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A jam submission

Run & Gun NCView game page

Jam game for GMTK 2020
Submitted by Shinado Uzake (@ShinadoUzake) — 11 hours, 38 minutes before the deadline
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Run & Gun NC's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#12533.1283.128
Presentation#17143.1673.167
Overall#17363.0383.038
Originality#23332.9742.974

Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The movement of the player is "Out of control" (Moves without input).After every few waves, a rule is added and/or removed, either Turret aim is shifted or fire rate goes down.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 37 to 18 of 57 · Next page · Previous page · First page · Last page
Submitted

Nice shooter, fun set up and concept. Like the random changes. Good job!

Submitted

This is actually a really fun shooter! It actually feels a lot better than some of the other shooters I've played where you have less control. I'm not 100% sure why this is, but I think it's just because you're able to focus entirely on where you're aiming. The only thing I really struggled with was when the turret malfunctioned, I couldn't quite figure out how my mouse affected it, but given the point is that you are struggling with the turret I don't think that's really a problem. Great job, I think with more variety and innovation it would make a fantastic time waster!

Submitted

Good concept!

I feel that this has a potential to be a shoot to move twist. For example, having the movement tied onto player movements.

I think that making the random changes in the game change player behavior would be effective to keep players on their toes. Take the aiming malfunction from your game as an example, it does forces me to aim the enemies in a distorted way, good one there.

Submitted

Cool concept, but I feel like you could change up a couple of things.

I feel like the enemies didn't really feel dangerous enough, because of the low damage output.

At some point the player lost control of the movement and the shooting, and I did nothing.

I accidently skipped the dialogue at the start 2 times, because I was trying to walk and shoot while it got explained.

I feel like you can definitely make this game really fun, but the player would need more agency.

Submitted

Nice job! I enjoyed the mechanics of this twin stick shooter and the really good graphics. Well done! :D

Submitted

I enjoyed it :) A cool idea that was decently executed. Didn't find any bugs etc. I think what would also be cool is if you randomly got buffs and wells as debuffs. It would be cool if some times your fire rate increased or you got a health boost etc. Good job!

Submitted(+1)

Thanks for submitting! Personally I feel it might take it a bit too far with the out of control mechanics. When you lose turret aim you're basically left doing nothing. Maybe if turret aim broken was changed to "Turret aim calibration error" and your aim was slightly offset instead, it might still have the challenge while being a bit less random?

There's definitely promise here.

Developer

Thanks!

I actually intended it for a slight offset only but made some error in the code :(  You can expect it fixed in the post-jam version.

Thanks for the tip!

Submitted (1 edit) (+1)

Fun game, the random debuffs promote improvisation and adaptation, that's something I like in a game. The shooting felt pretty satisfying thanks to the animations, and I have to say the music isn't bad once the gameplay starts :D

Good job!

Developer

Thanks!

Submitted(+1)

Really fun game!

Developer

Thanks!

Submitted(+1)

Fun game, but music is a little bit irritating.

Developer

Thanks!

It will be improved in the post-jam version :)

Submitted(+1)

The game is really fun! I liked the idea of change the mechanics during game.

I just feel lack more strategic decisions.

Developer

Thanks!

You can expect them in post-jam version :)

Thanks for the tip!

Submitted(+1)

I like how this game really is not shy about removing control away from the player, a game jam should be about experimenting with traditionally held design beliefs. This game mashes up several sources of randomness to keep you on the edge.

Developer

Thanks!

Submitted(+1)

Interesting game overall, though I think perhaps the player loses a bit too much control, having some way to influence movement, like a dodge on some sort of timer would still leave the player mostly at the mercy of random movement, but, give them a moment of control to allow them to dodge the turret shots or get out of a swarm of enemies. Definitely liked the presentation, there's a nice weight to the actions and impacts in the game. Solid entry!

Developer(+1)

Thanks!

I think giving a sense of hopelessness fits the theme more but I will have to tweak it a bit. 

Thanks for the tip!

Submitted(+1)

Crazy movement mechanic, I like it!

Developer

Thanks!

Hope you like the Wall Slamming part,lol.

Submitted

My favorite was actually the turret malfunction because it was so hard to aim!

Submitted(+1)

The chaos in this game is hell of fun.  The turret malfunction got in a way but I think that was what made the game challenging! Those towers that spawn remind me of the eye of Sauron :)

Developer (1 edit)

Thanks!

Submitted(+1)

Overall great game, some ideas to expand on in future development. Having a guard house to sorta run to when your gun acting up which has limited hitpoints itself, and of course more enemies. I think this game shows a lot of promise.

Developer

Thanks!

I will expand these ideas in the post-jam version :)

Thanks for the tip!

Submitted

You are welcome. I hope to look for that post-jam version :)

Submitted(+1)

Overall cool idea, only thing I would change is making the ennemy die faster, because they act to much like bullet sponge. It would make the skill of the player mater more, since I feel it all about clicking as fast as I can right now.

Still a really good game idea and good execution, no bug. So Congrats :)

Developer(+1)

Thanks!

I will make all the changes in the post-jam version. You can just hold the left mouse button for continious shooting rather than clicking multiple times.

Thanks for the tip!

Submitted

Oh didn't notice. Well good to know :)

Submitted(+1)

nice game that lookes nice great job

Developer

Thanks!

Submitted(+1)

You got it right with the particles and stuff. The gameplay is interesting too. I liked it, good job!

Developer

Thanks!

Submitted(+1)

I like the game, it was deffinitely fun. I enjoy the fact that you give us infinite bullets instead of running out of having to reload. I also enjoy the fact that you give us a healthy HP bar so we can continue playing for a decent amount of time instead of having to restart the game and feeling frustrated after a few hits. I don't really have any criticism but the only thing I will throw out there to play around with is maybe next time when the aim malfunctions, maybe giive us some control of our movement? So at least we can try to position ourselves to shoot correctly. I felt kind of helpless when my aim went down and I coulldn't move or aim and I was kind of a sitting duck just taking hits until my aim came back. But other than that, I had fun! Well done!

Developer

Thanks!

You might have read the other comment and figured it out, but if you have not, it seems like I messed up with the turret aim malfunction system, now I have found the solution to have more control over the aim during this part and will fix the messed up part in the post-jam version. I guess I can't give control over movement as this is the main mechanic of the game, but

Thanks for the tip!

Viewing comments 37 to 18 of 57 · Next page · Previous page · First page · Last page