I really like both the aestatics of the game, which is why the odd over-scaled textures took me out of the experience a bit. Also, the camera would sometimes clip into walls, and the lack of vertical movement meant that depth perception was really hard. It was a really enjoyable game regardless of all the frustrating aspects.
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2020: A Space Owl Odyssey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #265 | 4.132 | 4.132 |
Overall | #1368 | 3.184 | 3.184 |
Fun | #2127 | 2.763 | 2.763 |
Originality | #2139 | 3.053 | 3.053 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
During the 2nd act of the game your jetpack goes out of control.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
I like the aesthetics of the game. It reminds me of Antichabber (black and white palette and calm music) but it's fairly different.
There was a bit of collision issues (I managed to almost get stuck at the rocket in the beginning). Also, the second part after getting the cube thing was really hard, I really struggled to get to another platform. As mentioned by other reviewers, vertical camera movement would be good to have too as well as some kind of shadows or something to give players a sense of scale and distance (maybe scaling your textures properly could help).
Nicely done!
Can't moving the camera vertically it was a big issues for me, i had some depth perception problem (and unlike @imyogurt i don't thing that's because of the lack of camera moviment, i'm thinking more about a shadint/art style problem), and also i had quite the problem reaching moving platform... so much so that, for that i can't continue the game... 😭
I liked the game, fun little platformer, unlike what said, before i really like the art, and the gameplay part feels somewhat smooth... (except for the jetpack, but i can't judge a part that i haven't fully plaied it) Good job!!! 👍
The art style is amazing! But I wish the camera would move vertically, that way its easier to tell how far away a platform is. I found the game quite difficult because of this.
Game was pretty cool! only wished there was some kind of jetpack meter but besides that, FUN!
The artwork is so pretty!! wish there was some kind of walking animation though. PS: loved the title ahahah
I love your art style! The gameplay is fun. Well done.
This game is a beautiful platformer! The art is unique and has a really cool aesthetic, and I definitely would want to play more post-jam! The locked camera does make the platforming quite difficult, but the actual level design is smart and clear. Good job!
It has a unique artstyle but this game needs a lot of polishing.
It can become a very nice game once polished.
Congratulations on finishing!
I sank into the ground quite a lot :( I love the unique artstyle though. Camera was working surprisingly fine (so many 3d plattformers are just unplayable because of the camera). The first moving plattform could have been a little slower.
I think the game would definitely benefit from some control touchups since in a platformer like this not being able to see where I'm going with the camera (Up and down) or going to land via shadows is a huge frustration for the player.
There's also the spinning platforms a while into the game which don't actually carry you along with them but instead move underneath you, this makes staying on and then trying to jump off at the right direction incredibly difficult since you have to manually follow the platform which is moving under your feet to not fall off.
Gameplay can definitely be tightened up!
Similar to what everybody else is saying: I felt the artwork was incredible but the gameplay a little tricky- mostly just because it was hard to estimate depth. Felt the responsiveness and general movement feel was ok though. Overall awesome effort for the weekend!
I really like the hand drawn black and white 2D artstyle in a 3D world, very cool aesthetic! I only wish the platforming mechanics were on the same level. Everyone else in the comments here has made the excellent points that some additional camera movement and a drop-shadow below the player would help a lot. Also the sound effect for the jet-pack is a bit delayed, for future reference it's really easy to cut/modify an audio clip with a program like Audacity. Very cool submission overall though :)
Very cool art, and on top of that is a 3D platformer! The only problem I have with the game is that it's a bit hard to appreciate the distances before jumping with this kind of camera, but it's still a really decent game!
Cool art style ! Something that would help a bit would be to add an indicator for the jetpack
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