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Incredulous Interactive

A member registered Jul 06, 2020 · View creator page →

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Those assets look familiar 👀

There's currently a bug where sometimes the hole doesn't register correctly. It was working fine in our prototype, but something broke in the final build.

Thanks for playing! I really enjoyed yours as well - similar concept, but I really like the simplicity and polish in yours. It was a nice break after all the chaos of this game!

Nice work! Lots of polish. My only complaint is that the dice movement felt kind of "sticky" at times. But cool game! We have really similar games (like you mentioned in your comment on our game) and I really like the direction you took this.

Very pretty. Not a lot going on gameplay-wise, unfortunately.

Really cool concept! The head throw + dash felt really satisfying. Great take on the prompt!

Cool concept! I wish I was able to hit enemies from further away, it was hard to tell when I was out of range.

Clever puzzle concept! I think the isometric style may have done you a disservice because it made the controls a bit less intuitive. Not being able to see the other faces of the die also made it tough, and not in a satisfying puzzle-y way. But once I got the hang of it, it was fun to play!

Great game! The physics were wild, but that just made it funnier. Clever twist on the concept, and it was fun to play!

Neat concept! I like the strategy required in having to stack the dice from high value to low. Agree with other comments that I'd like a little more time to build, but being able to keep building during the Attack Phase was a nice touch. Very stressful.

Nice work!

Cool game! Clever twist on the city builder genre. 

One note is to think about adding symbols to the dice as the colors aren't very colorblind friendly (the blue/purple in particular are pretty difficult to distinguish)

Cool concept! Would have been nice to see you do more with it, but it was fun to roll around and blast the dice. Just wish the explosion was a little more powerful!

Fun game! Simple concept, executed well. Nice job!

Cool game! Really clever puzzle concept, using the dice faces as physical nodes/paths. It was a little unclear at times where I was allowed to place things, but it was a fun puzzle nonetheless. Good job!

We've updated to version 2.2 with some significant UI improvements, including many of the ones you mentioned.

Take a look! SpaceBus v2.2

Thank you!

Thank you!

This is a really fun entry! The world set up is really impressive. The first few times I played, I was distracted by how nice the background looked. Great work!

Thanks for the feedback! We've improved the UI and added a tutorial for the next update, and have fixed the tool dropping bug . We may need to do some more tuning on how the engine power scales, but we also want it to get harder the more things break, so that the difficulty ramps up and the player feels like things are hard to keep under control.

Thanks for playing!

Thank you!

This is a really cool game! From the controls down to the atmosphere, it feels very well thought-out and polished. Great job!

This is interesting! I had trouble figuring out the controls, and it wasn't until I came to the comments that I realized I just didn't understand the mechanics. I agree a tutorial would be really helpful. Fun game once I figured it out! Nice job!

Haha it happens. It's a fun little game! It would be fun to see where it winds up if you decide to keep updating it. We'd love your feedback on our game as well, if you haven't done so already. SpaceBus

Haha of course! We'd love your feedback on our game as well, if you haven't done so already. SpaceBus

Of course! Excited to see what else you add to this. We'd love your feedback on our game as well, if you haven't done so already. SpaceBus

Wow, this is such thorough feedback. Thank you! Thanks for sharing that link - that will be very helpful as we continue to balance this.

For the pipe breaking, there is a set number of pipes that will break during each wave/flight (it increases each flight). At the start of each flight, a random point in the duration of that wave is selected, and that's when the break is triggered. In the future, we might alter that so the same machine can't break twice in a row like that so that it doesn't feel like your repair is wasted.

For the SpaceBus Power bar, it wasn't explained super well in the jam version of the game, but it's a combination of thrust (% of working machines) vs weight (number of passengers) - so as more machines break, the energy will drop faster. But you can eject passengers to drop the weight below the thrust and make the SpaceBus power stop  falling or start rising back up toward 100% again. In a future version, we'll make this relationship more clear.

I agree 100 might be too obvious. Maybe 140 instead of 160? So it kind of catches you off-guard right before you hit 150. Either way, nice job and I'm excited to see what you do with this! We'd love your feedback on our game as well, if you haven't done so already. SpaceBus

Thank you!

Thanks for the feedback! After hearing a few people compare it to Overcooked, I think there's definitely the potential to turn this into a multiplayer coop. We'll see!

This is a really funny little game. The dialogue was funny, but could have moved a bit faster. Nice work!

Thank you!

This is a really funny twist on the clicker genre. It might need to trigger the AI cutscene a little sooner, because I almost gave up when I hit 100 and nothing happened. Although maybe I'm just too impatient. Nice work!

This was really funny. Ambidextrose was my favorite part. Nice job!

This is a really fun concept for controlling a character! It feels like it could use a little bit of tuning in some areas, but it's a super neat idea! Good job!

This is a really silly little game. I thoroughly enjoyed it. Nice work!

This is a really fun little game experience. I'm not sure if I found it more fun or frustrating, but it definitely takes me back to the days of trying to bend the dumb little worm-light to point at the screen. Nice job!

This is a fun little puzzler! I don't think I ever felt "out" of control, so much as I felt like I had to think carefully about my controls. Which is still a fun idea. Good work!

Got it. I'm excited to see what you come up with in future updates! We'd love your feedback on our game as well, if you haven't done so already. SpaceBus

This is neat! I like the new take on this sort of puzzle mechanic by adding the carpet-rolling. Good work!

This is fun! It's a bit of a shame that it doesn't seem like you can move diagonally, which was frustrating. But that may just be a bug on the WebGL version? Not sure. Nice job, either way!

This is a really clever idea! It was tuned well so nothing ever felt too difficult. If the cars were much faster or if turning wasn't as precise, this would probably be a bit too tough. Great work!

This is a really cool little puzzle game, and the sounds are very satisfying. Nice work!