"Great, a gold mine, finally an opportunity to gain faith with Friviaskan!"
The mine:

Hi, also regarding summons: Would it be possible to make your summons visible to you, even if they're normally invisible, like the Shade? It would make it easier to lure enemies towards them if you know where they are.
Also, it might not be easily feasible, but would it be possible to make non-automaton allies follow you instead of wandering around when they have no target? It kinda sucks when your summon is stuck in the corner of the dungeon and an enemy is on the opposite side of the floor.
Hi, there's another slight oversight regarding summons: If you manage to summon a monster whose effects change allies into 0 exp enemies, that effect will still apply, even though it is supposed to be your ally.
For instance, I summoned a Beelzeboar from a Summon Fiend Scroll, and now I'm forbidden from casting summons since they all turn on me. I think that kind of monster should be excluded from the pool of available summons, since it completely goes against that playstyle and can screw up a run if you rely mainly on summons to fight for you.
Hi, I don't know how the game calculates rounding for its probabilities, but I had a scroll with a 100% chance to retain after use. I had Runic Lore Advanced and two jewelries with Unyielding Script, which give each +50% chance a scroll is not destroyed on use. The scroll itself said 100% chance to retain, but after using it a couple times it dissapeared anyway. Is the rounding inaccurate or is it a bug with th actual usage of the scroll?
It was a legendary weapon I took from one of those Stone Tiles that require a feat of strength. I don't remember its name, but I remember it was a 2 handed axe that doubled my dmg output. I think the glitch started to occur right after I picked up a potion. I don't remember its name either, but I think its name was glitched (?)
Sorry I can't help you more, I have no idea what could be causing this. But it was right after picking an item, that I'm pretty sure.
Hi, strange bug, sometimes items in the inventory 'overlap' other for no discernable reason. I just lost a very powerful weapon that turned into a prayer of perpetual knowledge, that acted as a potion when used (???), and then into a copy of my Cracked Stone. You can see on the picture how there are 2 of them and one takes 2 slots. Also I can use it as a normal Cracked Stone, but the original says 'No target'.

New victory!!!!! Talltiowardan Muse Warlock!
That new Muse character is a bit tricky at first glance, but I managed to make her work. I really wanted to use the Scholar class, but not having any reliable way to kill stuff is just painful.
I also wanted to try out Talltioward and a summoner build, but I couldn't find the right combination - until today! The Muse is great as a summoner bc it has many abilities and skills that make the game run so much smoother. The early game is a pain, cuz you can only cast an offensive spell once of twice, but once you get going, it's a smooth ride until the end.
I got lucky with my jewelry, and maneged to find items that let me create vortexes on every floor. I tried so hard to stay in the upper floor, but the vortex god said otherwise :(
The Warlock class is broken. With the History skill, you can gain level so quickly with it, it's insane. Great stats, great spells, great abilities. It's an incredible class. I was afraid it would be a boring class, cuz I don't really like playing mages apart from summoners, but this combo was everything I love about summoning powerful monsters.

Yeah, figured as much. I noticed it poped up after I summoned a bunch of monsters. You should change the text displayed to better convey this, I thought I was softlocked bc I was playing a Warlock and couldn't gain faith this way. Something like 'It's too crowded in here for more monsters!' would be enough.
Is the Basilisk trap actually supposed to check for Int/300? Is that an oversight? I have a character with 436 Int, that would mean I had roughly 1,45% chance to avoid it. Thankfully I had death cheating, but still, it seems like an oversight or a bug. If not, then I don't see the point in having such a low percentage, might as well just always trigger it.
Hi, why is it that sometimes, in some Legendary Lands, it is impossible to summon a creature? I've just attempted Klyde's tower, and on another run Coram's crypt, and you can summon monsters in Coram's land but no in Klyde's, instead it says 'Something is barring your creature from entering this world'. Why is that? I coudn't see any glyph on the ground preventing that, or any monster with a specific related ability, and my other types of spells worked just fine if I recall correctly.
Correct, it was still the version 1.67.28. And without the help of the troll gods either, since Friviaskus doesn't like that. It wasn't too difficult in the earlier floors, since the early trolls are weak enough. But the late ones weren't strong enough to kill stuff either, so I was on my own the whole journey anyway haha xD
I DID IT!!!!!!!!!!!!
And with a combo I had no hope for and barely trained for (like, less than 10 tries I think?) !!!!
I was banging my head for weeks, trying to make the Half-troll work, and this is the combo that did it. I didn't expect the explorer to be so powerful, but pairing it with a Half-troll really helped. I got really unlucky a few floors higher, as I got hit by a trap that nuked my jewelry and resistances, but I managed to survive. By the last few floors I said 'fuck it' and just dived down to floor 30.
I honeslty don't know if a combat-focused character could make it aside an Assassin or an Archer. The way I won this one was with the Basilisk trap. And on the last remaining use, no less :)
I also got incredibly lucky with my items this time, especially with the Everywhere Shard, which was a godsend to access ladders across pools of acid and escape some difficult fights.
I was afraid Friviaskus would be suboptimal for the job, but he was exaclty what I needed. Crystallize for the early game and Ascend for the rest. The nyou pair it with vortex rings + the Explorer's leg up perk, and I stayed on floor 10-15 for the vast majority of the run.

I don't know if it's a bug or if I'm really unlucky, but I don't think the Befriend Troll ability works, at all. I've met countless Trolls and subspecies of trolls across many runs, and no matter the ability's level, I could never charm any of them the 1st time I entered their square. I think it's a bug.
Hi, there is a bug with the head on a pike. If you roll the Morbid Inspiration effect, the game with raise your stats as expected, but once the effect wears off, it returns your stats to normal, and THEN removes the bonus, meaning than a character with this effet will be permanently crippled after usage.