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klettari

26
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10
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A member registered Dec 01, 2018 · View creator page →

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Very interesting and unique idea! Are you planning to keep working on it post-jam? (I would love to see the game expanded).

Just one thing: I didn't notice there's jump until I've seen it mentioned in the comments. I think it's the way it's written, I must've skimmed over "/ space" part, and just read it as "Controls: WASD. "E" to die". So I thought you can only move left and right and was trying to fill the whole pit with dead bugs. (Not having jump also made sense with "out of control" as well). Maybe you could rephrase the description of controls to something like "Move: WASD. Jump: Space. Die: E" so it explicitly mentions jumping?

Wow, this was fun! Cool and unique concept. Definitely the most amount of time worth of gameplay I've seen in the jam. Funny and unpredictable game, the setting / enemies get more and more absurd and "out of control". I can't think of more to say for a coherent comment, but I've played it for probably at least an hour which is way longer I expected to spend on a jam game, and had fun all the way through. : )

Not sure if it's a bug or I'm doing something wrong (do I have to collect 8 sushi on the first level?), but after finishing level 1 I go back to level 1 : (  

Wow, this was unique and not what you could expect! Very atmospheric and surreal, also very suspenseful. To be honest I felt spooked to walk out of the door at the end, expecting something sinister, so the character we see at the end and how harmless and even funny he was instead was a surprise. Also loved the "look what I've been working on", nice twist! Overall, great experience, very unique, creative and full of character!

Amazing art, music and the overall conveying a happy, upbeat atmosphere! Also thank you for including the beat countdown in the bottom right, for people with poor sense of beat (like me, haha) that was a great help.

Just one thing: I pretty much couldn't read the pixelated font  and had to stare at it for a few seconds to see it was saying "press down to start"

Great presentation, unique mechanic and clever level design. Great job!

Lots of fun to play and an interesting interpretation of the theme! Unfortunately, I must've encountered that bug you mentioned and at one level it didn't register me being on top of the stairs so I couldn't beat it. Looking forward to you uploading the post-jam version and being able to beat all the levels! : )

Awesome game, loved it! Great visuals and music, unique mechanics and clever level design 

Such a cool idea and tons of fun to play!

Such a beautiful game! Love the aesthetics 

Incredible game, loved it so much! Beautiful art and music, very atmospheric

Fun game! I like how after picking up the upgrades you stay on the same screen instead of going to a new level, so you can now traverse the parts you couldn't before.  

Beautiful game and cool concept! I only got to having 4 screens, but both times the number of screens increased was a surprise. First time, you're not expecting it at all, but then think it's going to be one of those side-by-side control 2 at the same time games. But then there's more screens! Very unique, I don't think I've seen anything like this before.

Cool idea and a funny game! Love all the normal things replaced by frog-related things

Nice idea and a fun game! For some reason, initially I though you shouldn't let the blocks reach 100 (or it will be too much to control), but that's probably just me.

I like having a timer for selection, so that you have to read, imagine what each of those options will do (approximately) and chose all in this short amount of time. The options themselves are also interesting, like putting monsters that you know will destroy some blocks a few turns after, or swapping colors so your whole setup look completely different now and now you have to change your strategy. I also like how sometimes the selection is very narrow, and all your choices are kinda bad, and you need to chose the least bad one (e.g. when choosing which blocks to kill).

Interesting concept! I like how you can allocate points not only to increase a chance of a particular action, but to decrease as well (when, for example, you would like to shoot, turning either way or doing nothing would be ok, but you absolutely don't want it to move into an enemy).

After I reached the flag in level 5, I couldn't do anything else, so I'm assuming it's the end of the game, right (there's 5 levels in total)?

Such a cool and funny idea! I like having 5 different minigames constantly changing, this definitely keep you on your toes and adds to the overall hectic feel of the game. I also like how different the games are, so you have to be able to completely switch what you're doing (mouse movement vs arrow keys vs typing), but they are also very visually distinct so you can easily recognize which minigame it is. Even with the glitches covering the screen, the most important elements of each minigame were still easily detectable. Overall, great job!

Also, that Stack Overflow joke image is hilarious and very accurate! 

Cool concept and good execution of it! Love the aesthetics!

Very nice idea, thank you for making something wholesome and mental health related. Beautiful art and music as well!
It wasn't immediately obvious what the time for the light to run out depends on. Eventually I figured out that if you spam click and not just click once and wait for the raccoon to reach that place, the light will stay up. I'm not sure this is intentional / I'm understood it correctly, but it made sense that you need to keep constantly talking so the sound of your voice prevents the darkness from taking your friend.

Btw, there's a typo in the URL, it's saying "confort"

Cute and funny! Definitely very fitting to the "out of control" theme!

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interesting idea and nice graphics!

just one thing: idk if it was stated somewhere and I missed it, but it wasn't immediately obvious that you can move the pieces all the way around and make them come back from the other side

nice idea, good visuals and humor. also getting cinnamon rolls at the end was very wholesome  

fun idea! I like how it's random what is the player and what is the obstacles in each run, jumping as a stop sign over some dinosaurs a little fun surprise moment

loved everything about it. theme, aesthetic, art, music... my favorite game of the jam so far

did you come up with the concept / meaning of cards yourself, or is it based on an existing system?

loved it! loved the voice acting (including all the sound effects), the dialog, the humor, the self-awareness... overall, such a fun game!

I also think it was very clever to include the dotted lines indicating where you'll go after not doing it right a few times. 

very cool concept, love it! the puzzles themselves are nicely designed. I also loved the puns in level names. the "main character" is super cute as well.
I wish it had a button to undo the last move though - a few times I moved too much and the button went over the place it was supposed to go, often making the level impossible to complete and having to restart.