Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

One Item DungeonView game page

Venture a dangerous dungeon while holding at most one item!
Submitted by MaxWiens — 3 hours, 2 minutes before the deadline
Add to collection

Play game

One Item Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#8863.7113.711
Design#9373.1323.132
Overall#10343.3333.333
Originality#12153.1583.158

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Tough game! Especially in hectic situations it's very easy to mess up given the "only one button" control scheme. While I understand that it matches the theme, I think it would have been better to focus on the "only one item" part and ease controls by using two separate buttons. Balancing-wise I like how stones and keys impact enemies in different ways when throw and how that values keys in two different ways. Particularly with the stones I often was unsure however, if I really picked them up or not. Which,  again, becomes problematic in hectic, high stakes situations with enemies being in the room. Maybe display the currently hold item in  the corner of the screen. Of course a pickup sound could also fix this issue. Really like the art style btw, are these original content? :)

Developer

Thank you! Yes the sound effects and art are my own. I can't do music very well or quickly so I didn't feel right putting any that I didn't make in the game.

Submitted(+1)

I love the retro look and feel of it, nice job!

Also we seem to share the same idea :) Feel free to check out my game.

Submitted(+1)

I like how throwing stuff can be used as an attack, but also as a way to shuffle items forward. It reduces the amount of back-and-forth I have seen in other carry-one games.

Submitted(+1)

That's not Normal difficulty, it's more like European Extreme! I think the "Hold & Release" interaction got in the way; would've been a lot better if it was just another button. Nonetheless, it's a charming game with an interesting core. I can totally see this becoming a whole game.
Check ours! https://cerosware.itch.io/one-stick-shooter

Submitted(+1)

The concept really works well, great job!

Submitted(+1)

Fun! Would have been nice if there were one or two more items that did different things but obviously time constraints and whatnot. 

Developer

I had quite a few ideas on items I wanted to add. Like a shield, a bag, bow and arrow. I made a sword and ran out of time before I could add another.

(+1)

This was really interesting, I found it somewhat frustrating and using the arrows in the browser really wasn't an option with the page scrolling. Really like the art style as well

Developer

Sorry about your problem with the arrow keys. WASD also is an option for control. I used an external tool to make a web version of my game, and this is the first time I used it and didn't notice that bug until after the game jam ended. Please use the downloadable version if you want to play using the arrow keys.

(+1)

Yes, I did play with the WASD keys, I just generally find arrow keys easier that's all. It was completely playable, just difficult.

Submitted(+1)

What a neat little game! We were thinking of doing "hold one object at a time" as well! Nice to see someone do it. Movement feels smooth and it looks like you put a lot of work into the game. Nice job!

Submitted(+1)

Neat result! I wish there were a seperate button for throwing, as the holding space felt a little awkward sometimes. Also, the artstyle is very cute!

Developer

Thanks! I wanted space to accomplish everything to work with the "only-one" theme I think I would separate it if I were to flesh out this game more.

Submitted(+1)

Really  cool and challenging  game and, even if I have already  seen games with the one item mechanic, I feel like the game was built around it amazingly. I wish I made something as good as this!

Submitted(+1)

The enemy stays there after re-entering the room, that means you'll get stuck if the enemy is at the exit :(

Developer

You gain brief invincibility when leaving/entering rooms. Sorry about that though, I think if I were to expand upon this I would make them wonder away from the door ways when you leave a room.

Submitted(+1)

Nice work!

Submitted(+1)

The theme doesn't really come through with this game because holding one item or dying from one hit are pretty common as far as games go. I had difficulty playing this game for three reasons:

1) positions of the enemies don't reset upon entering a room.

2) the collisions make it difficult to fit in between tight spaces.

3) enemies can't be killed so you have to constantly move them.

Developer (2 edits)

Thank you for the feedback. The reason why enemies can't be killed and don't reset their positions is that once you defeat the boss at the end of the game and get the jewel you need to return to where you started to win. Rooms which you may have breezed through may become challenges based on how you completed them and where the enemies were last at when you completed them when returning for the second time.

Submitted(+1)

Great concept and could be really fun with more development. It would be great to have a charge indicator for throws, and health shown for easy mode. It might be nice if rooms had their monsters' positions reset upon re-entering, or at least moved away from the entrance a bit.

Submitted(+1)

Very nice! The aesthetic brings fond memories of final fantasy adventure and the gameplay has a great sense of exploration and discovery. My one critique is the control scheme can be difficult at times and I find it tricky to throw and pick items up properly on occasion.

Overall great work!

Submitted(+2)

Simple idea but with a nice execution ! 

I could not get the second key as the instant death is very punishing. May be a life counter system could be beneficial to the experience. But it is still amusing and challenging ! I really liked the fact that you can not kill the ennemy, it give an aspect survival to the game that we don't see often in this kind of games!

Developer

Easy mode is recommended as it allows you to be damaged three times before you loose. But normal mode is more thematic for the game jam as you only have one health.