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A jam submission

One Action HeroesView game page

A Game Maker's Toolkit Jam 2019 game made by sebastian landinger and wowa umaniz
Submitted by Tapehead Games (@TapeheadGames) — 2 hours, 12 minutes before the deadline
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One Action Heroes's itch.io page

Results

CriteriaRankScore*Raw Score
Design#74.5594.559
Overall#444.3984.398
Originality#1654.3054.305
Adherence to the Theme#2844.3314.331

Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 77 to 58 of 77 · Next page · Last page
Developer

This is a post jam version of our entry. It has some additional content we couldn't add within given time and specially important fixes. If you're interested in the original content then you'll can get them here https://tinyurl.com/y3maojxb

Submitted(+1)

Awesome game :D! Loved it :)!

Found at least two bugs, probably more.

1. After trying the level with sticking to boxes (15 I think) somehow, heroes would get into their sticked state (after first action, I think), even after pressing "NEW GAME" - in level 1!

2. Get to the stairs with one creature and have at least another one. Then move with the creature you went into the stairs with (yep, that's possible). Now you're stuck.

It would also be great if you could restart with a key, 'R' for example.

This might be an amazing mobile game :D!

Good luck with this game and with future projects :)!

Developer(+1)

Thanks a lot for taking your time playing our game and the feedback and also bug report (that's awesome)!

Haha yeah! With some luck and a lot of work there will be also a "bigger" mobile version someday soon :)

Thanks! We wish you all the best too! :)

Submitted(+1)

This is a fantastic game, the graphics and movements are so polished! The game mechanic is simple yet needs quite a bit of thought to get through the levels.  The music keeps things upbeat and cheerful. Well done on well made game! :) 

Developer

Thank you very much for playing and your kind word! We're glad you like it :)

Submitted (1 edit) (+1)

Quite a bit more original than my game, but with the same emphasis on sequencing things right. As such it would benefit from an undo button. Also restarting feels a bit slow and too hard to reach, why didn't you just map it to R? Other than that: great game! A lot of clever puzzles for such a short amount of time. Particularly like how each of the characters has its own playful personality. Well done!

EDIT: Also thank you for providing a Linux build - much appreciated! :)

Developer

Thanks a lot for playing and you feedback! We appreciate it and are glad you like it :)
There was no time left to implement the undo mechanic. About the "reset", actually everything was there, i just forgot to bind it to the key, sorry about that.

Submitted(+1)

I saw this during Sean's live stream and thought it was very interesting, glad you comments on my game so I could find this again :D

Developer

Hahaha, nice coincidence!

Submitted(+1)

That's super cool, challenging and addictive! I love little dialogues, character design, music, sounds, level design!

Developer

Thx kaeveris! We appreciate it :)

(+1)

I don't think it follows the theme as well as it should, but it's a fun, cute, clever, and brain teasing concept. Love it!

Developer(+1)

Thank you for your feedback! As the game jam is all about gamedesign, it was important to us that the theme serves the core mechanics of the game. Thus we came up with the idea of single actions which have to support each other to reach the goal. What would you have made different?

Well, to be honest, I wouldn't change a thing about this game. It just seems like one could probably argue that every hero in the game performs AT LEAST two actions (As the first two on their own can move both ways horizontally or vertically). 
My complaints about following the theme is something more technical, and honestly maybe should even be acknowledged considering this is the first time I've actually taken the time to participate in a jam in any meaningful way, so my judgement might be made off of naivety and lack of experience with what is generally accepted as "Following the Theme"

My though about this lead me to giving it a three out of five as far as keeping to the theme, because, in my opinion, the theme of "Only One" seemed to feel more like "Only Two" in this game... But, I've enjoyed the design so much that I gave 5/5 in the other two categories. 

While I understand that you wanted to keep to the theme very strongly, if I weren't the only one that pointed this out, I wouldn't pay any attention to it if I were you. It's always great to win a jam, but I personally think you have something more here. 

Developer

True that and thank you very much for this high scores. We're glad you liked it that much :)

Ok, I see. Thank you for the explanation. It's always good to know the point of view of others.

