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Quasar47

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A member registered Dec 03, 2018 · View creator page →

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I might have something related after all: After some time, the player becomes incapable of using Distance Strike, even though the weapon description says it has DS. When you query an enemy with the mouse, you do not see its chances to hit you change with a missile weapon.

No, it was a fresh new run from the newest version.

Okay thx. Also new bug (sorry :p) : Sometimes when I enter a new level, my weapon turns into a heavy version of itself with a crazy stat requirement, and so I have to play the entire level without it :


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Hi, trying to break urns on the first floor on the new version 1.83.32 sometimes crashes the game. I guess it tries to find a suitable lvl1 spirit but can't find one?

Hi, new minor bug: If you have a bone scroll case in your inventory (and no nother items that increase inventory size), and then you click on Reorganize, it's very likely to remove that bone scroll casefrom your inventory and drop a ton of items in the process. This doesn't happen with other containers (potion belt, herb pouch, etc) and it doesn't happen if you have any of those in addition to the case neither.

Alright, thanks! I really wanted to use all that extra XP for funsies but it took so long to clear the bar that I got bored and had to reload the save file. Too bad, I would have loved to get an OP character for this run :p

Also, there is a bug where a Smoke Imp, who's supposed to create smoke every turn, will create Foliage instead:

That foliage wasn't there when I first entered the level.

Hi, I found a very concerning bug: If you free a damsel from a sacrificial stone, and that damsel is a uniquely named NPC, it will give you an insane amount of XP and make the game lag like hell.

I started at level 21 and managed to raise it up to level 128, upon which it looped back to level -128 (I guess this is because level is stored as a byte):


Ok, thank you. This sounds more complex than I anticipated. I'm working on a river system for my game and I struggle to find good references for code snippets. Your take gives me a good starting point.

Another thing I'm curious about, if you don't mind answering: How does the river/lake generation works in your game? It doesn't seem to use a heightmap for the river flow. It looks really cool, so I wanted to replicate it in one of my games :)

Hi, I don't know if it's a bug or if it was pure dumb luck, but if you wear a Veiling ring, your summoned Automatons like Zombies and Skeletons can't seem to find enemies and just wander around, even if the enemy is in their LOS. I tried to lure an enemy towards my Zombie and I had to remove my ring for the Zombie to finally make a beeline towards it.

A pretty cool game, I've always wanted to play a RL based on the Demonspawn character from DCSS.

Just an oversight I noticed: Enemies cannot attack you if you fly over lava with the Flying mutation, so you can just beat them up to death while never taking any damage.

Cool game though, would love to see it as a complete product :)

Hi, no my text prompt setting is still set to Basic.

But funny thing, I tried the mask again this morning, and it successfully created a Vortex. I don't why it was different this time, but it suddenly worked, with the success message appearing as well. I didn't touch any setting.

ok thanks, this makes it clearer.

I don't know either. It does play the sound and the image when it randomly selects the effect, but nothing happens. I know it's supposed to be a success because I had the failure message appear when it fails the 33% check.

Hi, I don't know if it's intentional or not, but the Soul Guide Lantern doesn't gain souls if you kill enemies via Summoned allies.

Also, the Mask of Dreams apparently cannot create a Vortex. If you fail, the failure message appears as intended, but if you succeed, no message appears and neither does the Vortex, you just regain control of your character immediately after the animation.

Maybe that merchant was sick of getting stuck in a cage and decided to change careers to defend himself? :p

Good luck on your bugfixing

Hi, new bug: If you summon a blue Mold via an Eldritch Clay Statue, and then try to unsummon it, the tile it was summoned on will keep generating paralyzing gas clouds, even though the monster no longer exists.

Also, I found a Magic Item Merchant with a yellow halo instead of a red one. It still had a unique name but offered no discounts.

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Hi, I've never worked with a musician before, I think it would be interesting. I'm a programmer and writer, and I've dabbled in 3D modeling and pixel art in the past (tho I'm kinda rusty), I've made games for jams in the past but this will be my first time trying to make a trad RL. I've sent you a friend request on Discord if you're interested! :)

No problem :)

Another bug (?): For some reason, my character sudenly fell asleep and brambles started appearing all over the map. I didn't have Sleeping Sickness, and there was no event indicating that would happen. I litterally have no idea why it happened. I didn't anger any god or anything.


Hi, new bug! The Mousling's ability to exit Chasms freely still allows you to enter a stalagmite tile, and thus instantly kill you.

Wow that's a lot! Glad I could help with the bug reports :)

It is possible I was simply extremeley lucky, but I spammed Portents of Death so many times it should have triggered at least once by now. To compare, I got the extra point fairly regularly when attacking normally, so it's not like the 10% chance was too low.



