Thanks for your feedbacks!
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Thank you! <3
Yes, I don't know when I will release it because I haven't worked on it yet, but I plan to add several options for a better user experience mostly. I don't think I will do more levels, maybe in another version, but I have a lot of work on other stuff
Really interesting concept! I liked the only one ammo constaint that makes you choose between killing other or suicide which can be both useful and leads to interesting choices but I found the one minute rule unecessary. Overall, it's a cool jam game! Congrats!
Thank you very much for this comment <3 I'm really happy you liked it!
I really liked making that little game, so maybe I will release a longer version, but since I have a lot of work with other projets, I prefer not making plans too fast, but maybe one day!
Thank you! <3
Yes, I plan to release a version soon after the rating round where there is an option menu to display the grid or not and the amount of chromatic aberration. And will also add several settings to the sequence, like preview or speed!
I'm starting to get a little bit of experience in jams so now I just try to scope things right from the begining, sleep normally (7h for me), eat quick but normal meal (like pasta or sandwiches) and being not afraid to cut features if I know I'm not gonna make it in time. Maybe some coffee to boost me up sometimes but that's all. I'm use to spend time on screen because of my study (Computer Science then Game Design), so I'm not really dead when I finish my jams, like of course you're going to work more than you do normally and it f up your week-end, but it's a good compromise to have something you are proud of at the end!
But when I started, I worked to much, was really stressed out, and the first game was quite bad, and I think quality improves when you are pretty chill.
Thank you so much <3
Yeah, I think I'll rework some of them, the "refresh" card is just something that cancel the previous action, but I think I will delete it since its quite confusing and not really useful
Hmm, Maybe it's a pie, a dangerous pie...
To me comments are more important than rating when you're a dev, first, the rating doesn't really mean anything since it depends on everyone perception, but with the comments you can have a clever view of what people like and don't like and also they can suggest things you didn't even think of or confirm things you hesitate to put in your game.
As Elendow said, the rating is not the most important part, everyone here made a game in 48h, and that's quite impressive, and give and recieve feedbacks is the best part after that, so we can keep getting better and better!