The judgment of the themes by given categories is always difficulty. Everyone has his own opinion and interpretation how it should be rated.

Submitted(+1)

Incredibly clever puzzler, with a ton of polish for a jam game. Definitely one of my favorites of the jam!

Developer

Thank you very much Zaz, for playing and your kind words! :)

(+1)

One of the best game of this jam. I'am french and there is one problem on linux ubuntu bionic : There are text that are not display correctly like a super zoom make them unreadable.

Developer

Thank you very much for playing and the bug report. I'll look in to it.

Submitted

I was unable to play the game on Linux. After choosing a resolution it simply showed nothing in the window.

Developer

I'm sorry about that. I'll look in to it.

Submitted(+2)

Really cool synergies between the different characters, awesome job!  Love the crisp and clean art design as well.  Super cool, 5 stars!  Please check out my entry if you have time~

Developer

Thx HeatGames! We're glad you like it :)

Submitted(+1)

This is really excellent work! I think I'd buy this if you realised it. The art also reminded me of TumbleSeed, worth a look!

Developer

Thank you very much, we appreciate it! :) And thank you as well for your recommendation!

(+1)

Really good puzzle game mechanics! I would have loved some button to revert one move, or at least some reset key to just try a different solution faster as you can get stuck on some puzzle. That said, everything else is well made, the experience is pleasant, the difficulty progression is soft, you gave some personality to your heroes, all that in 48h...Pretty solid!

Developer

Ah! Nice we're glad to read that! :) Thank you very much cAyou for taking your time and checking out our game and also your feedback! 

Submitted(+1)

Really nice and intuitive. I love the simple graphics combined with the comical music. A bit hard for me since I'm the "puzzle guy", but at least I could get past the second level :)

Developer(+1)

Thanks Quasar47! We're appreciate it :)
Yeah the game is a bit hard, but it meant to be.

Submitted(+1)

Really cool puzzle game, I can see you running off this this idea. Solid mechanics, with good escalation of complexity throughout the levels.

I'm not too keen on explicitly explaining mechanics through text, but you've done it in a tasteful way, so props on that as well.

Developer

Thank you very much for playing and you feedback! We're glad you like it :)

Submitted(+1)

Wow this polish is incredible for a game jam. Good work :~) Also super happy you made a Mac build

Developer

Thanks a lot for playing! We always will... 50% of Tapehead are working on a Mac which is one person.

Submitted(+1)

Excellent interpretation of the theme! Well done!

Developer

Thank you very much!

Submitted(+1)

This is really well done!  The overall package is phenomenal (great art and music, and I'm surprised that the moving sound effect didn't get annoying :D). The mechanics were well introduced and the puzzles had a nice learning curve. I would have loved to see more "heroes" (where's the yellow dude in the logo and what was the plan for him?)  The last few levels took me some time, but I beat every one!

The only thoughts I had:

- An undo key might have been nice, it was rarely necessary but there were a few times that I accidentally hooked onto a box or key and moved it in a way that made resetting a little bit annoying. Similarly, a button for resetting would have been great, instead of having to hit esc--click on restart)

- It wasn't really clear that when "joined" you still won the level if a single one of your dudes went over the steps. I had thought that you still had to push them in individually, so there was a bit of over-thinking on one puzzle until I saw it happen.

Overall great work, great mechanics, amazing polish, fantastic job!

Developer

Wow! Thank you a lot for playing through the game and taking your time for this nice feedback, we appreciate it very much!

Yeah about "Sir Turnalot the Brave" (the yellow guy) couldn't make it into the game. His constant rotation has given us a headaches :D But he will definitely return ;)

The reset button, yeah it was obvious and we had the functionality but forgot to bind it to the key, sorry about that and you're right about the undo button this has to be a feature.

About the "joined" state, we thought it will be clear because of the 3 and the 10 (introduction of the green guy) level but obviously we were wrong, thank you for pointing this out.

So, thanks again for your constructive feedback!!

(+1)

Lovely graphics, great concept! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)

Developer

This is nice! Thank you very much!

Viewing comments 77 to 58 of 77 · Next page · Last page