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Zoned In's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1145 | 3.171 | 3.171 |
Presentation | #1320 | 3.371 | 3.371 |
Overall | #1532 | 3.114 | 3.114 |
Originality | #2788 | 2.800 | 2.800 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can only shoot when you are inside the orange zones. When you are outside of them, you are essentially "out of control" of your gun, meaning you can't shoot at all and can only move.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
the controls felt a bit stiff, would've like a little more zippiness in the movement, but it was fun and only being able to shoot in the zones was a great idea
I love retro shooters, and I was very happy with this game.
I would like to introduce it to my Japanese compatriots.
The shootzones are great because they generate motivation and tactics.
And the journey in search of diamonds was exciting.
Nice concept, but WASD is too hard for me :) I'm on AZERTY :) Could be fun as a twinstick on a gamepad also :)
Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!
Cool game, I agree on pretty much every other feedback given here
Fun little game. To keep players engaged I think there should have been a larger inentive to leave the zones. The items and therefore the diamonds were not really needed. Maybe that'S because the difficulty did not seem to increase. I feel like slowly despawning and spawning the zones would have also made the game more interesting while taking away more control.
it was a fun, I loved the idea of it going from zone to zone but there was the odd thing were you could buy the zoom out upgrade forever so it just kept getting harder and harder to see, it would be nice to have the zoom out but then be able to zoom back in too. Still a ton of fun and would love to see it grow as it is an awesome concept
I do like the concept and execution, but I also have to agree with most of the other comments here. Feedback and Explanation would make the game even better.
I think it could use a little more visual/audio feedback when getting hit or hitting enemies, and the bombs could probably do more damage, but ultimately I think this is a really great entry
Good visuals, but could use some explanation.
Very fun and good concept, feel like the controls especially for the shop could have been better, but great job!
Very nice look and feel- though the clicking in the shop while piloting felt a little odd imo. Was very satisfying to AoE a bunch of ships at once haha! Didn't feel it was too "Out of Control" though