Nice idea and execution, I wish I had some more levels and mechanics :D But as a beginning I think that there is a good potential!
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It's a cool idea! Would be nice if, instead of changing the gravity every N seconds, it changes every N steps from the player. And maybe with a button to run, but that makes also the gravity change faster... I think that with some more time and iterations could become pretty cool!
Cool idea, I had fun playing :D I was going to suggest to use a different sound for every object that you touch, but also the idea of the exploding cat is fun :D Good job also with the art and the level design!
I think that it's a cool idea for an abstract game, and it gives you the right idea of trying to stop a virus that is spreading around! With some balancing and maybe trying different shapes of the grid, it can become very strategic. Good job!
Good job guys! It's a nice idea and it was fun to play :D
Maybe I would suggest to let the player know three seconds earlier when the controls are going crazy, because sometimes it felt a little bit unfair! Keep making great stuff like this one!
It's a pity that you didn't manage to get the final version working! The dialogues are really funny, and actually also moving/shooting feels great with that art. I hope that I'll get to try the final version :)
Cool stuff! Once you start to grow potatoes, you become rich super-fast and it's actually quite rewarding. Would be a cool a system to power-up the character stats (like strength and speed)!
Really cool concept, it reminds me one of those games and toys where they teach you how to king as a programmer :D The camera movement makes everything more alive, but maybe for every single step is a little bit too much? Anyway congrats also for the presentation, it's really polished!
Really cool idea, I think that there is a lot of potential! I couldn't pass the first 6-7 platforms, though, but if you guys improve the learning curve, it can be really fun! Also, I love the pixel-art!
Thank you! :) Yes, we realized only now how "uncomfortable" are the controls when you have to control + carry things. We thought that it gave a better idea of "double effort" (controlling + carrying) but at the end it was just bad :D We are definitely going to fix it for a next version of the prototype!
Congrats for the art and the idea! The animation is really cool, it looks a little bit like a crazy croissant :D
As you already said, there is some issue with the pacing. It's a pity that you didn't have more time to fix it! Anyway really good job!
Hi, thanks for telling us! Unfortunately we realized about this problem on the browser when it was too late. We added some technical notes where we recommend how to play. If you play from the browser and play with arrow keys (instead of WASD) you should be fine.
Sorry for the trouble and thanks again for letting us know!
Thanks, we are really glad that you liked it! Unfortunately we realized about the browser-problem when it was too late, thanks for telling us! We just added some technical notes where we recommend how to play it :)