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Turbo Makes Games

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A member registered Jul 27, 2017 · View creator page →

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In Unity ECS systems update in kind of a hierarchy - the player loop consists of 3 main sections initialization, simulation, and presentation. What you are seeing there is the plumbing of how the simulation system group works. By default (if you don't specify anything) Unity will schedule new systems into the simulation system group. If you follow the hierarchy down to the bottom, you see that the lowest entries on the profiler are your jobs that you have scheduled. Then in the next sections down you see your jobs also running on multiple threads. The simulation systems need to wait for your jobs to complete, so it it not that the simulation system groups are taking up so much time, but it looks like your jobs are taking up a bulk of that time (which is to be expected). 

The reason for the gap is that there is likely another job that got scheduled in between your two jobs, you'll be able to see this if you scroll down the profiler a bit.

Hope that helps!

Thanks for the input/suggestion! Part of the challenge is figuring out how best to render that large number of cells. I understand your point about wanting to standardize some of the variables with this but it is an unranked jam so its not meant to say that one implementation is overall better than another, but more of an open exploration to try different things and see what works well in certain situations. Ultimately the challenge is about starting with a base implementation and seeing how far you can improve performance for your specific case. Cheers!

I'll leave that decision up to you! It might even be an interesting exercise to have a toggle to turn this on or off to see how much overhead this introduces for your implementation.

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!

Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!