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TotallyHumanGameDevelopers

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A member registered Aug 06, 2019 · View creator page →

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Thank you! we appreciate the comment : )

top notch style, but also the visual queues and signals are great and make the game that much more fluid

Thank you so much!

Glad she had fun with it :)

Thats high praise! thank you so much for playing

we put a lot of time making sure he was a charming little guy :)

Thanks!

Thank you!

***Important Bug*** It seems as if growing speed/scroll speed is slower on some computers, if you feel like you can't scroll fast enough to perform certain tricks, it's likely based on framerate.

excelent, thank you!

Very very fun, probably my favorite game of the jam. my one critique is that I wish there were more ways to loose, such as obstacles, etc. 

wanted to play this game so badly, but sadly the game keeps looping the cutscene where someone gets bumped onto the conveyor belt. apart from that, definitely the best art I've seen this jam

everything feels really solid, especially the movement. I wish the game communicated better what you were capable of, such as wall jumping, double jumps, etc.

especially enjoy that the enemies carry over, adds some replayability to different game modes.

if you become stuck, you can press R to go back to the last checkpoint, hope this helps!

Wow, props to you for starting on the challenge mode! if you are softlocked, you can press R to return to the last checkpoint. Hope that helps! 

Thank you!

Might be my favorite game of the whole jam, 5/5 all around! The presentation especially was super charming, everything from the different customers to the cat sleeping on the counter. My score was 193, which hopefully is something to be proud of

Thats high praise, thank you!

Wow, you explained it better than I could! I may even steal your description lol. Thank you for your positive review! I will definitely check out your game :)

I'm glad you enjoyed the game! sure thing :)

went into this expecting a dumpster fire, I was right but the dumpster was full of gold


10/10

great game! my only critique is that the hitboxes for the flowers feel a bit too small as the shooter, sometimes my bullets touch the flowers but pass behind them, and minor adjustments to move that quarter inch are very hard

Thank you! yeah, its intended to be able to jump on it once in the air or as many times as you want if its on the ground, but we only discovered that you could keep jumping on it in the air until it was too late lol. Will definitely get patched as soon as the jam is over but for now we need to live with our shame

Thank you for the feedback!  We will definitely address these things as soon as the game jam is over

Thank you! glad to see a fellow Phoenix player enjoyed our game :)

Thank you!

Thank you for the feedback! we will definitely implement something like this in the future

music and sound effects were great!

super polished, easy to understand, and overall fun. The art is great, especially that level transition effect

thank you! yea, we found out about that glitch about 10 minutes away from submitting the game lol

Thank you!

It does say you need to hold it on the game page itself, which I think some people miss because you can download the game from the rate page. Most of the instructions are on there. Blue people are minus one point, and making a couple after an arrow bounce is an extra point. We were going to make effects that show that in-game, but it was just one of those things there wasn't time to do

you have to hold it for the bow to charge

i got totally sucked in and played for like an hour, building my own vehicles gave the game a ton of replayability. sometimes in the building stage, the game would just break randomly and i would have to start over, but other than that, really nice game!

really had a good time, each level was fun in its own right, and the way the blocks interact with the various dangers was well thought out. The bullet hell level made me rage quit lol

theres definitely a fun game in here when you play skillfully, if you plan on continuing it it could benefit from random buildings to avoid or something like that to encourage more precise swinging throughout the level

my team came up with a super similar concept but totally different execution, was fun to see a different take! (our game was called love shot)

really polished and well-executed! definitely a little too hard to start off tho

Thanks! We had big complicated levels planned to really show off the different mutations but sadly we didnt get to it