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Run & Gun NC's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1253 | 3.128 | 3.128 |
Presentation | #1714 | 3.167 | 3.167 |
Overall | #1736 | 3.038 | 3.038 |
Originality | #2333 | 2.974 | 2.974 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The movement of the player is "Out of control" (Moves without input).After every few waves, a rule is added and/or removed, either Turret aim is shifted or fire rate goes down.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Really nice game and a great fit for the theme, fun to play and the presentation is pretty nice. Feedback wise: I found losing control of the turret to be a bit too much, I feel like the fire rate change is a much better modifier, maybe having the turret randomly change to a different weapon type would be a cool way to change it up. Also if you did a post-jam version some changes in level design for different waves would be cool.
Great game overall
Cool idea and well executed ! I can easily see more levels with new systems or enemies ! If you plan on continuing, I would suggest more "juiciness" to polish the minimalist style :) nonetheless, Great game, Keep it up !
Really fun game with a simple mechanic that could lead to very interesting level design. The presentation is very neat and is overall very enjoyable to play!
I love the simplistic art style! I had a lot of fun playing your game! With more interactions and with more types of enemies, I would buy this game if you sold it on Steam ;)
Great pace. Good job pf making everything by yourself in 48 hours.
cool game with great presentation! very fun to play :) great job :D
I'm surprised I haven't seen more run and gun games where you are out of control of the running! Now all we need is a game where you're out of control of the gunning! Really nicely put together game and I'm always impressed when someone makes all of the assets during the 48 hours. Great job!
This is a really fun game and a neat concept! I think the presentation was really done well and the particles specifically look really cool. My score was 12221 and I got to wave 43, great work here, I love the game!
Good fit for the theme. The art was solid.The music was very good, but a bit repetitive. The same can be said for the game play, I think there should have been more enemies, I got up to wave 45 and I'm pretty sure I only saw 2 enemy types. However, this problem is mostly solved by the constantly changing rules, which also set this game apart from similar games in the jam.
Very well produced game, my only critique is that it would be nice to have volume sliders for the game. Crisp and clean screenshake and sound effects, I love being able to hold left mouse and just decimate everything. Just pure fun!
my highest score was 11916. fun game :)
Tough, but fun! The mechanic is cool and the gamefeel is enjoyable, maybe the turret malfunction was a bit too punitive for me, and I'd have loved to see extra enemy variety (but it's a game jam sooo...). It's nice that you have a lot of hp and chances to recover!
Cool game! The effects and art look really nice, and the sounds are great as well! I think the mechanics might need a bit of refinement to make the game fully shine, and a bit more enemy variety would really help it. I do really like the idea of changing how your weapon aims, but the 90-degree offset does feel a bit extreme, especially since it seems like that's on about a third of the time or more.
Great game feel! Perhaps the aim-malfunction is a bit unfair and more variation of the enemies would be nice. Overall pretty solid game!
A very interesting take on the run 'n' gun idea, needing to adapt to the handicaps you can receive is quite the enjoyable challenge.
The art and special effects were really good! I especially like the camera shake and particles when you destroy something, as Mark Brown would say I really liked the "juice!"
I like how it tells you which movement scheme is happening, it's kind of nice knowing what's going on even if you can't control it.
When the turret malfunctions, it's a little hard! Maybe in the future you could add a line renderer so that it's easier to tell where it's aiming? I dunno, just a thought. :)
Good entry overall! If you don't mind, could you play mine as well? I would really appreciate it :)
Really enjoyed this. Only issues I had were the "intro" was a bit confusing, and the time when you can't control movement or gun. it would be more interesting to swap it so the gun starts shooting in random directions at random times but you can control movement finally. Well done and very enjoyable.
Cool concept, pretty neat projectiles from the gun. One thing that bothered me is that on certain points in the game you -completely- lose your control (movement and firing), which can make you feel a bit helpless trying to avoid the turrets or enemies.
Other than that, great game. Good job!
Really like the feeling of the bullet.
enemy feel lack of impact (may be some knock back from enemy or some more effect when player get hit?)
Aim malfunction go a bit too far and pair it with random character movement make it almost unable to aim at some point.