I really liked this it has a good concept that has a lot of potential.
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Firelight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #514 | 3.615 | 3.615 |
Overall | #571 | 3.744 | 3.744 |
Originality | #694 | 3.692 | 3.692 |
Adherence to the Theme | #698 | 3.923 | 3.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I don't know what it is about throwing things as a mechanic in video games, but something about it always makes me like the game more. Though yes attacking could have been faster, it was interesting to juggle between the torch and knife!
This is really cute. Agree with the previous commenter that the torch feels great, but unfortunately the knife less so. Combat feels a bit too clunky for a game where killing enemies is a requirement. The game could also use some kind of checkpoint system, or just restart from the current level instead of from the beginning.
Still, I think this is a really unique take among the "only one light source" entries to the jam I've seen, especially since you can retrieve the torch and since you have to place it strategically during combat so you can see what you're doing.
I think with a bit of juice for player movement and combat interactions, this could be fantastic!
Cute game, i liked the feeling of the torch a lot - and found myself squinting at lot in the dark ahah
I really like this mechanic with the torch, throwing it and being able to force pull it back. I felt very powerful :D It was fun just holding down right click and letting the it fly around me like a firefly. The enemies are a good level of difficulty and having to throw your torch away to fight is a nice touch, that's a nice way to impliment the theme. At first I would just throw my torch away and as I got better I would be more strategic with my throws and pull it back towards me as I need it. Nice use of sound, nothing too intense, the airy water drips really suit the scene and tone of the artwork. Wonderful work :)
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