Really nice game and a great fit for the theme, fun to play and the presentation is pretty nice. Feedback wise: I found losing control of the turret to be a bit too much, I feel like the fire rate change is a much better modifier, maybe having the turret randomly change to a different weapon type would be a cool way to change it up. Also if you did a post-jam version some changes in level design for different waves would be cool.
Great game overall
Play game
Run & Gun NC's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1253 | 3.128 | 3.128 |
Presentation | #1714 | 3.167 | 3.167 |
Overall | #1736 | 3.038 | 3.038 |
Originality | #2333 | 2.974 | 2.974 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The movement of the player is "Out of control" (Moves without input).After every few waves, a rule is added and/or removed, either Turret aim is shifted or fire rate goes down.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
I'm surprised I haven't seen more run and gun games where you are out of control of the running! Now all we need is a game where you're out of control of the gunning! Really nicely put together game and I'm always impressed when someone makes all of the assets during the 48 hours. Great job!
This is a really fun game and a neat concept! I think the presentation was really done well and the particles specifically look really cool. My score was 12221 and I got to wave 43, great work here, I love the game!
Good fit for the theme. The art was solid.The music was very good, but a bit repetitive. The same can be said for the game play, I think there should have been more enemies, I got up to wave 45 and I'm pretty sure I only saw 2 enemy types. However, this problem is mostly solved by the constantly changing rules, which also set this game apart from similar games in the jam.
Very well produced game, my only critique is that it would be nice to have volume sliders for the game. Crisp and clean screenshake and sound effects, I love being able to hold left mouse and just decimate everything. Just pure fun!
Cool game! The effects and art look really nice, and the sounds are great as well! I think the mechanics might need a bit of refinement to make the game fully shine, and a bit more enemy variety would really help it. I do really like the idea of changing how your weapon aims, but the 90-degree offset does feel a bit extreme, especially since it seems like that's on about a third of the time or more.
Great game feel! Perhaps the aim-malfunction is a bit unfair and more variation of the enemies would be nice. Overall pretty solid game!
A very interesting take on the run 'n' gun idea, needing to adapt to the handicaps you can receive is quite the enjoyable challenge.
The art and special effects were really good! I especially like the camera shake and particles when you destroy something, as Mark Brown would say I really liked the "juice!"
I like how it tells you which movement scheme is happening, it's kind of nice knowing what's going on even if you can't control it.
When the turret malfunctions, it's a little hard! Maybe in the future you could add a line renderer so that it's easier to tell where it's aiming? I dunno, just a thought. :)
Good entry overall! If you don't mind, could you play mine as well? I would really appreciate it :)
Really enjoyed this. Only issues I had were the "intro" was a bit confusing, and the time when you can't control movement or gun. it would be more interesting to swap it so the gun starts shooting in random directions at random times but you can control movement finally. Well done and very enjoyable.
Really like the feeling of the bullet.
enemy feel lack of impact (may be some knock back from enemy or some more effect when player get hit?)
Aim malfunction go a bit too far and pair it with random character movement make it almost unable to aim at some point.
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