Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Team Jumbo Studios

171
Posts
1
Topics
45
Followers
2
Following
A member registered Jan 01, 2017 · View creator page →

Creator of

Recent community posts

Very stylish!  Fun game, loved how everything looked and the gameplay was fun!  Reminded me of WarioWare in the best way!  Congratulations on getting first for artwork in the Game jam!

Congratulations on getting first place in the Audio for the Game Jam! The music is excellent!~♫

Fun game!  Really well executed! Excellent for quick play sessions!

Impressive work for a game jam game!  You got a whole lot done here.  The game is fun, you really do feel the countdown.  I think it could benefit from giving you slightly more time per kill so that the game over doesn't come down to getting lucky with enemies spawning in.  I really love the audio design here, the music sounds wonderful and the use of positional audio for hearing when enemies spawn in is really good!  Overall a great game! 

Very addictive lil game!  Wonderfully made, love the gameplay loop! 

The mouse is really cute!  The controls a bit difficult to get a feel for the jumping, as a tip, place a shadow directly under the character so the player will know where they are going to land.  This is pretty impressive for your first game jam! I agree with Moondream Games, some audio would help.  It would also be nice for there to be a win condition when you get to the top, but the pile of cheese was nice. Keep at it and I would love to see what you could come up with without the time constraints of the jam! 

Fun little game.  It took several tries to beat it and while for me to figure out that "E" picks up the keys/opens chests. It could have benefited from some more sound design and other enemies, but overall it has the start of something! Thanks for the game! 

What a wonderful looking game!  I love Dr Werewolf.  Had a bit of trouble with the controls, but it is definitely a game that has so much style and love put into it!

That timing on getting thru the maze is very tight.  I do like the walls of the maze fall away when you deliver the box.  Could be improved with some more mechanics and a way of knowing how much you have delivered. I definitely got jumpscared by those poisonous critters. Very impressive putting a 3D game together so quickly! 

Reminds me of Minecraft dropper maps from back in the day.  A fun concept.  Was a bit laggy and didn't feel like I had a ton of control.  Also had a bit of a bug where everything glitched out and just started making a loud sound when I reached the bottom floor.  The style was neat! Fun little game!

Pretty nice game!  Excellent work!  Really liked the font used and the music.  Everything had a nice vibe! 

Thanks!  Yeah, we ran out of time for some for doing more audio design.

Those sort of slow build up games where you are able to get a bit farther each time is such a fun gameplay loop.

Thanks! Glad you liked it! 

Yeah, we ran out of time with stuff to do all the sound effect stuff and a few other mechanics we wanted to put in it.   Also we kept joking about Doug Drillahole, owner of the Drillsdale DrillaHole, as well during development. Glad you enjoyed the game! 

Pretty nice platformer.  Some of the jumping felt a bit off, needs to be tightened up a bit, but it's got a good start.  Could have been improved with some sound and music, just something so I can use it as a clue to when a brown platform is going to appear or disappear.  It seems like the start of something interesting.  Hope you continue with development with this after the game jam is over.  Really lean in hard with the VHS theming. 

Interesting proof of concept of a game, unfortunately, no matter how I try I can't get the boulder to roll up the hill at 2290.  I have tried all possible options of loadouts for strength and speed, but it's all good!  I think the ambient sound really fits the mood and I really love the colors and the sun in the background.  Overall a good start to a game.  One must image Sisyphus happy.  

Blackjack as a deck builder, what a fun concept!  The art and the music were really good! And the game fits the theme of Counting Down wonderfully! Played a few rounds and was fun, just needs a bit more with some other mechanics. Awesome work! 

What a wonderful lil game!  The timer was very tight at points which was a lot of fun.  That final level was really tricky.  The music and art direction were really good too!  And the mechanic of rewinding your movement was neat.  The movement was a little soft and could be tightened up with some better controls, but I don't think it distracted too much from the enjoyment of the game.  Excellent work! 

Really excellent game.  Bomby felt really good to control and I liked his parry in the air thing.  I also really liked that you had a variety of songs!  Nice work! 

Impressively done.  Nice music too.  I'm reminded somewhat of Chips Challenge or Metal Gear.  It was fun! I don't know if it's beatable though, only seems to be one key, unless I just can't find the others. Good job on the game!

This was a fun little game.  It was really well implementation with the theme of countdown too.  I liked the concept of "do well, but not too well." I also really enjoyed the intro with your shrimp boss.  I had a bit of trouble with trying to grab a pill and put it in the jar, but I'm sure that can get fixed up later.  Great job! 

