Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Space SluggerView game page

An out of control bullet hell
Submitted by Gunnar Clovis (@GunnarClovis), Fayr, nweznui (@nweznui) — 3 minutes, 59 seconds before the deadline
Add to collection

Play game

Space Slugger's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#9963.5713.571
Originality#38232.4292.429
Fun#39782.0952.095
Overall#40362.1902.190

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main character's ship was to go out of their control, and then if we had extra time (we obviously did not) we wanted to do a Frog Fractions-like twist where the MC's life spirals out of control, but we focused too much on making custom art / systems / visuals, and these are not seen in the current public build

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Your pixel art, characters and music all work really well and are really nice, it's a shame things broke at the last moment - I can't wait to check this out once it is fixed though. Is this a part of a greater story for these characters? They seem like pretty cool and interesting people.

Whilst I'm on the subject, I can massively appreciate a game that has a well coded dialogue system in it. What works in this game really works so I'm excited to experience the game in how it was intended.

Submitted(+1)

So sad that your game broke at the last minute. Because everything that works is totally on point so good job there!

Hope you make an after jam release. :)

Developer

Thank you! We will! 

Submitted(+1)

The humor here is on point. Though sad to see the game is not in a functional state.

Submitted

Since the ship only shoots in the direction it's facing I think mapping shooting to a key rather than the left mouse button would be a better fit. 

Submitted(+1)

Love the intro! Can't wait when it's done!

Developer

Thank you!

Submitted(+1)

It's a pity that you didn't manage to get the final version working! The dialogues are really funny, and actually also moving/shooting feels great with that art. I hope that I'll get to try the final version :)

Submitted(+1)

That intro conversation and art are really great! Would love to experience their shenanigans in a full game someday. The reticle is a bit of a confusing choice for the mouse since you shoot forward no matter where you point, but that's just a minor detail!

Submitted(+1)

Hey! I agree with mjukmara about that intro, it's super cute! I hope you all get things worked out and put a finished build out when the jam is over!

Do any of the windows builds listed have the enemy spawning working the way you wanted them to? :)

Developer(+1)

Thank you! Yes, I fixed the problem locally, and we intend to finish up the game into our full original vision over the next couple of weeks. Now that I'm out of crunch mode I'm going a bit slower, refactoring it to be more scalable and dynamic.

Unfortunately no, none of the builds up work as intended with the full gameplay. I didn't manage my time super effectively, spending more time focusing on visuals than I ever have, which is very backwards for me. Normally I'm all about doing gameplay first, then AV, but here for some reason (e.g., how awesome my artist and musician are) I was compelled to do the opposite. Here I saved the core gameplay for last which obviously was really stupid 😅 I mainly do game jam games in 3 hours as part of Trijam, which has made me a bit too complacent with doing things at the last possible second haha... 

The previous builds do show an interesting progression, for posterity, future dev logs, and my own future interests if nothing else. If you look at v001 you can see what the game probably would have looked more like if I had focused on gameplay first and not visuals... And in one of the earlier builds you can see an odd snake-enemy controlled with the arrow keys, being a proof-of-concept, as my artist wanted the player to get a snake-like tail like slither.io, so I made a snake enemy to be re-used by the player.

Submitted(+1)

Well! I hope you knock this one out! The initial feel was awesome!

Submitted(+1)

That intro dialogue/conversation was really funny/witty! Well done, I exhaled a bit through my nose while reading it hehe :)

The art looked very nice too! Atmosphere OK! Unfortunately the game didn't load the enemies (just as you've mentioned in the itch.io description... How sad.)

Developer

Thanks! It originally just supposed to be cheesy placeholder dialogue to test the system but it's kind of stuck haha...

Yeah, I was really bummed / frustrated by the game's last-minute imploding, but what can you do 😅

I've since fixed the problem, but obviously I cannot upload a new build until the jam's voting period is over, so not hotfixes