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Yaw Amanquah

52
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5
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A member registered Jan 31, 2014 · View creator page →

Creator of

Recent community posts

Nice take on the theme and a very original entry overall! I really like how the colors show how much health you have. It was really difficult since the enemies are just as durable as you.

Your take on the theme is pretty similar to mine so I enjoyed it quite a bit! The X key didn't activate abilities for me but the shift key worked just fine.

The chance of getting each microgame is the same so it's completely random.

There are instructions on the page but I guess I should have included them in the game as well. Thanks for the feedback!

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I love puzzle games that let the player create their own solutions! A very unique take on the theme!

Excellent use of the theme and a very original game!

My submission https://itch.io/jam/gmtk-2019/rate/460823

An interesting take on the theme and a pretty difficult puzzle game.

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I'm a 20 something guy that got roped into one of those "digital media" degrees that made promises of joining the games industry. While, I did have an internship with Microsoft at my university finding a job doing anything in the games industry without programming experience has been difficult. Now, out of university I strive to create my own games while participating in game jams for practice.

The idea for my game originated from how the "only one" theme seemed to work perfectly with the microgame design of the WarioWare series.

https://itch.io/jam/gmtk-2019/rate/460823

One of the things I was thinking of adding was alternate microgames for each text prompt that would require a different ability. This would force the player to react based on the microgame and not on the text prompt. Thanks for the feedback!

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One of the more creative approaches to the theme that I've played so far! It was a tad too easy allowing me to brute force the battles by using the same strategy over and over.

The theme doesn't really come through with this game because holding one item or dying from one hit are pretty common as far as games go. I had difficulty playing this game for three reasons:

1) positions of the enemies don't reset upon entering a room.

2) the collisions make it difficult to fit in between tight spaces.

3) enemies can't be killed so you have to constantly move them.

An original take on the theme and impressive game feel!

An interesting take on the theme. Reminded me of the evil spirit exorcism mini-game in Mega Man Battle Network 6 except with only one turn! My only criticism is that I wish I could see the scenario before choosing or upgrading my abilities.

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I was thinking about adding something like that if I had enough time. Thanks for playing!

Reminded me of Chet Gecko Private Eye.

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I added an indicator that shows how many bombs are remaining to make things a little less random. Thanks for playing!

Seeing cool stuff made with construct 2 is always super inspiring for me! It doesn't hurt that I've always been a fan of Virtua Cop and House of the Dead. Great job!

Whenever cool stuff like this is made in construct 2 it encourages me to try harder with it!

Nice! Really reminds me of Pengin for obvious reasons.

That definitely wasn't my intention and is a bug I intend to fix! Thanks for playing!

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I decided to add a combo multiplier for every veggie you pick consecutively. I think this makes it more of a meaningful decision whether to pick or freeze a patch a grass.

I really liked your take on the theme. This is one of the more interesting "platformer without jumping" games that I've played. I did like that the collisions were in the players favor so you would slide onto platforms if you were close enough. My small criticism would be that sometimes the player character will get stuck in their rising animation after they have landed. I would recommend everyone play this game in full screen to avoid clicking off the window while pulling the screen downward.

A good entry! This game forced me relearn every instinct I have as a gamer to move before jumping! The obstacles don't reset after you die so it gets easier with each attempt. Also if you wait long enough on the title screen the music stops looping. I really like the concept but the collisions are very rarely in the players favor when platforming and avoiding obstacles so it's pretty difficult.

A very creative take on the theme. Kinda like a top-down Super Puzzle Platformer.

I think this was the most creative use of the theme in the platformer genre. Polished presentation and well-thought-out level design.

An interesting take on the theme! Really polished for something that was only made in 48 hours!

I like it. The visuals especially have a unique charm to them. The game itself reminds me of the Undyne boss battle in Undertale.

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Had a little trouble at the title screen but after that it was a pretty fun experience. You might want to make it more apparent what you can use your grappling hook on and what is a solid wall.

I thought about how to fix the quick spamming strategy and I decided to put a little cooldown on placing a symbol. This would make blocking your opponent a little easier but it might make the matches longer.

I like the concept. I don't know if it's intentional but some of the items you get are clearly better and more fun to use than others. Aside from occasionally getting stuck it was pretty fun.

If you don't click anything at the start you can still be attacked so you might want to put a pause on spawning enemies before you save the first zombie. Other than that it played quite well!

I like the idea but it's pretty difficult. Things get pretty chaotic quickly so it's hard to know when you're absorbing bullets or when you're getting hit.

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This is interesting. Are all the fortunes hand written or is it a kind of madlibs randomizer? I'm always glad to see someone else using construct.

I was thinking it might be more compelling with a multiplayer element. Two players take turns picking or freezing on a bigger grid.

No, but the chances of getting each are even.

Yeah I thought about making something more similar to minesweeper

It is random but there is an element of risk management with your points.

excited to see where this goes. reminds me of pokemon and cave story.

I came from multimedia fusion 2 but i never got too familiar with the program. I've actually checked out Redfoc's tutorials but I'm looking for something that explains in-depth how to program a turn-based rpg. I found actioncancel's Pokemon RPG tutorial which was great but it doesn't look like he's gonna finish it :( Oh, thanks for sharing your tutorials!