Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Phyro

29
Posts
41
Followers
113
Following
A member registered Apr 30, 2019 · View creator page →

Creator of

Recent community posts

Glad you had fun!

Nice! Very fun, although infuriating sometimes. Great work!

I like the concept! Couldn't manage to ctrl it for real but it's really funny imagining the driver trying to follow literal steps like that.

I like the idea! At first I didn't read the instructions and was trying to keep the rabbit falling into spikes, lol

(1 edit)

Loved to play it, I've always loved this kind of racing platformers with obstacles!

Thanks, nice to know there ir a niche to it!  Will try to live up to the hype :B

Thanks for the sincere opinion! Will try to live up to the potential :)

The bounty system will be reviwed and I cutted out some things like more clases and buildings, and other things such as natural disasters and stuff. Thanks for your input <3 

I plan to expand it after jam period to have some things I cutted out from this version. I know I must revisit the bounty system and I plan to review the camera work too. Make a bigger map and some sort of fog of war kinda thing. Thanks for the critics and the sincere opinion :`)

I really really loved the soundtrack.  The mechanic is present in many other games on the jam but it's very well done right here. Very fun and difficult and well implemented, congrats to all the team!

I liked the art style and the animations, but as it seems unfinished, I hope to see it shines one day. Lots of potential, as I love pinball references :P

The depth really is a problem, as noted by other comments, but I liked the shaders on it. Might try to do something similar one day :P

Love the text animations too, btw

This is incredibly and weirdly beautiful, so many illustrations, plus the script, for a 48h jam. Very impressed and amused by the sense of humor in it.

Yeah, it was a little too complex to not explaint it. Maybe I could have done an in game tutorial, but it would cost a great deal of time

Thank for the sincere feddback :)

Thanks! The out of control is definitely intentional by the time playing lol

Yeah, I felt it too while I was making it. The potential and the downfall, lol. But it was too late when that happened. I really could have done the bounties different or I could have done somethings with the camera, maybe making it follow the selected unit to stabilize the bounty view. I plan to come back to this idea after the jam period to, maybe, make it to my final vision, inspired by Majesty. Thanks for the sincere feedback, I really it 

Couldn't survive 100 enemies but hey! It's fun anyway! It's very pretty too. Not too innovative though. Added to my favs :)

Thanks! Loved to know  about the ending vibe lol just as intended.

I see this game getting to store really easy. It's cute and the idea works. Thanks for the time with it :)

Very hard and fun game! I love how it has levels and it's not an endless climbing like doodle jump.

Awesome to hear it!

Thanks! It was my first game 100% my work of art and I'm really proud of it :)

Yeah, when I thought about it it was already too late lol

But many thanks for pointing it out!

I loved how the map feels large! I had a lot of fun running after the dog, lol

I think more zombie variety would be very nice, though

Thanks for the game and the nice time playing it :)

Hello, fellow gaming friends :3
I'm really really happy with all the learning I've got with this one! I was afraid of working alone for the first time in a Jam, mainly because I'm no artist, but I had to try it. I think my main goal is already beaten. 

I'm even happier for having you here, taking your precious time to play, rate and read this comment. You've made someone happy today, sir/miss, giving 1* or 5*, what matters is that you are here <3

Have a good day and a nice life, stranger.

Thank you very much for playing it! It's not in the intended state but I spent more time playing it than I think I would too lol. Will build for Android later to see how it goes.

Hello, would love to add BOB to the bundle selection, if possible. https://phyro.itch.io/bob

The draining energy is definetly intentional, the people and the travel demands energy, even if you don't take any decisions.

And about the english grammar and spelling, we're from Brazil so English isn't our native language, we're looking into it to fix as soon as possible, since it doesn't alter any mechanics and anything "critical" in the game, it seems like a fair fix. 

Thanks for the feedback and we're happy that you liked the game!