Thank you! They're based on my actual, easily distracted dogs.
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Very cool concept, fun indicator when you're about to change genres, challenging, and honestly addictive. I would maybe make the opening a bit easier and gradually build the difficulty. I'm curious to see what a boss would be like that flips genres.
Thanks a lot for the comment. First, I'm glad you played it and enjoyed it. Also, thanks for letting me know about the bug you encountered. Were you using a Mac or PC, and was it a laptop or desktop, and were you playing on a keyboard or gamepad?
I only got to test on one device, a PC laptop, so for me it worked well with keyboards and gamepads.
Thanks for playing it, the nice workds, and for the feedback. Yeah, I plan on adding a few microgames with different variants. For now, I have 2 button mashers, one where you have to hold down a button, and one where you have press the button at the right time. I also want to randomize them.
I played your game and understand your questions.
There are totally ways to do all of these things, we just have think about for a bit.
For now, I'll address your first question. I noticed there's a collision issue with the objects. I found this video really helpful. It talks about solving this very same problem. I hope it helps you out.
I think the concept is brilliant. The art style and use of cats can attract so many people, raising awareness for the issue. The dialogue was well written, and the ability to choose to keep your cool during the situation is great. I'm glad some characters react to that. Great great great job!