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A jam submission

Ticking DownView game page

Can you out pace the clock?
Submitted by BenJamesmudd — 1 hour, 32 minutes before the deadline
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Ticking Down's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3293.7003.700
Overall#3323.7673.767
Presentation#3874.0004.000
Originality#9643.5673.567

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is out of control of their character when the timer hits 0

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

Nice game! Lacks music though, you can also add some effects to tell players that timer is about to go off.. You can polish the game a lot in post-jam version.

Great Job!

Developer

Thanks! I couldn't figure out how to get sound to work in godot in the time limit but I def will figure it out for the next one (:

Submitted(+1)

I liked the concept, and I think with just a little more communication it could be a lot of fun. Hitting the timer and dropping straight down was a little misleading, but once I watched it a little more I could see it coming.

Developer

Good feedback, thanks!

Submitted(+1)

Really fun game, finished it in 141 seconds. 

Developer(+1)

thanks I’m glad you enjoyed! 

Submitted(+1)

Love the game! But i couldn't finish it till the end

Developer

thanks for playing anyway!

Submitted (2 edits) (+1)

The player character controls are very tight and precise, they feel great and it was enjoyable to try to get the end without running out of time.
I also like the color-scheme and general look of the game a lot.  Please keep making games!

Developer (1 edit)

Thanks for playing, and I'm glad you enjoyed it. I’ll definitely keep doing these jams as well, they are super fun even if I lose a bit of sleep! 

Submitted(+1)

Great game, handles really well and looks awesome!

Developer (1 edit)

Thanks!

Submitted
Deleted 208 days ago
Developer(+1)

Great!

Submitted(+1)

Really nice feeling character controller. Felt really tight to control. Interesting mechanic, could see this being expanded upon into a full game. the aesthetics reminded me of Hyper Light Drifter. Well done!

Developer

Thanks for playing, I'm glad you enjoyed! It's cool you think it looks like Hyper Light Drifter because that's one of my favourite games with pixel art.

(+1)

I really liked the level design and timer made the gameplay very intense. It'd be cool to have more visual effects like screenshake for feedback, but overall I loved this game!

Developer

Thanks for the feedback, glad you enjoyed!

Submitted(+1)

That was fun, i enjoyed the level design. The timer is a neat mechanic, it would be fun if there were more variations of "out control" states for the character.

Developer(+1)

Glad you enjoyed it, and thanks for the feedback, there's definitely a lot more than can be done and that's a cool idea!

Submitted(+1)

119s! Really nice game, level design is great, how the health is placed, the only thing that you could try that enemies can't hit you while you are out of control.

Developer

Thanks for playing it, and a relatively fast time  out of everyone that has beat it! The main point of the out of control mechanic though is that you need to think about your movement in relation to the timer, which the enemies hitting you during it makes it more important. Thanks anyway for the feedback though

Submitted(+1)

Cute little game, the levels are well made and I can see players really optimizing their path to get the extra health here and there.

Developer

Thanks for playing through it, glad you enjoyed!

Ah, i lost in the first try, cool concept.

Submitted(+1)

172s. Nice little game - jumping felt a little awkward in places, but hey - I played to the end! :D

Developer

Great to hear you finished and enjoyed it! Current WR is 72s help by some friends 

(+1)

At first I thought the timer might just be an inconvenience, but became key to the gameplay once enemies are involved, making you have to plan out your moves. Also, level design is fun

Developer

Thanks for playing it through! I drew out the level on paper before putting it in the game, which was pretty much the entire second day, so its great you thought it was good

Super epic amazing game