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A jam submission

HolderView game page

Bullet hell, one item at a time
Submitted by Tonyl — 1 hour, 59 minutes before the deadline
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Holder's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#9983.4123.412
Overall#11643.1963.196
Design#11692.8822.882
Adherence to the Theme#12093.2943.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I liked this! Movement is a little slidey, would like if that was tightened up a little.

Keep it up!

Developer(+1)

Thank you for the feedback :D, I'll look at the movement a bit more :).

Submitted(+1)

That's a cool idea!! like the hot potato game haha. Really cool job and made from simple shapes. Really liked it!

Developer

Thank you very much :D!

Submitted(+1)

It's a nice idea and kind of addictive, but could be better balanced. Very often when you turn red and there is no yellow or triangle element on screen, then the round is actually over. If there were some tricky/skill-based mechanics to avoid the end then it could be cool :)

However, nice entry!

Developer

Thank you for the feedback :D!

This is a hard one. Having an item on screen is basically getting another chance. So it can feel a bit unfair when there's none. You're right that it would be great to have a tricky way to save yourself, but unfortunately I can't think of anything good that would do that, without making the game too complicated.

As it is just a way to safe yourself, you don't need it if you don't get the bullet. I hope that that still makes it a game about skill :). Thanks again for the comment :).

Submitted(+1)

Haha yeah that's true. Sorry, I don't wanted be harsh. I like the concept you have there :) I'm maybe wrong, but from mine point of view a game which is based on skill should be somehow be predictable. Thus, I can develop strategies and muscle memory to survive certain situations. Bus as far as I recall the orientation and spawning point of the res bullets are random and this makes everything difficult. And classic bullet hell shooter are based on pattern just so you can learn them and develop strategies.

Developer (2 edits) (+1)

You haven't been harsh at all :D! Negative feedback is the most helpful one :D.

You're right :). It's based on the player's reactions. Also, I'm still learning :D. Thanks :)!

Submitted(+1)

Dude, that's a super cool spin on a bullet hell. There's the risk reward of getting the yellow circles (coins?) and the extra protection from triangles, all held together by the danger of holding rectangles. I also really liked the sounds associated with each item, good job on that front! Also, my highscore is 273, which according to your screenshots beats your record by over 100 >=)

Developer

Thank you very much :D! Impressive highscore :)! But sorry, my current best is 280 ;D.

Submitted(+1)

The ide of the game is original, but I expect something more when I was reading about bullet hell. Something like a top-down shooter where you can hold only one weapon and everything in an arena can be your weapon. In this realisation, frankly, I didn't understand what can make me fun. May be it's because of false expectations.

Developer

Sorry if that felt dissapointing! I guess I should research my pitch a bit more next time... Thank you for the feedback :)!

Submitted(+1)

It's not a dissapointing, just false expectations. It's ok.

Submitted(+1)

Very original idea! The feeling of being able to save your self at the last second is a very pleasing one indeed! Great job with this game!

Would love if you could check mine out too! Or not, no pressure ;)  

Developer

Thank you :D!

Submitted(+1)

This game is very simple, but very fun, I like the concept of it! And the rush to pick up a coin after you accidentally pick up a bullet! 
Great job at making this game within 48 hours! 

If you haven't yet, I would really appreciate it if you check out our game too!
(-Amy)

Developer

Thank you :D!

Submitted(+1)

Very simple. Fun. I like the risk of dunking a basket but it might need a better reward than only ten points. Maybe increasing points per basket in a round? Otherwise the shields and surviving are more important. Good job.

Developer(+1)

Thank you for the feedback :D!

I know about this problem. I thought about increasing the reward earlier, but I found it weird to do that over time. Incrementing (maybe by 5) per delivery is a pretty smart idea :D! Thanks! I will probably add it to the post-jam version :).

Submitted (1 edit) (+1)

game is fun and i really like the sound design. great submission

Developer

Thank you :D!

Submitted(+1)

This game has a really original take on the theme! I like the simplistic style and the music as well as the sound effects. The game is fun and I would like to see an expanded version of it! Nice work!

Developer

Huge thanks :D! Glad to see such feedback :)!