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tomcheshire

181
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A member registered Nov 13, 2016 · View creator page →

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This was great to play through! I thought there was some decent depth to the dice throwing gameplay due to the multiple dice you could unlock and the different paths you could take through the map combined with the time limit (I was taking my time to explore on the first attempt, then ran out of time and took a much more strategic path next time round)

The different dice reminds me a bit of the character specific dice in Super Mario Party, it is interesting when you get more of an ability to influence your rolls. I appreciated the different challenges and there's certainly potential to expand this in a larger game. A few rough edges like the repeating dialogue but there's definitely some good design in here!

Glad you enjoyed, it was great watching you play!

Those reviews at the end are based on what build version you reached, well done for managing to stack so many effects :) 

Awesome presentation all round and pretty addictive gameplay, great work! The one thing I felt is the difficulty could perhaps be ramped up earlier as I personally felt like I didn't need to spend any money on upgrades for a while :)

Ha, a rather literal interpretation of the 'Roll of the Dice' theme. It's pretty fun, but I'm curious if there were any plans to introduce random mechanics for the dice? It could be interesting to think of ways that could be incorporated

Pretty cool! Interesting risk / reward of figuring out the best time to reload knowing that you might end up with less ammo. Would be good to see it expanded upon to give more strategic depth

I legitimately want that tetrahedron as a stress toy for my desk. Interesting set of moves but I wish it was a little easier to get it moving!

Great idea for a puzzle game! I love the chill vibes, although I think it would also be great to add something to push you to be a bit smarter and complete things faster (like a time limit) or with limited moves or fails

To second some of the comments here, I also had some trouble with the double jump and was confused by which platforms were lethal and which weren't, but I love the changing world concept. With a bit more work on the visual design you'll be on to something pretty cool!

Very nice! Loving the strategic decisions you can make playing this, all these micro choices like balancing the risk / reward of how many bullets to stop each platform on knowing that it'll be your ammo for later... clever stuff, addictive, and great presentation!

If it helps, I can confirm it happened to me when I tried to click on the cat as it walked across the screen during a transition ;)

This was great! Loved the idea and the execution, really captures the essence of what we've all had to endure for the last year or so but in a positive fun way!

Thanks! Haven't heard of that game, will need to check it out! 

I enjoyed this, it's a really unique way to play a racing game. It's interesting because it's easy to take the lead by spamming the boost button, but you'll almost certainly explode if you do. Pretty challenging, I couldn't beat the 3rd race, but it's definitely fun! Great job!

Great game! It's really satsifying when you plan out your commands and watch your character act them out exactly as you imagined in your head. I was hoping it would get more challenging so it would be great to see you expand on this with more levels. Great presentation too, good job!

Oh I love this! It's completely nonsensical but it's great, it gave me a good chuckle. Something about the way those chickens are just standing there T-posing, the quiet little noises they make, the random massive ones and lines like 'the train has crashed you can tell by the animation.' 

Game jams need games like this, it really puts a smile on your face. 

Nice straightforward gameplay. It's a lot more playable than some of the other 'movement controls keep changing' games I've seen because you're only having to worry about 2 directions, not 4. It's still pretty challenging though! By the way, that apple is terrifying!

Really neat control method and great overall presentation! The grappling hook feels great to use and there's a definite learning curve that feels great to master. One minor suggestion I have is it might be helpful to give the player a brief warning when gravity is about to change allowing you to plan ahead and pull off some really cool tricks

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Great work! Really unique idea to tie gameplay elements to the camera zoom. At first I was worried that the movement speed / zoom control was going to be a little one note, but then the moving platforms were introduced and it was great to see how dynamic it felt to play. I bet the speedruns of this one will be really interesting. 

Really cool! Very nice presentation and great execution. I would love to know what the optimal routes look like, I definitely don't have the mental capacity to figure out how to avoid hitting anyone once you grow an extra pair of gun arms :) 

Enjoyed this a lot! It's interesting that when you 'lose control' you might occasionally be able to save yourself by running into another pill. I do feel like some of those pills are quite awkwardly placed, i.e. can't be grabbed while running and jumping, instead you often have to stop moving and jump directly up? In any case, it's addictive and I got better at it the more I played. Great presentation all round - the sprite animation and music is top-notch!

That's a good idea!

Interesting! The enemy multiplication with the automatic attack leads to interesting risk / reward based gameplay as I'd try to see how many enemies I can have on the screen before blasting them all with the special attack. I think there's a lot of potential to expand this!

Ha, well, it goes without saying that I love a good genre flipping game. I also love comedy writing, and this was really well written! Great funny interpretation of the theme with solid presentation too.

Oh this was really cool! One of the most polished games of the jam I reckon. Lovely presentation all round and the gameplay gimmick is really interesting too. I love how the dog ends up influencing both where you move and where you aim, yet it still feels like you have enough control for it to not be frustrating. It's a great balance. Loved it!

Yep definitely got some strong Stanley Parable vibes from this. Pretty solid writing. Loved the presentation as well - down to the little touches like the text box shaking more as the narrator gets more agitated. Good stuff!

Thanks! A few people have mentioned the FPS point. It was an intentional workaround to stop the player getting stuck inside walls when you change genres.

Quite a good use of the 'move to shoot' concept, the addition of the barrels was a smart way to help balance things. 

Love the idea behind this, and the quirky little voices you added. The gameplay is quite fun and the 'losing control' element is satisfying.

Thanks! Adding boss fights is a great idea!

Woah! That's an insane score, well done for making it to the top! Thanks for the awesome feedback too, really appreciated :)

We had so much fun working on the music parodies! Glad you enjoyed it.

It certainly did stretch me a bit! Thanks for playing :)

Now this was pretty cool! Loved the art and the dialogue cutaways at the beginning were cool, I actually wish they continued throughout - maybe it could be developed into a deeper fourth wall breaking narrative thing along the lines of something like The Stanley Parable. The core gameplay loop was a little repetitive but it was cool to see how the ever changing stats force you to think on your feet. 

Very nice! Very polished, and some of the best pixel art I've ever seen in a game jam. Love that you even took the time to add in things like the medals

Great game! A load of variety in the different random rules that can change as well. I do feel like sometimes it can be unfair like teleporting onto something that will instantly kill you, but overall I enjoyed it a lot and it's very polished presentation-wise!

Another cool original 'controls' twist! Pretty fun and tough, if a bit straightforward. Some added moves or enemy types could be good to shake things up