Checkpoints would have been a nice add! That idea hadn't crossed out minds. As mentioned we kinda ran out of time for balencing, the first zone especially could really make the game more playable (actually give you a fair start). Thank you for your thoughts, glad you enjoyed
ShasO
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Haha yeah that's a fair critique, we scoped a little too much for our team size and ended up running out of time to actually balance the gameplay. This lead to the really punishing start where you can get bottle necked in. Sorry about the bug too (that was caught post submission)
Thank you for your constructive feedback, I am glad you enjoyed your time and can totally relate it being too hard
This is definitely one of my favourites of the jam! Everything felt and played well and this design was original and theme fitting! Would love to oneday see a challenge mode where you get rated on how few commands you use or how many attempts it takes or how long the final run is! All in all awesome game and I hope to see it amongst the top for the jam :D
Man the juice on this game is brilliant! Congrats on making it feel so good every bounce. I think gameplay wise I felt a little too out of control. I got up to level 8 and I am fairly sure it would have got there with or without me. Maybe if you could choose when to place the balls it'd be a bit better, or you only have limited direction changes? In any case it looks stunning, would make for a brilliant background :D
I really liked the slow build up to the point of impossibility, really captured the whole zombie feel in a nutshell of gameplay! I was having a blast on my last hold out atop a ramp as the hordes just kept coming, each step back would be a step never taken forward again.
Some more polish would go a long way to making it feel even more addictive :D
I love the concept! I feel like my experience was dampened a little by running into things that had been off screen when I switched out of drive mode and now was powerless to not run into, made it feel like a non-preventable death. But that could easily be fixed by growing the visible space or speeding up the rate of change. I love the take on the theme though!
Glad to see someone who came up with a similar concept :D Certainly is nice to crash through a forrest! Might do with a bit more polish on the look though. I feel like you also suffered where we did with the, "Okay I have a ball which destroys things, now what?". I do love how many destructables you have!