Loved it, very addictive. Not sure I make a good grim reaper though.
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Interesting, took me a little while to figure out what to do but definitely has potential, loving the art style as well. Should become a lot more interesting with a few more mechanics or features as long as they are clearly telegraphed to the player
That's an interesting point you've raised and it's something we'd like to build on, especially in a potential co-op scenario where the 2 players have to actively communicate to solve problems together.
We had a lot of fun thinking of different level ideas, thanks for the feedback!
Absolutely one of the best games I've seen in this jam! Lots of challenging and well designed levels and so many little touches of polish - the game has idle animations for crying out loud. I have literally no idea how you managed to make so much in 2 days.
A fighting game where every injury is transferred to the other player.
For example, this is how to set your opponent on fire:
This is a game for 1-2 players, I definitely recommend playing with a friend if you can but you can still play against a CPU player.
It's our entry for the GMTK Jam, subverting the entire goal of a fighting game (the fighting part).
A reverse pyschology 'em up, if you like.
Check out our submission page for more details! https://itch.io/jam/gmtk-2018/rate/299723
It's entirely possible that by subverting the entire point of a fighting game we've created something else entirely. I like your description actually!
We've got a ton of ideas of how to expand the game, but we definitely don't want to lose that fast-paced party game feel. Thanks!