Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

realmknight

3
Posts
1
Following
A member registered Jun 12, 2020

Recent community posts

Had a blast playing this. It was a lot of fun making an oversized sword and carving through enemies with momentum-based attacks. The game is a good example of a neat gameplay concept executed well. 

Nice storytelling and characters, and some interesting options in approaching your expeditions and exploring. The conversation mechanics are a fresh approach to building conversation into a game, with a co-operative system of matching styles with NPCs and anticipating what they may bring to the conversation.

However I found the deck management (or lack of it) to be a massive source of frustration. It becomes incredibly difficult to try and develop a deck that can provide what you need when there is no option to store cards for later use or experiment with different strategies. Gaining and losing a card after each conversation usually leaves you with a lot of dead weight in your deck, which combines with the fatigue cards and your small hand to frequently rob you of any chance of success. 

In terms of the narrative, this essentially locks you into just a couple of areas based on how the people there talk - which doesn't really gel with the story of exploring the environment, building business connections, meeting new people, and learning about the past.

Perhaps an option to change the difficulty with things like the rate of fatigue accumulation and number of cards allowed in your hand could go towards balancing the game better. Even just to allow people a level of challenge they can enjoy while also experiencing the wider story.

Fun little game, amazing you came up with this in just two days