Great atmosphere and idea. Nice clear graphics too! Well done.
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Thanks! I've already started putting wheels in motion to collab with a musician to do a more complete version of this. Once I have everything super tight then the plan is to expand it into a full game. Thanks again for the feedback!
Thanks! I had a different character nearly ready to go, but that was on the to do list after the audio! I do intend to extend this into a full game, so it'll get the full audio treatment soon enough! Thanks again, I hope so too!
Really nice feeling character controller. Felt really tight to control. Interesting mechanic, could see this being expanded upon into a full game. the aesthetics reminded me of Hyper Light Drifter. Well done!
Super chaotic and fun. Echoing below that the clouds were a super clever idea. The difficulty was a bit full on at first, but I finished 3 levels in the end and felt like a hero. Good job!
Super polished game. Awesome ramp up of difficulty too. The earlier levels made me feel like a super hero, then I got to the one with the long levitate up and back down and I felt like a peasant again! Well done!
The name of the game may have covered up the fact that I ran out of time to add sound to the game!
The blue crystals exploding is what kills you there, I think the range of the explosion is perhaps a bit too big, I'll tweak that in the next build. Thanks for the feedback!
Thanks! I wanted to add music in, but at midnight on the second day of working on it I just ran out of steam. I'll definitely be expanding it and adding sound post-jam, but right now I'm just going to take a breath!
Bought STM yesterday, keen to use it but ran into this problem.
When I use screen space - overlay (which I need to), the text renders as below, which is far from ideal.
I can't seem to figure out any rhyme or reason to it, sometimes it works, sometimes it doesn't. In a separate project the text was broken as below, and now it is working.
Is there a known cause of this?
@TeamKwaKwa - Thanks! Yeah, that was the plan originally, but my week ended up being busier than I had anticipated so I had to compromise some things. I wanted to have a boss level too!
@MidiPixel - Thank you :)
@MuscularHair - Yeah, it can be a bit too brutal at times I think. I need to reset the enemy's attack swing if they get hit, or give the player some immunity.
@Jupiter_Hadley - Thank you very much! That was so cool to watch, and thank you for the kind words in the video :)
Thanks for the kind words!
I agree with all of the suggestions. Ultimately I just didn't expect to have as little time as I did for the duration of the jam. Originally I wanted to have an opening and closing cutscene, punch and kick buttons, sequential combos, a boss level, and multiple enemies.
Glad you liked the ending :)