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The World Bends For You's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1543 | 3.300 | 3.300 |
Overall | #2302 | 2.800 | 2.800 |
Presentation | #2816 | 2.700 | 2.700 |
Fun | #2830 | 2.500 | 2.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are unable to control your character as you normally would
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I like the art style and the music is great. It was a little hard understaning what to do and when I did it was still a little hard to play. Still enjoyed it. Well done :)
Okay the game is a little difficult to understand. May be add some restrictions in the level so that player can think of strategies more easily. But the game is nice.
Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!
Thanks for the feedback, I definitely agree that the level designs could use some work. I hadn't considered limiting the number of tiles that could be placed, but that's a good idea.
Interesting idea to have the action programming be the part on which the player has no control. The monochromatic visuals fits really well with the overall aesthetics, same goes for the audio! Good job on creating all the audio too!
Cool aesthetic and a very interesting concept / implementation of the theme. The mechanic of planning the moves against a preset bunch of player inputs is a fun choice! It was a little hard for me, but I'm just kinda bad at puzzle games haha
Challenging game. I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)
Thanks for playing my game! I've definitely learned that the pacing was way too fast.
An interesting concept but the level design could do with refinement. It took me too long to work out how to reach the goal and lost interest before I suceeded. I'd suggest a much simpler first level that teaches the player and quickly rewards them.
This would be a very good puzzle if I can reload the level.
I have to reload the web page just to retry
I probably should have specified that you can press enter once the player is moving to reset. Thanks for the feedback, I'll update the description.
Controls broken? Could not move. Music also very loud.