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Incredulous Interactive
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This was a great mystery game! It feels incredibly polished and complete, which is impressive given that it’s also ~2hrs long!
The UI is so well-designed, and the level of polish really sets it apart from vanilla renpy UI. The “now playing” music tab was a great touch for accessibility - it would be awesome if that was something you could toggle on/off in the options menu.
The story was really interesting, and the Clues tab was a great option to help track evidence and build theories. I didn’t figure everything out, but the majority of the reveal felt like something the player could have pieced together, which is nice. I agree with a couple other comments that the pacing and tone of the very end feels a little strange - [POSSIBLE SPOILERS AHEAD] I think you could get away without the last scene back in the house, and keep the fates of those characters a bit more mysterious.
Overall, a great entry with a clever mystery! Very nicely done.
Thanks for playing! That was really fun to watch :)
Long Time No See was always intended to be a short story, so we currently don’t have plans to expand it into a longer game - but maybe we’ll find an opportunity to bring Lucas, Milo, and Avery back for a future project 👀
I’m so happy you enjoyed it, and thank you for the lovely review!
Thank you for the kind words! Agreed about the auto-advance - we ran out of time to implement that and a couple other QOL features before the deadline, but they’re mostly complete and we plan to release an update within the next week or two to add them.
I’m happy you grew to like Milo! The VAs brought so much life to the characters, and I think that really helps them shine. To your point, I’m with you on the linearity thing. When we decided to add VA, it really forced us to drill down on scope. We knew we always only wanted one ending (since it’s a light cozy game, we didn’t want “bad” endings), but some more branches throughout the story would add quite a bit to the immersion.
Thanks again for the thoughtful feedback!
Haha I didn't expect to see someone else with the same concept! The Bakito Kart dev and us should start a club or something.