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Barbarian Bounce's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1162 | 3.465 | 3.465 |
Originality | #1719 | 3.228 | 3.228 |
Overall | #1760 | 3.030 | 3.030 |
Fun | #2093 | 2.772 | 2.772 |
Ranked from 101 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a platformer where the main character can not be controlled.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Really nice game, easy to pick and play! At first it seemed hard, but I've managed to finish it! :D
Great idea! It was super trippy when I pressed the arrows and the platforms moved, NOT the character. This game is hardddd, and while you probably intended that, I think the jump acceleration should be slowed just a tad. I beat the game decently quick but felt like most levels I had just gotten lucky. Great presentation and concept though! Tweaking some of those parameters I think would make it perfect :D
Nice visuals, interesting gameplay, like an inverted Doodle Jump!
But, I feel the jump acceleration and deceleration feels a bit too fast and the jumping is too random with no indicators, its very tough for the player to feel rewarded for planning based on the jumps.
Perhaps slowing down the jump frequency initially would be more accessible.
Adding indicators prior to the jumps would be allow players to plan before the jump.
Slowing the fall speed would also help allow players feel better about the control system
This game is very cool! I like challenges so I enjoyed it, it's a simple concept that works very well! good job! rated! please check out my game too :D
Nice mechanics! I was difficult, but fun!
Really nice looking game, maybe make the camera more up so you see where the next platforms are or make the jump a little lower, anyway great game. If you want could you check mine, we had similar ideas about moving platforms, would appreciate your feedback.
This is so difficult yet so interesting! Good take on the theme!
That very original, to control the platforms instead of the player.
Sadly, I could not beat level 3.
Really cool idea, I think that there is a lot of potential! I couldn't pass the first 6-7 platforms, though, but if you guys improve the learning curve, it can be really fun! Also, I love the pixel-art!
Really cool idea, but it's just very easy to loose a lot of progress/fail.
Super chaotic and fun. Echoing below that the clouds were a super clever idea. The difficulty was a bit full on at first, but I finished 3 levels in the end and felt like a hero. Good job!
liked everything about the game, got hooked up easily.
SUPER charming! That soundtrack had me groovin. Having the platforms outside your view be clouds was a stroke of genius. Great job to all involved!
It was hard to understand what's going on. Because of the menu I was under the impression that I can only control the key. I had to read the description to understand.
It's a bit hard but I liked it :D
I generally like this one, it's concept is very interesting. I had a little bit of trouble at the start of the game due to the lack of a tutorial, but I still enjoyed it a lot. It fits the jam theme perfectly well!
This game was hard and fun. I really liked the premise, however for me the control over the platforms themselves was a little to floaty and sapped from an otherwise very positive experience.
Very hard and fun game! I love how it has levels and it's not an endless climbing like doodle jump.
Definitely recommend using the keys! I beat the game, but that was the only way lol.
Fun time though! Like an inverse Doodle Jump.
This game is so hard! XD
But its amusing and has a nice concept!
I'm really impressed that you made all the art and music by yourself! Respect for that!
Can't really say much more about it, great game!
And feel free to check out my game as well :D
Cool, but the mouse seems pretty delayed.