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Edna - Out of sight, out of control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Overall | #8 | 4.432 | 4.432 |
Fun | #11 | 4.322 | 4.322 |
Presentation | #22 | 4.558 | 4.558 |
Originality | #52 | 4.317 | 4.317 |
Ranked from 199 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are able to control objects but they go out of your control once you lose sight of them.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Why does level one show a cat icon, and how do I complete it?
Fun little game, amazing you came up with this in just two days
A really cool game! Well planned and super well executed! The graphics are really cute, the controls feel crisp, especially executing the boosted jump. I would love to see more levels and even more sushi! Really well done!
Amazing game! This is absolutely polished and wonderful and the soundtrack and the sound and the art and gameplay and the puzzles are all fantastic! This is wonderful! You could absolutely make a few more levels and then package this as a complete game! Fantastic job! You guys rock! Can't wait to see what you will develop next! Cheers!
idk why but when I complete level 1 it loops back to the level
Hi Uchip2, one known issue with the game jam version is that the player doesn't advance automatically to the next level. Can you check on the main map to see if you've unlocked level 2 after you finish the first level?
I have played it right now, the problem seems to be fixed
Good to hear! I will be uploading a post jam version some time after ratings are announced that should address this issue :)
Not sure if it's a bug or I'm doing something wrong (do I have to collect 8 sushi on the first level?), but after finishing level 1 I go back to level 1 : (
Hi Klettari, one known issue with the game jam version is that the player doesn't advance automatically to the next level. Can you check on the main map to see if you've unlocked level 2 after you finish the first level?
Wow, this is loads of fun! What a lovely little concept! And the amount of polish and content you made in 48 hours is really impressive. Great work!
Very polished. Nice work
This game is amazing the mechanic is simple and fun. The pixel art is amazing as well. The music and sound works perfectly. Want to play again if it gets updated.
Nice idea and very well executed one at that! This is an awesome entry, congratulatons!
PS: I trying the jam games and tweet about them. I will tweet about this one as well! Check it out: https://twitter.com/TheAntonSem/status/1283837283339309058
This is probably the most polished game I have seen so far. I couldn't finish it for lack of time but I really enjoyed the puzzles. I made it to the Hall of mirrors. Good job!
No Suhshi is not optional, get em all. Great concept, well done
This was really really well done! Lots of small UI touches that make this game feel so polished. Incredible job!
This is phenomenal. Easily my new favorite game of the jam.
This mechanic is really neat, your animations are really nice, and I enjoyed the look of the overworld map.
Very interesting! The puzzle design is really cool and reminds me a lot of Thomas was Alone, though the aesthetic is excellent for a 48 hour jam :)
Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!
Thank you for playing our game! It was extremely valuable to be able to see a live stream of someone play through it and definitely revealed some flaws in the level design (the most prominent issues being levels 2 and 7). I'm working on some post-jam updates now and will definitely rework those two levels a bit to signpost new ideas better, fix issues where the camera has the potential to obscure some stuff, and definitely change the 1-tile wide platforms in level 7 to be 2 tiles wide so they're easier to guide the statues up.
Extremely polished game with very clever level design, really stretches the mechanic to its limit. Fantastic entry.
fantasic game. very polished. the music was kind of annoying.
Fantastic game, very polished. The art and music are really appealing and the game play gets steadily more difficult which is nice. My only suggestion would be that the game was harder - but not longer. So some of the difficulty is handling things to get more men towards the end but some of it wasn't particularly challenging - just time consuming. That being said, i enjoyed all my time doing it!