out what was going on. It just took me a second or two since it was the first time FPS popped up for me.
Very cool concept, fun indicator when you're about to change genres, challenging, and honestly addictive. I would maybe make the opening a bit easier and gradually build the difficulty. I'm curious to see what a boss would be like that flips genres.
Thanks! Adding boss fights is a great idea!