If it helps, I can confirm it happened to me when I tried to click on the cat as it walked across the screen during a transition ;)
tomcheshire
Creator of
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Oh I love this! It's completely nonsensical but it's great, it gave me a good chuckle. Something about the way those chickens are just standing there T-posing, the quiet little noises they make, the random massive ones and lines like 'the train has crashed you can tell by the animation.'
Game jams need games like this, it really puts a smile on your face.
Really neat control method and great overall presentation! The grappling hook feels great to use and there's a definite learning curve that feels great to master. One minor suggestion I have is it might be helpful to give the player a brief warning when gravity is about to change allowing you to plan ahead and pull off some really cool tricks
Great work! Really unique idea to tie gameplay elements to the camera zoom. At first I was worried that the movement speed / zoom control was going to be a little one note, but then the moving platforms were introduced and it was great to see how dynamic it felt to play. I bet the speedruns of this one will be really interesting.
Enjoyed this a lot! It's interesting that when you 'lose control' you might occasionally be able to save yourself by running into another pill. I do feel like some of those pills are quite awkwardly placed, i.e. can't be grabbed while running and jumping, instead you often have to stop moving and jump directly up? In any case, it's addictive and I got better at it the more I played. Great presentation all round - the sprite animation and music is top-notch!
Oh this was really cool! One of the most polished games of the jam I reckon. Lovely presentation all round and the gameplay gimmick is really interesting too. I love how the dog ends up influencing both where you move and where you aim, yet it still feels like you have enough control for it to not be frustrating. It's a great balance. Loved it!
While the game is incredibly simple in it's current state, I found the jumping mechanic interesting - the fact that holding down the button controls how high you jump. It would be cool if there were obstacles you had to avoid in between the pills, making it a bit more strategic. Keep working on it, the art is really nice!
Now this was pretty cool! Loved the art and the dialogue cutaways at the beginning were cool, I actually wish they continued throughout - maybe it could be developed into a deeper fourth wall breaking narrative thing along the lines of something like The Stanley Parable. The core gameplay loop was a little repetitive but it was cool to see how the ever changing stats force you to think on your feet.
Well... that was certainly something! Might be the most 'aggressively' randomised game I've ever played. You held nothing back - legitimately made me think the game had crashed at one point! Pretty interesting overall, I'm intrigued to know if anyone can get used to the controls shifting around as much as they do.
The idea is interesting but in practice it's incredibly frustrating as you spend most of the time waiting for the right controls to appear. If you plan to develop this further I'd recommend adding icons to show what controls are queued up next and perhaps some multiple paths so that you can adapt your route on the fly.