Hi, I don't know if it's a bug or if it was pure dumb luck, but if you wear a Veiling ring, your summoned Automatons like Zombies and Skeletons can't seem to find enemies and just wander around, even if the enemy is in their LOS. I tried to lure an enemy towards my Zombie and I had to remove my ring for the Zombie to finally make a beeline towards it.
Quasar47
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A pretty cool game, I've always wanted to play a RL based on the Demonspawn character from DCSS.
Just an oversight I noticed: Enemies cannot attack you if you fly over lava with the Flying mutation, so you can just beat them up to death while never taking any damage.
Cool game though, would love to see it as a complete product :)
Hi, I don't know if it's intentional or not, but the Soul Guide Lantern doesn't gain souls if you kill enemies via Summoned allies.
Also, the Mask of Dreams apparently cannot create a Vortex. If you fail, the failure message appears as intended, but if you succeed, no message appears and neither does the Vortex, you just regain control of your character immediately after the animation.
Hi, new bug: If you summon a blue Mold via an Eldritch Clay Statue, and then try to unsummon it, the tile it was summoned on will keep generating paralyzing gas clouds, even though the monster no longer exists.
Also, I found a Magic Item Merchant with a yellow halo instead of a red one. It still had a unique name but offered no discounts.
Hi, I've never worked with a musician before, I think it would be interesting. I'm a programmer and writer, and I've dabbled in 3D modeling and pixel art in the past (tho I'm kinda rusty), I've made games for jams in the past but this will be my first time trying to make a trad RL. I've sent you a friend request on Discord if you're interested! :)



New victory! Centaur Archer of Vie!
As KillianTriad said, I think Open Dimensional Portal is way too strong. It allows you to farm for as long as you want and to bail from a floor if anything doesn't go according to plan. In the same vein, once you get Detect Magic, Improve and Gain Knowlegde, the game barely has anything left to challenge you, since you can farm for magic items forever, an basically give you whatever build you're looking for.
I think Open Dimensional Portal should be heavily nerfed, and Improve/Gain Knowledge shouldn't exist at all. Spells that let you ignore essential parts of the game are just unhealthy. Once I got those online, the game became very one-note and boring. I don't think these spells add much to the experience.
I got lucky and found 3 rods of Death Portention, which allowed me to clear every floor before ever taking a first step. Really cool and useful spell.
Suggestions:
- Allow the player to skip in-game activation animations (the sound and sprite that appears when you cast a spell or ability). It would speed up the game so much and we wouldn't have to wait 3 hours just to get 3 items to spawn.
- Would it be fasible to implement a sort of 'morgue' file, where at the end of your run, you have a extensive list of all things you've done throughout the run, rather than a simple high score in the main menu? This way it would be easier to share it with others, rather than having to paste screenshots here.
Hi, any jewelry with the Bone, Skulls or Ossuary enchantments don't seem to grant an extra Attribute point when the kill is an instant-kill effect. Unless I got really unlucky, by now I should have gained something from using the rod of eath Portention, which has a 25% chance of instantly killing anything on the floor, but it never gave me an extra point, despite how much I spammed the spell.
I also discovered a much bigger bug: The Infernal Strike event will stay applied forever even after leaving the floor it was triggered on. I tried to use a Summon Knight Scroll and the Infernal Strike message appeared, even though I had no events triggered on this floor.
Quitting and reloading the game doesn't remove it, but shutting down the game, restarting it and reloading the save file seems to be able to remove it. I could cast the scroll once again.

Hi, question : The Archer class has the Throwing Arm perk, which has a chance to calculate bonus strength dmg like with melee combat. If I train Violence after getting this perk, will it be able to increase that damage? I'm asking since Violence doesn't affect ranged combat in normal circumstances. Just to be sure.
Aaand another victory! Same build as last time, Muse Warlock of Talltioward.
This was such an unlucky run. Barely any Vortex spawned, I got by bedroll destroyed by a Balorassinian trap, and I didn't get any useful High level summoning spell, so I was stuck with a single summon Monstrosity wand for the run.
In the end I just rushed to Xaskazien and pelted him with rocks lol.

Hi, also regarding summons: Would it be possible to make your summons visible to you, even if they're normally invisible, like the Shade? It would make it easier to lure enemies towards them if you know where they are.
Also, it might not be easily feasible, but would it be possible to make non-automaton allies follow you instead of wandering around when they have no target? It kinda sucks when your summon is stuck in the corner of the dungeon and an enemy is on the opposite side of the floor.
Hi, there's another slight oversight regarding summons: If you manage to summon a monster whose effects change allies into 0 exp enemies, that effect will still apply, even though it is supposed to be your ally.
For instance, I summoned a Beelzeboar from a Summon Fiend Scroll, and now I'm forbidden from casting summons since they all turn on me. I think that kind of monster should be excluded from the pool of available summons, since it completely goes against that playstyle and can screw up a run if you rely mainly on summons to fight for you.
Hi, I don't know how the game calculates rounding for its probabilities, but I had a scroll with a 100% chance to retain after use. I had Runic Lore Advanced and two jewelries with Unyielding Script, which give each +50% chance a scroll is not destroyed on use. The scroll itself said 100% chance to retain, but after using it a couple times it dissapeared anyway. Is the rounding inaccurate or is it a bug with th actual usage of the scroll?
It was a legendary weapon I took from one of those Stone Tiles that require a feat of strength. I don't remember its name, but I remember it was a 2 handed axe that doubled my dmg output. I think the glitch started to occur right after I picked up a potion. I don't remember its name either, but I think its name was glitched (?)
Sorry I can't help you more, I have no idea what could be causing this. But it was right after picking an item, that I'm pretty sure.
Hi, strange bug, sometimes items in the inventory 'overlap' other for no discernable reason. I just lost a very powerful weapon that turned into a prayer of perpetual knowledge, that acted as a potion when used (???), and then into a copy of my Cracked Stone. You can see on the picture how there are 2 of them and one takes 2 slots. Also I can use it as a normal Cracked Stone, but the original says 'No target'.









Hi, these 2 trainers in the Ancien Sanamas Legenday Land have their text glitched out, so you can't read which skill they train. I think I reported a similar bug not long ago, so I don't know if this is related or not.



