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Haha yeah that's true. Sorry, I don't wanted be harsh. I like the concept you have there :) I'm maybe wrong, but from mine point of view a game which is based on skill should be somehow be predictable. Thus, I can develop strategies and muscle memory to survive certain situations. Bus as far as I recall the orientation and spawning point of the res bullets are random and this makes everything difficult. And classic bullet hell shooter are based on pattern just so you can learn them and develop strategies.

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You haven't been harsh at all :D! Negative feedback is the most helpful one :D.

You're right :). It's based on the player's reactions. Also, I'm still learning :D. Thanks :)!