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(+1)

Huge file size and doesn't run great on mid-end hardware, but both are probably due to Unreal.

Not sure if I got the objective -- why would i make the zombies more agressive?

The fortress looks awesome, and day/night cycle makes it even cooler.

Thanks for playing my game!

First, the lag is probably due to failing optimization. I used a lot of tick functions which mainly takes up resources.

Second, the zombies will leave the residence when they lack the least of aggressiveness. This was mainly to give the player another thing to focus on, and to stop players from spamming lower aggressivness.