That was pretty good!  A nice short little puzzle platformer.  I would be very interested in seeing this fleshed out into something bigger.  I really like the design of the player character and his lil hat.  It needed some work with audio design, some music or something.  Thanks for the game! 

I can see the potential here.  He needs some work, but the idea has the bones for a good horror game.  I hope you are able to finish it after the jam is over.  I would like to see it developed into a full game. Very impressive for your first attempt at making game! 

Unfortunately, I was unable to get this game to run on Windows, so I can't rate it.  It seems to be missing file. Is there something I need to do to resolve this? 

Thanks! Worked really hard on all the art!  Glad to hear you enjoyed it!

A decent game, but it really needs some more. The music didn't work; it says that it's idle, but requires active play; and biggest of all, there is no save feature!

Overall, I like the concept of trying to reach infinity, and I would like to play a more complete version of the game. Keep it up and I hope to see more come from this! 

Interesting game so far, I love the art style and the automation gameplay seems fun, but it needs some improvements.  

There is an issue where coins or other items would get deposited into different things I didn't want to upgrade because I walked too close to it or I would pick up items I didn't mean to.  Also trying to put a sword, shield and armor on the stand for the fighters is difficult because you can only put 9 items on there, which means you would need 3 of each, but you always pick up as many as you can carry whenever you walk pass (maybe you could put it some sort of button that would pick up the items or something).  

Unfortunately, the game glitched out and broke on me, I was crafting metal swords and the boss died.  This left my character going (needs metal) over and over again and unable to move.  Even tried reloading, but I can't move.

I see a whole lot of potential here and I'm really looking forward to seeing where this goes. I really love the art style and the music is good too!  Keep at it and I really hope things go excellent with the game going up on Steam! 

That was really fun!  I finished it quickly, but I had an enjoyable time with it!  I really like the feedback loop of improving the production lines.  I also really like the fact that you help the nearby village and do everything in your power to assist them, instead of soullessly conquering them, like what seems to happen with a lot of these types of games. 

Incremental mechanics just implies that the 'currency' of the game increases incrementally (and generally exponentially) there is nothing wrong with the price of the buildings remaining the same price and there are other incremental games that do the same thing. Any sort of game that has a feedback loop like this can be considered an incremental game.

Seems I broke it. I used a lot of compressors and made really pricy stuff, but it broke the system and I have negative $116,819,716

Even if it bugged out, I had a ton of fun with the game for what it is so far!  Keep up development!  Would love to see what this becomes! Fantastic work! 


That's a very big pumpkin.

Fantastic game!  Really enjoyed the feedback loop!  Bought all the upgrades and feel like I made the pumpkin as big as I could. Really nicely done! 

Hampters (:

Played for a bit longer and I bought everything in the shop and everything in the upgrades.  Seems I've hit the end.  Had fun playing it!  It would be nice if there was a way you could save your game.  Thanks for the fun! 

Fun game, like the aesthetic, very glowy and cool!  I like how the orbs move, clicking a moving object is much more interesting and engaging than clicking on a stationary one.   One bit of feedback I can give is that it's very hard to read the number once it gets large enough, the font is not monospace, it's always moving, and there are no commas to be able to tell if you have 1 billion, 10 billion or 100 billion, either making the font monospace, adding some commas or offering scientific notation for the numbers would be good!  I really like the music and the subtle thing that sounds like a record starting or stopping as you turn the music on or off.  As it currently stands, I have 2 things left to buy in the shop, the OPSPSPTS and the CRYSTAL REV, either of which I feel like I will be playing for long enough to be able to achieve (especially if 1S means 1 Sextillion)  Overall a good game and I'm interested to see if this will be developed more.  Keep up the excellent work! 

Nice start!  It needs a lot of refining.  Assigning more than one employee to a station doesn't effect the speed at which they finish their jobs, especially troublesome with production shutting down if someone farther down the line finishes their stuff before the people before them can do theirs.  It would be a nice feedback loop to be able to balance that with each earlier stage of manufacturing needing more employees. Still, a good start and I'm really excited to see this develop!  Keep up the good work! 

Been really enjoying the game!  It's got a really fun feedback loop! Reached the current endgame and had fun slowly unlocking each level. Fantastic game! Great job! 

That was a fun little game, very short, but really well made!  Excellent job!  Would be nice to see this expanded into a larger incremental game!