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Bromeon

57
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A member registered May 01, 2020 · View creator page →

Creator of

Recent community posts

Thank you very much!

Unfortunately had problems rendering in Firefox (black background, afterwards everything black). From the screenshots the game looks amazing!

Very nice realization of the loop concept! The strings look very smooth, was probably not trivial to implement the physics part of it :)

Thank you for the kind feedback!

Thanks a lot for the encouraging words!

Wow, for a first game jam / exported game, this is truly impressive. You are definitely very talented, please keep making games :)

Very cool idea and super fun game! Love the art style, sound effects and great execution of such a simple concept. It feels nice to try out different strategies when lasering through the levels.

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Cool artstyle and music, but like you said yourself, looping just to repeat levels isn't that creative :)

 I'm sure adding more puzzle elements (e.g. first iterations preparing for later ones in more ways) would be a nice addition! Possibly keep the loop count variable, so that early levels can be just 1-2.

Nice concept! With a bit more options in game mechanics, this would have a lot of potential for different strategies!

Very nice interpretation of the "past self" concept! A bit like Company of Myself, but in a vampire-survivors setting. How I perceived it:

  • Standing still while firing brings you quite a bit out of the flow.
  • Shooting through enemies is a very nice touch, it allows to tactically line up.
  • I'm not sure what happens off screen, but it would be interesting to allow strategies like "spread in all directions and shoot around wild"
  • What _is_ a bit a pity is that enemies have different locations every time, so past selves are basically shooting randomly, and how much they hit is mostly luck. Maybe some light guided missiles or so could be added, although that might be too easy? 
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I like how simple yet cool the concept is. Also lots of potential to be expanded.

The controls weren't very clear; would be good to elaborate them, and maybe allow setting the circle to a given radius, not just "next possible increase". Also, once a red dot spawned right under me, no chance to evade.

Overall cool game!

Nice idea, I like the interpretation of the theme. It's a bit rough to lose all progress if you're slightly off with the angle, maybe there could be a mechanism to retry/attract to closest loop/etc.

Nice, reminds me of Company of myself, but with an automatic timer!

Not sure I fully understood the switch between fast/slow player, and also restart didn't seem to work once I needed it, but otherwise well made :)

Not sure I agree, imo Lasso is a refreshing interpretation that isn't just "game/time loop" like most submissions :) 

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Very nice interpretation of the theme. Took a bit to find an effective strategy, but seems like holding right always to constantly charge has no disadvantages? The black bull is quite hard and a bit too big of a punishment, otherwise quite fun. Bonus points for being able to catch multiple bulls at once, at the expense of more lasso used!

Also, beautiful art style!

Cool game concept! I like the idea that killing the workers makes you the good guy, because they're working for an evil corpo :D this has a lot of potential to be expanded, not just traps but automated/industrialized punishment :) 

Nice, reminds me of The Company of myself, an old flash game

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Very nice! Good job on the self-explanatory nature.

Combining jump with jetpack is very satisfying. However, apart from that, the movement is a bit limited in my opinion -- the jump on its own is very weak (no way to economize fuel), the jetpack is not great for downward/horizontal movement, and it can be difficult  to escape explosions in a direction other than up.

Minor bug: the game doesn't recognize when achieving the objectives out of order (e.g. buying the blaster before collecting 150 stones). The already-achieved objective then stays locked indefinitely.

Since the ore availability is random, it's  possible that in an unlucky strike, one needs a long time (=fuel evaporated) + flies a lot (=fuel spent) + blasts a lot of rocks away (=fuel spent) until ores are found. Sometimes it's barely possible to break-even with the returned ores. Maybe it should be possible to use less efficient ways of movement (or mining), saving fuel, but as mentioned current jump is not that helpful underground. Possibly something like climbing/ropes/ladders/...

All in all, very cool mechanic with a lot of potential! :)

Hey, a really nice adaptation of a factory game! Balancing is quite well done, I was first unsure if I'd manage in time, but with extra production capabilities (only resource cost is time) it was possible.

