It is possible I was simply extremeley lucky, but I spammed Portents of Death so many times it should have triggered at least once by now. To compare, I got the extra point fairly regularly when attacking normally, so it's not like the 10% chance was too low.
Quasar47
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New victory! Centaur Archer of Vie!
As KillianTriad said, I think Open Dimensional Portal is way too strong. It allows you to farm for as long as you want and to bail from a floor if anything doesn't go according to plan. In the same vein, once you get Detect Magic, Improve and Gain Knowlegde, the game barely has anything left to challenge you, since you can farm for magic items forever, an basically give you whatever build you're looking for.
I think Open Dimensional Portal should be heavily nerfed, and Improve/Gain Knowledge shouldn't exist at all. Spells that let you ignore essential parts of the game are just unhealthy. Once I got those online, the game became very one-note and boring. I don't think these spells add much to the experience.
I got lucky and found 3 rods of Death Portention, which allowed me to clear every floor before ever taking a first step. Really cool and useful spell.
Suggestions:
- Allow the player to skip in-game activation animations (the sound and sprite that appears when you cast a spell or ability). It would speed up the game so much and we wouldn't have to wait 3 hours just to get 3 items to spawn.
- Would it be fasible to implement a sort of 'morgue' file, where at the end of your run, you have a extensive list of all things you've done throughout the run, rather than a simple high score in the main menu? This way it would be easier to share it with others, rather than having to paste screenshots here.
Hi, any jewelry with the Bone, Skulls or Ossuary enchantments don't seem to grant an extra Attribute point when the kill is an instant-kill effect. Unless I got really unlucky, by now I should have gained something from using the rod of eath Portention, which has a 25% chance of instantly killing anything on the floor, but it never gave me an extra point, despite how much I spammed the spell.
I also discovered a much bigger bug: The Infernal Strike event will stay applied forever even after leaving the floor it was triggered on. I tried to use a Summon Knight Scroll and the Infernal Strike message appeared, even though I had no events triggered on this floor.
Quitting and reloading the game doesn't remove it, but shutting down the game, restarting it and reloading the save file seems to be able to remove it. I could cast the scroll once again.

Hi, question : The Archer class has the Throwing Arm perk, which has a chance to calculate bonus strength dmg like with melee combat. If I train Violence after getting this perk, will it be able to increase that damage? I'm asking since Violence doesn't affect ranged combat in normal circumstances. Just to be sure.
Aaand another victory! Same build as last time, Muse Warlock of Talltioward.
This was such an unlucky run. Barely any Vortex spawned, I got by bedroll destroyed by a Balorassinian trap, and I didn't get any useful High level summoning spell, so I was stuck with a single summon Monstrosity wand for the run.
In the end I just rushed to Xaskazien and pelted him with rocks lol.

Hi, also regarding summons: Would it be possible to make your summons visible to you, even if they're normally invisible, like the Shade? It would make it easier to lure enemies towards them if you know where they are.
Also, it might not be easily feasible, but would it be possible to make non-automaton allies follow you instead of wandering around when they have no target? It kinda sucks when your summon is stuck in the corner of the dungeon and an enemy is on the opposite side of the floor.
Hi, there's another slight oversight regarding summons: If you manage to summon a monster whose effects change allies into 0 exp enemies, that effect will still apply, even though it is supposed to be your ally.
For instance, I summoned a Beelzeboar from a Summon Fiend Scroll, and now I'm forbidden from casting summons since they all turn on me. I think that kind of monster should be excluded from the pool of available summons, since it completely goes against that playstyle and can screw up a run if you rely mainly on summons to fight for you.
Hi, I don't know how the game calculates rounding for its probabilities, but I had a scroll with a 100% chance to retain after use. I had Runic Lore Advanced and two jewelries with Unyielding Script, which give each +50% chance a scroll is not destroyed on use. The scroll itself said 100% chance to retain, but after using it a couple times it dissapeared anyway. Is the rounding inaccurate or is it a bug with th actual usage of the scroll?
It was a legendary weapon I took from one of those Stone Tiles that require a feat of strength. I don't remember its name, but I remember it was a 2 handed axe that doubled my dmg output. I think the glitch started to occur right after I picked up a potion. I don't remember its name either, but I think its name was glitched (?)
Sorry I can't help you more, I have no idea what could be causing this. But it was right after picking an item, that I'm pretty sure.
Hi, strange bug, sometimes items in the inventory 'overlap' other for no discernable reason. I just lost a very powerful weapon that turned into a prayer of perpetual knowledge, that acted as a potion when used (???), and then into a copy of my Cracked Stone. You can see on the picture how there are 2 of them and one takes 2 slots. Also I can use it as a normal Cracked Stone, but the original says 'No target'.

New victory!!!!! Talltiowardan Muse Warlock!
That new Muse character is a bit tricky at first glance, but I managed to make her work. I really wanted to use the Scholar class, but not having any reliable way to kill stuff is just painful.
I also wanted to try out Talltioward and a summoner build, but I couldn't find the right combination - until today! The Muse is great as a summoner bc it has many abilities and skills that make the game run so much smoother. The early game is a pain, cuz you can only cast an offensive spell once of twice, but once you get going, it's a smooth ride until the end.
I got lucky with my jewelry, and maneged to find items that let me create vortexes on every floor. I tried so hard to stay in the upper floor, but the vortex god said otherwise :(
The Warlock class is broken. With the History skill, you can gain level so quickly with it, it's insane. Great stats, great spells, great abilities. It's an incredible class. I was afraid it would be a boring class, cuz I don't really like playing mages apart from summoners, but this combo was everything I love about summoning powerful monsters.

Yeah, figured as much. I noticed it poped up after I summoned a bunch of monsters. You should change the text displayed to better convey this, I thought I was softlocked bc I was playing a Warlock and couldn't gain faith this way. Something like 'It's too crowded in here for more monsters!' would be enough.
Is the Basilisk trap actually supposed to check for Int/300? Is that an oversight? I have a character with 436 Int, that would mean I had roughly 1,45% chance to avoid it. Thankfully I had death cheating, but still, it seems like an oversight or a bug. If not, then I don't see the point in having such a low percentage, might as well just always trigger it.
Hi, why is it that sometimes, in some Legendary Lands, it is impossible to summon a creature? I've just attempted Klyde's tower, and on another run Coram's crypt, and you can summon monsters in Coram's land but no in Klyde's, instead it says 'Something is barring your creature from entering this world'. Why is that? I coudn't see any glyph on the ground preventing that, or any monster with a specific related ability, and my other types of spells worked just fine if I recall correctly.
Correct, it was still the version 1.67.28. And without the help of the troll gods either, since Friviaskus doesn't like that. It wasn't too difficult in the earlier floors, since the early trolls are weak enough. But the late ones weren't strong enough to kill stuff either, so I was on my own the whole journey anyway haha xD







Hi, these 2 trainers in the Ancien Sanamas Legenday Land have their text glitched out, so you can't read which skill they train. I think I reported a similar bug not long ago, so I don't know if this is related or not.




