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Wacky Tanky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1696 | 2.926 | 2.926 |
Overall | #1801 | 3.000 | 3.000 |
Presentation | #2001 | 3.037 | 3.037 |
Originality | #2765 | 2.815 | 2.815 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control an out of control tank, only adjusting its course by shooting.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Interesting take on the theme and nice visuals
Thank you for playing. Visuals all thanks to kenney.nl
Really fun! Love the simple dual-purpose controls
Thank you for playing
Quite a good use of the 'move to shoot' concept, the addition of the barrels was a smart way to help balance things.
Thank you for playing
quite fun and a good game overall, but it was a bit difficult
Thank you for playing
nice game, but a bit difficult
Thank you for playing
This game makes me go YES!
Thank you for playing
Great implementation of shoot to move! Overall, had fun playing!
Thank you for playing
Could use a bit of balance tuning, but pretty nice!
Right-clicking to place a barrel directly in front of an enemy about to shoot was a pretty fun strategy.
Thank you for playing and your critiques. I thought players would enjoy teleportation barrels in front of enemies
Nice game, but shoot to move is quite common
Thank you for playing. Yea I know its common and there are probably a lot of games like that in this jam but it is something I haven't tried in game design
Took a little to get the hang of it. The reload after three shots was more stressful than fun.
Thank you for playing and the critiques. Thought it would add more of a challenge to have to reload but do you think if you had more than 3 shots (say 5) you would change your mind?
I think it would delay the stress a bit, little less ammo management.
this was out of control and a fun game
Thank you for playing
Fun game, and I can't help but think there was some form of inspiration from all of the shoot to move games from the GMTK videos. In terms of critique, finding a better or more creative way of getting information to the player is really important in games like these. Simple but charming UI goes a long way in giving a game its own feel. Generally, if a games UI looks like it could be made in a word document, it's not very good (effective yes, charming, not so much)
I also felt that limiting the bullets made the game not as enjoyable as it could have been, and well themed music always makes a game come alive.
Thank you for playing and your critiques. Sadly ran out of time for the music.