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A jam submission

Shifter DemonsView game page

An RPG where the enemies change every turn.
Submitted by xdan — 6 minutes, 40 seconds before the deadline
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Shifter Demons's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#19432.8353.214
Overall#20852.8983.286
Presentation#24852.8353.214
Originality#26962.8353.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The enemies change every turn. Pretty chaotic.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

This is a great game and I haven't seen a game made this jam with RPGmaker, it's impressive and certainly not something I'd attempt. I liked how the demons shifted around which defintely makes it very chaotic and helps make it an out of control game. Since the patterns are predictable as well it made the game feel fair rather than truly out of control, which I liked. It seems from the other comments these are recurring characters so I'll have to check out your other games! Great job!

Developer

Thanks for your comment! They are indeed reused characters from last years' game. Magicless isn't really connected but I'm thinking of remaking it to have a small story. I'm glad you liked the design and the characters!

Submitted(+1)

Neat concept, and good job executing it in RPGmaker - not an engine I'd usually associate with originality : D

There's definitely potential here. A JRPG battle where all your choices are meaningful is refreshing for sure.

Developer

Thank you! RPGM is a very limited engine, I had to modify it heavily to get it working like this. My previous jam entries are also made in RPGM by the way.

Submitted(+1)

Nice concept! I like how you're doing an interconnecting story between games, and all the flavour dialogue was a nice touch! I found this game a looooot more difficult than your other games but it was still fun to figure out the battle-system-turned-puzzle-system. Thanks for @ing me on Twitter about this!

Submitted(+1)

A little bit loose on the theme of Out of Control but it's really quite hard to do such a thing in RPG Maker, and I like what you did with the enemies switching up and having the strategy associated with it.

Developer

Hello Harry! I'm glad you liked it this year too! I agree, the them played a minor role on this one, and I considered not submitting a game at all this year. I guess this is what happens when you limit yourself to a single ide. But I really hope you liked the writing, I aspire to be a good writer someday!

(+1)

Pretty nice concept with the different enemies shifting from a position to other. I like a lot the puzzle battles. I absolutely love the different dialogues and description of objects.

Developer(+1)

Thank you, your game is pretty good too.

Submitted(+1)

Hey xdan, nice to see you back in action. :-) With this game, you deliver another solid JRPG experience, though I feel like this jam's theme played only a minor role, compared, for instance, to your obsession with positive-negative charge puzzles. :D Besides dialogue and general chaos in the level structuring, I don't think there was much "out of control", given how even the demon shift cycles followed a predictable pattern. Nevertheless, I thoroughly enjoyed beating your combat puzzles (the final boss took a few runs before I figured out its trick), and I admit that randomizing them for a true out-of-control experience would be detrimental.

Lastly, I do have to ask: Do you have a backstory in mind for those characters? I have to replay the previous games, but it would seem like they are basically a recurring cast of the same episodic story.

Developer(+1)

Hi Koveras! I'm completely with you on this one, I had no idea what to do for this jam with such limited software as RPGM. I very seriously considered not participating this year just because of that. In the end I decided this was better than nothing and decided to give it a go.

I recycled a lot from the previous game because I was not planning on using RPGM this year. I had hoped I would have learned to use other IDEs by now, but I just haven't had the time.

And no, the story of both games is completely improvised. The only reason I reaused characters and plot ideas is because a commenter said he'd like a full game out of them. While I'm not planning to do that any time soon, I thought I'd give them a bit more of it this once.

Something I should be asking more often: what do you think of my English? Is it obvious it's not my mother tongue? I'm worried my writting will come off as silly because of dumb grammar or semantic mistakes.

Submitted(+1)

Your English is fine. There have been a couple moments where it was obvious that you aren't a native speaker, but it's more of a "non-native speaker who reads a lot of English books" than anything else. Truth be told, though, I am not a native English speaker myself, so I am not the most qualified person to judge your grammar and writing style. :)

Developer

By the way, I have a complete version with a deleted scene and a proper ending. Do you want to check it? I have a save file right before the scene, so the only thing you'd have to repeat would be the final boss.

Submitted(+1)

Sure, give me the files. ;)

Developer

Game: https://drive.google.com/file/d/1OveUIdMQOrM5YeXHXmqof48NFkfBFJqn/view?usp=shari...

Save: https://drive.google.com/file/d/1uW8FXtClaXoVFQUoFeIEHMvyPaw3hWQW/view?usp=shari...