The art style and color scheme is quite cool. Only negative point: it was a bit cumbersome to toggle between different belts and the removal option, maybe right mouse button could have been used here.

The menu theme is absolutely epic, do you happen to host the soundtrack anywhere else?

A bit late, but thanks a lot for playing and feedback! In case you like challenging levels, my earlier jump'n'run Zloxx might be something for you ;)

By the way, I have been following your Youtube channel for a while now. Especially cool was the game with intentional bugs!

Thank you very much for the feedback! Glad you enjoyed and liked the concept!

Yes, there is unfortunately a bug with the respawn, which entered the jam relatively late, so I didn't have time to fix it. I'm considering to release a post-jam version.

It's my first 3D game, but not my first one ever. I've been developing games in the past: www.bromeon.ch/games, but devoted less time to it in the last few years. With Godot, I try to get back to it :)

Really cool graphics!

Interesting idea! I was also thinking aout locking only some of the inputs, but wanted to make it not too confusing for a jam...

Interesting realisation! The controls (and jump physics) are a bit unintuitive to me, but the tiny 2-pixel people are super cute:)

Cool idea, could possibly be evolved into some supply system.

The graphics are nice, however they make it a bit hard to read what's going on at one glance.

Is it just me, or am I stuck in the starting area after defeating the enemies?

Other than that nice idea which has some potential!

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Absolutely great, in fact one of my top favorites of this jam!

The animations are awesome :D

Nice graphics! Maybe the controls could be changed slightly, so that you can use 2 hands, and instead of toggle between the wizards, select each one with a distinct key. I don't think there's need for Unselect.

Very cool idea, combining building with movement.
I like the visual style a lot, only thing is that the pink/teal contrast is a bit hard on the eyes after a while.

The visual style is very cool! The contrast between monochrome and colors reminds me of this music video.

I also like the 3D top-down shooter genre, it's still rather rare.

Cool title :D

Nice game and visuals! It wasn't always clear to me based on what you can "assimilate" someone -- in later game you can easily lose with one bad coin flip, since the score of the person is high and you lose the rep. Esüecially liked the old-screen shader ;)

Interesting concept of outside influence. I was a bit overwhelmed at the start, too many things on the initial level. Also a pity that the beautiful pixel art is rendered blurred.

Otherwise a fresh take on the theme! :)

Nice! Turns out you can exploit the pistol recoil to get some control over movement back.

Also, aiming is secondary, with long bullet lifetimes and wall reflections ;)

Nice idea, especially that the same world is transformed. Also quite involved for a game jam -- you basically have to implement the logic for all genres...

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To answer your question:

The rules on https://itch.io/jam/gmtk-2020 say:

- Your game cannot require additional software such as an emulator, or a game like Super Mario Maker 2, Roblox, or Dreams.

So it should be self-contained.
Even if it were allowed, your game is then much less accessible and few people will probably download extra software.

Nevertheless, the screenshots look cool! :)

I think this ist the game with the highest fun factor I played so far! Also pretty cool way of indirect control!

The music and the Goblin Nailer are awesome, I really had to laugh when I got it :D

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Very nice idea with the mutations! I like how you combine purely visual (e.g. inverted colors) with mechanical mutations, and how they are stacked onto each other -- so it gradually gets worse. I also like the pixel art terrain!

The game is very fast-paced, i have to admit it was sometimes quite hard for me, especially with the recoil and the short interval between mutations. Nevertheless really fun to play :D

Very nice puzzle game. Reminds me a bit of the old flash game Company of Myself.
I also like the simplistic art style. The music helps keeping the patience :D

- a fellow Godoter

Also a bit frustrated by not knowing what to do, but great idea and humor!
Sad story though :(

I get an error while installing "unable to execute in temporary directory". Maybe a problem with AntiVirus or so.

Would it be possible to provide a self-contained ZIP archive next time? Installers get in the way of trying out lots of games quickly, and have the habit to do nasty stuff (admin elevation, regedit, startmenu entry...). Thanks! :)