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Bromeon

75
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A member registered May 01, 2020 · View creator page →

Creator of

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Innovative idea! I think the game could have benefited a bit from a faster pace (movement + shooting) but it's a very cool idea to have a decreasing play area in the hour glass :)

Cool idea with the triangle trap! Also creative setting with the shelter and contamination, quite a bit different from everything else :)

Very cool game, I played for quite a while, but didn't see an end (the black hole)?

When flying fast it's a bit hard to distinguish bomb pickups from asteroids, and there seems to be no way to replenish ammo in space. I also agree with S being slightly unintuitive, but I discovered arrow-down also works. Beautiful art style!

Yes, fully agree. As written below, I would have loved to add some depth that creates harder choices.

Thanks a lot for playing! :)

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Nice to see that others interpreted "count" in this way, too :) Jester is a good idea, I think with a bit more fleshed out animations and maybe sounds, this could turn in an incremental game or so...

Fun platforming, I think with a bit of tweaking you could really create a parcour-like flow :) 

First level might also be a bit more forgiving (after walljump, time runs out without clear next room), but all in all nice game!

Very polished! Definitely fun and addictive, I had to stop as it got too late here :)

Only feedback I have is to maybe make the movement more fluent at low speeds, so it doesn't feel like stuttering. Otherwise great!

You get a red feedback if you close an important one, so it seems like... you shouldn't?

Amazing game, slighshotting around stars is very satisfying. I had to give up at level 10, the last star was always a bit out of reach :) also really cool art style!

Thanks for the feedback! Fully agree, the strategic depth isn't as much as I'd have liked, but as always I ran out of time :)

One idea I also had is that sacrificed towers would still have some sort of effect, e.g. slow down enemies for a round or lay some mines. That would add the choice of "benefit now" vs. "long-term defense".

Cool how you continuously add new mechanics! I didn't quite get the relation to "countdown", is it just the limited ammo? 

Cool gameplay! Maybe one thing, for the flow it would have been nice to use a bit fewer keys (instead of R for retry and Enter to confirm, just press an arrow/jump button). Also some messages in the middle of sprinting can be a bit disruptive. But otherwise nice combination of mechanics!

Cool idea to combine the two mechanics of counting-down platforms and slamming!

Nice pixel art!

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Yes, I made a mistake with selecting the game. I thought after submitting my real game, it would update the entry, but I had to still manually delete it.

Anyway, thanks a lot for playing! My actual submission is this one: https://bromeon.itch.io/one-count-down

Cool concept and atmosphere, even if not very easy!
I like the interpretation of counting down and borrowed time :)

Nice idea! I didn't quite know what to do with important applications that would hide other ones.

Really cool recreation of MS Paint!

Thanks a lot for the nice feedback! We were two -- both programming, my friend did audio and I made the 3D models. We had to overhaul the visibility around three times until the mechanic worked -- experimented a lot with darkness, fog etc. but it wasn't great combined with the lava :D

Thank you very much!

Unfortunately had problems rendering in Firefox (black background, afterwards everything black). From the screenshots the game looks amazing!

Very nice realization of the loop concept! The strings look very smooth, was probably not trivial to implement the physics part of it :)

Thank you for the kind feedback!

Thanks a lot for the encouraging words!

Wow, for a first game jam / exported game, this is truly impressive. You are definitely very talented, please keep making games :)

Very cool idea and super fun game! Love the art style, sound effects and great execution of such a simple concept. It feels nice to try out different strategies when lasering through the levels.

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Cool artstyle and music, but like you said yourself, looping just to repeat levels isn't that creative :)

 I'm sure adding more puzzle elements (e.g. first iterations preparing for later ones in more ways) would be a nice addition! Possibly keep the loop count variable, so that early levels can be just 1-2.

Nice concept! With a bit more options in game mechanics, this would have a lot of potential for different strategies!

Very nice interpretation of the "past self" concept! A bit like Company of Myself, but in a vampire-survivors setting. How I perceived it:

  • Standing still while firing brings you quite a bit out of the flow.
  • Shooting through enemies is a very nice touch, it allows to tactically line up.
  • I'm not sure what happens off screen, but it would be interesting to allow strategies like "spread in all directions and shoot around wild"
  • What _is_ a bit a pity is that enemies have different locations every time, so past selves are basically shooting randomly, and how much they hit is mostly luck. Maybe some light guided missiles or so could be added, although that might be too easy? 
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I like how simple yet cool the concept is. Also lots of potential to be expanded.

The controls weren't very clear; would be good to elaborate them, and maybe allow setting the circle to a given radius, not just "next possible increase". Also, once a red dot spawned right under me, no chance to evade.

Overall cool game!

Nice idea, I like the interpretation of the theme. It's a bit rough to lose all progress if you're slightly off with the angle, maybe there could be a mechanism to retry/attract to closest loop/etc.

Nice, reminds me of Company of myself, but with an automatic timer!

Not sure I fully understood the switch between fast/slow player, and also restart didn't seem to work once I needed it, but otherwise well made :)

Not sure I agree, imo Lasso is a refreshing interpretation that isn't just "game/time loop" like most submissions :) 

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Very nice interpretation of the theme. Took a bit to find an effective strategy, but seems like holding right always to constantly charge has no disadvantages? The black bull is quite hard and a bit too big of a punishment, otherwise quite fun. Bonus points for being able to catch multiple bulls at once, at the expense of more lasso used!

Also, beautiful art style!

Cool game concept! I like the idea that killing the workers makes you the good guy, because they're working for an evil corpo :D this has a lot of potential to be expanded, not just traps but automated/industrialized punishment :) 

Nice, reminds me of The Company of myself, an old flash game

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Very nice! Good job on the self-explanatory nature.

Combining jump with jetpack is very satisfying. However, apart from that, the movement is a bit limited in my opinion -- the jump on its own is very weak (no way to economize fuel), the jetpack is not great for downward/horizontal movement, and it can be difficult  to escape explosions in a direction other than up.

Minor bug: the game doesn't recognize when achieving the objectives out of order (e.g. buying the blaster before collecting 150 stones). The already-achieved objective then stays locked indefinitely.

Since the ore availability is random, it's  possible that in an unlucky strike, one needs a long time (=fuel evaporated) + flies a lot (=fuel spent) + blasts a lot of rocks away (=fuel spent) until ores are found. Sometimes it's barely possible to break-even with the returned ores. Maybe it should be possible to use less efficient ways of movement (or mining), saving fuel, but as mentioned current jump is not that helpful underground. Possibly something like climbing/ropes/ladders/...

All in all, very cool mechanic with a lot of potential! :)

Hey, a really nice adaptation of a factory game! Balancing is quite well done, I was first unsure if I'd manage in time, but with extra production capabilities (only resource cost is time) it was possible.

The art style and color scheme is quite cool. Only negative point: it was a bit cumbersome to toggle between different belts and the removal option, maybe right mouse button could have been used here.

The menu theme is absolutely epic, do you happen to host the soundtrack anywhere else?

A bit late, but thanks a lot for playing and feedback! In case you like challenging levels, my earlier jump'n'run Zloxx might be something for you ;)

By the way, I have been following your Youtube channel for a while now. Especially cool was the game with intentional bugs!

Thank you very much for the feedback! Glad you enjoyed and liked the concept!

Yes, there is unfortunately a bug with the respawn, which entered the jam relatively late, so I didn't have time to fix it. I'm considering to release a post-jam version.

It's my first 3D game, but not my first one ever. I've been developing games in the past: www.bromeon.ch/games, but devoted less time to it in the last few years. With Godot, I try to get back to it :)

Really cool graphics!