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zkucis

84
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2
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1
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A member registered Feb 18, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing, glad you like it, the game is playable if you lose against yourself in the second round.

Thank you for playing,
it is kinda disappointing shipping a game with bugs but it is better than nothing, also people like it even though it is in a messy state which says a lot.

Nice presentation and gameplay loop, it can become really addicting really fast, one thing though, would like it if upgrades say +20%speed instead of 120%speed because I am not sure if it overrides the amount from before or if adds to the current amount, regardless really good job.

Please consider rating our game.

Nice art and music, but the gameplay felt a little bad, and hard to understand at some points, the movement was nice, and the transitions. Also on one level player was not pixel art it looked more like Link from Zelda. 

Please consider rating our game.

Really nice presentation and overall feel, puzzles are nicely designed but you, at least me, get easily stuck on some of them.  Despite that had fun playing.

Please consider rating our game.

Thank you for playing, yeah the game freezes if you beat yourself on the second lap. You can try again and lose the second lap, from that point it should work, hopefully.

Appreciate your feedback,

oil and mine are disabled in this version, but walls not positioning that's a new one.

Nice idea about guiding the car, we could explore that.

ty for playing, yeah we caught some of these bugs one hour before deadline, couldn't resolved them. Hope you could at least try couple of rounds.

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Thank you for playing, nice that you think the rooms are designed well, 30 min before the deadline was working on the second level, and there was a plan for more but no time.

Thank you for playing, I’m glad you had fun.

Thank you, for playing and leaving comments.

Dice don't add up to get the number of moves, their added value is converted into a predefined number of moves. (1-4 -> 4 moves, 4-8 -> 6 moves, 8-12 -> 8 moves).  This is basically to have more control over how many moves you get,  for instance, if you roll snake eyes you get at least 4 moves.

Thank you for playing and feedback,  I plan to release it on mobile, will start working on it when the rating period ends and will add global leaderboard then.

Thank you for playing, yeah the challenge is there, but the art isn't, will fix that after the rating period ends.

Thank you for playing, also I plan to release it on mobile, will start working on it when rating period ends.

Thank you for playing it on stream and the feedback!

Thank you for playing and feedback, yeah the art needs work (it was my first game jam), the collision are bad on the edges of platforms, also I plan to release it on mobile, will start working on it when rating period ends.

Thank you for playing and the feedback, appreciate it!

Thank you for playing and the feedback.

Thank you very much, and first it seems basic but it drags you in :D.

Cool graphics and really good sound/music, enjoyed playing it.

Really nice looking game, maybe make the camera more up so you see where the next platforms are or make the jump a little lower, anyway great game. If you want could you check mine, we had similar ideas about moving platforms, would appreciate your feedback.

really nice looking game, it starts kinda slow but it quickly gets out of control, love it.

Nice looking game and great concept with switching the colors, but don't know really how it fits the theme, anyway great work.

Thank you for playing and the video, yeah the game needs better graphics (I am not artist :D), and also maybe some more mechanics. The plan is to release it on mobile so if you want, you can watch out for that.

Thank you for the feedback, too bad you find it boring, but maybe I can add more mechanics just need to see what kind.

Thank you very much, how did you manage to play it on a smart phone, wondering because I want to make a mobile version.

Thank you for playing, I created a simple difficulty curve that dictates the random generation, so it gets harder, but it needs some improvement.

Thank you for playing and the feedback. There is a plan to release it on mobile after the game jam ends, so if you want, you can follow me for updates.

Nice looking game and great concept, really enjoyed playing it.

Thank you for the feedback and playing the game.

Thank you very much for such detailed feedback.

  • if I put more breathing room it will get too easy at the begining after a while, but I get you, many have struggled, need something better to teach the controls
  • I hear you, did consider it myself to be faster but after the submission time, and you are not the first to say about keyboard controlled menu

and your comment makes me go: "Thank you for the feedback and playing the game" :D

Thanks for playing and sharing the video, on platforms with vertical lines you  must use up and down arrows, to move it up and down.

Thank you for the feedback, yeah the moving platforms are not ideal, didn't have time to do more playtesting, but post jam release for mobile is very possibly happening, add the game to collection if you want to be updated. 

49 is pretty good, my best is 64. :D

Thank you for playing and feedback. There probably will be a mobile release post jam, if you are interested add the game to collection I will keep you updated.

Thank you for the feedback,
Many people want this on mobile so I will probably release it, and I put the word "relaxing" just because it isn't, so that people would "be how is this relaxing?", but more you play it the more Zen it feels. :D

Thank you for playing and the feedback.

Thanks for the feedback!

Thank you for the feedback. Yeah, I know that game isn't really appealing and hard at begging, but when you get hang of it is kind of fun.
Great score, my personal best is 64.

Thank you for the feedback, 13 is actually high, so don't worry.