firs
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You are now Possessed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Presentation | #1 | 4.811 | 4.811 |
Overall | #1 | 4.630 | 4.630 |
Fun | #2 | 4.520 | 4.520 |
Originality | #9 | 4.504 | 4.504 |
Ranked from 127 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player ocassionally loses control.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Congratulations for appearing on Mark's video and achieving first place overall!
I love this game :) You totally have to expand and release it commercially!
Really cool! Good mechanics and fit the theme perfectly. Arts are also nice. Good job!
I really enjoyed playing this short game - the grafics and music are nice and the idea fits perfectly.
Well done!
the elegance of this concept and the way it fits the theme... amazing! And very well executed too. Congrats!!
This is a great idea - it fits the theme perfectly without feeling annoying, and the execution is flawless. My favourite game of the jam!
The best altogether experience I've played so far for the jam.
Great presentation, unique mechanic and clever level design. Great job!
This is one of the most fun web games I have ever played--including ones with month and months of development time. I love the art, the concept is perfectly executed, and the game is filled with wonderful juice. Good work!
The best combination of all the good stuff, the game looks amazing, it has excellent music, great animations. The movement feels great, and the central mechanic makes interesting puzzles and an overall amazing experience. This is hands down the best game i've played so far this jam. Beats my game out of the water. Good job guys, this game deserves to get featured.
Some of the levels were a bit well too hard, but i knew you would have kept a level skip button for debugging purposes. I found that it was enter, really helped me get trough the levels that were too hard.
Again, great job. Loved it
Looks fantastic. I love the style and most of the sounds fit pretty well too.
I found the puzzles weren’t very challenging and didn’t give any appearance of having multiple (possibly wrong) solutions. Some were obvious at first look, some required a bit of moving and then became obvious. I stopped playing at level 12 because I’d had enough and wasn’t hooked to play more. (But this is also the second puzzle jam game I played in a row, so maybe fatigue.)
The first time I died from unlocking a lock box and then possessed walking off the map was a great moment.
The mechanic seems pretty unique (although “Out of Reach” is another jam game with a very similar concept) and fits the jam theme really well. It’s also really well presented and I feel like I always understood what was going to happen.
Really fun game. I enjoyed solving the puzzles. The only one that felt more like random guessing than actual puzzle solving was the level with all of the enemies. Since I didn't really know where the enemies were going to go, it felt like I was just guessing. Great game, though.
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