Sorry it took so long to get to it! Save the best for last they say haha. Really fun mechanics and the game feels solid. The feedback was great and the Dynamics are introduced very well to the player!
Great job I loved this one <3
Criteria | Rank | Score* | Raw Score |
Overall | #293 | 4.003 | 4.003 |
Originality | #311 | 4.115 | 4.115 |
Design | #422 | 3.735 | 3.735 |
Adherence to the Theme | #449 | 4.159 | 4.159 |
Ranked from 113 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Great concept, simple to understand, but the difficulty curve couldn't keep up with my power! :P Keep up the great work guys! I'll follow so I can keep track of what you get up to next!
Amazing game :D! Really liked it :).
Only thing I disliked is the Thief - his ability is too OP and it made the game less fun. I played it again with a different choice and enjoyed it more :D.
I hope you continue making this game :)! Good luck with it and with future projects :D!
I liked the idea behind the game design. But it seemed a bit easy towards the end, as I had many recruites and faced with a relatively easy challenge. But has great potential and I am eager to see where you could take it from here!
Well done :)
Great idea! Needed some time to figure out how it works though, but a fun and nice game nonetheless.
I like the characters little hopping movement! Very cool design as well. Good job making this in 48hours! Please check out my game if you have time~ Good day!
Absolutely amazing idea for a puzzle game, would totally buy it if you turned it into a full release! Great job!
This was awesome for such a short period of time. My only critique is that sometimes I didn't need my entire party. I could solve the puzzle with a small subset of the characters. Great job!
Nice original game. I did like how every character's ability could only be used once. It felt like I didn't really need any character other than the key. Every level I was able to get though with only one ability using the key character the whole time. I think if you designed the levels so you'd actually need to use more than one character that would really help or even if you made it so ALL of your party has to get to the end so you gotta open up paths for the other ones, like the jumper can go over a wall and open a door with a switch there then the key could unlock something in there but now the bunny is stuck on the other side so you gotta find a way to get him out. I feel that stuff like that would really improve this game.
The art and style of the game was pretty neat, I can see you drew huge inspiration from the game Baba Is You, even in the level designs. Characters were pretty interesting, I like how you gave each of them with a unique personality.
The key guy made the game a tad too easy however, as most rooms could easily be cheesed just by using him, moving to the nearest exit and opening it. I can see how levels get harder and harder to balance as you unlock new characters. There's lots of room for improvement, but I believe this game has great potential!
I really liked the "rogue-lite" element to this game where knowledge of the systems was like a form of progression. Great job and thanks for sharing!
Great game! I like how you can handle levels depending on your previous choices.
It should have been a nightmare to balance everything. Good job!
I love this one. I just wish the level design demanded mor thinking from me.
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