Very stylish! Fun game, loved how everything looked and the gameplay was fun! Reminded me of WarioWare in the best way! Congratulations on getting first for artwork in the Game jam!
Team Jumbo Studios
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Impressive work for a game jam game! You got a whole lot done here. The game is fun, you really do feel the countdown. I think it could benefit from giving you slightly more time per kill so that the game over doesn't come down to getting lucky with enemies spawning in. I really love the audio design here, the music sounds wonderful and the use of positional audio for hearing when enemies spawn in is really good! Overall a great game!
The mouse is really cute! The controls a bit difficult to get a feel for the jumping, as a tip, place a shadow directly under the character so the player will know where they are going to land. This is pretty impressive for your first game jam! I agree with Moondream Games, some audio would help. It would also be nice for there to be a win condition when you get to the top, but the pile of cheese was nice. Keep at it and I would love to see what you could come up with without the time constraints of the jam!
That timing on getting thru the maze is very tight. I do like the walls of the maze fall away when you deliver the box. Could be improved with some more mechanics and a way of knowing how much you have delivered. I definitely got jumpscared by those poisonous critters. Very impressive putting a 3D game together so quickly!
Pretty nice platformer. Some of the jumping felt a bit off, needs to be tightened up a bit, but it's got a good start. Could have been improved with some sound and music, just something so I can use it as a clue to when a brown platform is going to appear or disappear. It seems like the start of something interesting. Hope you continue with development with this after the game jam is over. Really lean in hard with the VHS theming.
Interesting proof of concept of a game, unfortunately, no matter how I try I can't get the boulder to roll up the hill at 2290. I have tried all possible options of loadouts for strength and speed, but it's all good! I think the ambient sound really fits the mood and I really love the colors and the sun in the background. Overall a good start to a game. One must image Sisyphus happy.
What a wonderful lil game! The timer was very tight at points which was a lot of fun. That final level was really tricky. The music and art direction were really good too! And the mechanic of rewinding your movement was neat. The movement was a little soft and could be tightened up with some better controls, but I don't think it distracted too much from the enjoyment of the game. Excellent work!
This was a fun little game. It was really well implementation with the theme of countdown too. I liked the concept of "do well, but not too well." I also really enjoyed the intro with your shrimp boss. I had a bit of trouble with trying to grab a pill and put it in the jar, but I'm sure that can get fixed up later. Great job!
A decent game, but it really needs some more. The music didn't work; it says that it's idle, but requires active play; and biggest of all, there is no save feature!
Overall, I like the concept of trying to reach infinity, and I would like to play a more complete version of the game. Keep it up and I hope to see more come from this!
Interesting game so far, I love the art style and the automation gameplay seems fun, but it needs some improvements.
There is an issue where coins or other items would get deposited into different things I didn't want to upgrade because I walked too close to it or I would pick up items I didn't mean to. Also trying to put a sword, shield and armor on the stand for the fighters is difficult because you can only put 9 items on there, which means you would need 3 of each, but you always pick up as many as you can carry whenever you walk pass (maybe you could put it some sort of button that would pick up the items or something).
Unfortunately, the game glitched out and broke on me, I was crafting metal swords and the boss died. This left my character going (needs metal) over and over again and unable to move. Even tried reloading, but I can't move.
I see a whole lot of potential here and I'm really looking forward to seeing where this goes. I really love the art style and the music is good too! Keep at it and I really hope things go excellent with the game going up on Steam!
That was really fun! I finished it quickly, but I had an enjoyable time with it! I really like the feedback loop of improving the production lines. I also really like the fact that you help the nearby village and do everything in your power to assist them, instead of soullessly conquering them, like what seems to happen with a lot of these types of games.
Incremental mechanics just implies that the 'currency' of the game increases incrementally (and generally exponentially) there is nothing wrong with the price of the buildings remaining the same price and there are other incremental games that do the same thing. Any sort of game that has a feedback loop like this can be considered an incremental game.
Fun game, like the aesthetic, very glowy and cool! I like how the orbs move, clicking a moving object is much more interesting and engaging than clicking on a stationary one. One bit of feedback I can give is that it's very hard to read the number once it gets large enough, the font is not monospace, it's always moving, and there are no commas to be able to tell if you have 1 billion, 10 billion or 100 billion, either making the font monospace, adding some commas or offering scientific notation for the numbers would be good! I really like the music and the subtle thing that sounds like a record starting or stopping as you turn the music on or off. As it currently stands, I have 2 things left to buy in the shop, the OPSPSPTS and the CRYSTAL REV, either of which I feel like I will be playing for long enough to be able to achieve (especially if 1S means 1 Sextillion) Overall a good game and I'm interested to see if this will be developed more. Keep up the excellent work!
Nice start! It needs a lot of refining. Assigning more than one employee to a station doesn't effect the speed at which they finish their jobs, especially troublesome with production shutting down if someone farther down the line finishes their stuff before the people before them can do theirs. It would be a nice feedback loop to be able to balance that with each earlier stage of manufacturing needing more employees. Still, a good start and I'm really excited to see this develop! Keep up the good work!






That's a very big pumpkin.