New victory! Centaur Archer of Vie!

As KillianTriad said, I think Open Dimensional Portal is way too strong. It allows you to farm for as long as you want and to bail from a floor if anything doesn't go according to plan. In the same vein, once you get Detect Magic, Improve and Gain Knowlegde, the game barely has anything left to challenge you, since you can farm for magic items forever, an basically give you whatever build you're looking for.

I think Open Dimensional Portal should be heavily nerfed, and Improve/Gain Knowledge shouldn't exist at all. Spells that let you ignore essential parts of the game are just unhealthy. Once I got those online, the game became very one-note and boring. I don't think these spells add much to the experience.

I got lucky and found 3 rods of Death Portention, which allowed me to clear every floor before ever taking a first step. Really cool and useful spell.

Suggestions:

- Allow the player to skip in-game activation animations (the sound and sprite that appears when you cast a spell or ability). It would speed up the game so much and we wouldn't have to wait 3 hours just to get 3 items to spawn.

- Would it be fasible to implement a sort of 'morgue' file, where at the end of your run, you have a extensive list of all things you've done throughout the run, rather than a simple high score in the main menu? This way it would be easier to share it with others, rather than having to paste screenshots here.

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Hi, any jewelry with the Bone, Skulls or Ossuary enchantments don't seem to grant an extra Attribute point when the kill is an instant-kill effect. Unless I got really unlucky, by now I should have gained something from using the rod of eath Portention, which has a 25% chance of instantly killing anything on the floor, but it never gave me an extra point, despite how much I spammed the spell.

Okay, thanks for the insight. I have no idea how it's actually coded so I can only help by making assumptions.

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I also discovered a much bigger bug: The Infernal Strike event will stay applied forever even after leaving the floor it was triggered on. I tried to use a Summon Knight Scroll and the Infernal Strike message appeared, even though I had no events triggered on this floor.

Quitting and reloading the game  doesn't remove it, but shutting down the game, restarting it and reloading the save file seems to be able to remove it. I could cast the scroll once again.


This taskmaster also had 170 lessons remaining when I first met him, instead of 5. If this isn't a bug then I don't know what it is xD

Hi, these 2 trainers in the Ancien Sanamas Legenday Land have their text glitched out, so you can't read which skill they train. I think I reported a similar bug not long ago, so I don't know if this is related or not.

Hi, new bug: Th Cave-In event can destroy the Stairs, even if it's the only exit left, so you can be stuck forever on a floor and eventually be killed by the Lingering Warning's events.

Thank you! Well, this will make my future runs easier :)

Hi, question : The Archer class has the Throwing Arm perk, which has a chance to calculate bonus strength dmg like with melee combat. If I train Violence after getting this perk, will it be able to increase that damage? I'm asking since Violence doesn't affect ranged combat in normal circumstances. Just to be sure.

Damn, and I thought my first victory with 1500 Intelligence was ridiculous xD Congrats bro

Aaand another victory! Same build as last time, Muse Warlock of Talltioward.

This was such an unlucky run. Barely any Vortex spawned, I got by bedroll destroyed by a Balorassinian trap, and I didn't get any useful High level summoning spell, so I was stuck with a single summon Monstrosity wand for the run.

In the end I just rushed to Xaskazien and pelted him with rocks lol.


Yeah, it was smoke. The worst ones I got was one where all walls were turned into those yellow portals that sap your health x)

"Great, a gold mine, finally an opportunity to gain faith with Friviaskan!"

The mine:

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Yeah, I was about to respond to you previous comment but I refreshed the page. The Explorer class is a very fun class, it works well with the Half-troll. And then I stepped into a whirlpool in the Sejan Ruins and I died haha

Okay, so I've reached level 30, but I don't see Xaskazien anywhere???

(I just spammed Vortexes and Friviaskan's Ascend haha)

Hi, also regarding summons: Would it be possible to make your summons visible to you, even if they're normally invisible, like the Shade? It would make it easier to lure enemies towards them if you know where they are.

Also, it might not be easily feasible, but would it be possible to make non-automaton allies follow you instead of wandering around when they have no target? It kinda sucks when your summon is stuck in the corner of the dungeon and an enemy is on the opposite side of the floor.

Hi, there's another slight oversight regarding summons: If you manage to summon a monster whose effects change allies into 0 exp enemies, that effect will still apply, even though it is supposed to be your ally.

For instance, I summoned a Beelzeboar from a Summon Fiend Scroll, and now I'm forbidden from casting summons since they all turn on me. I think that kind of monster should be excluded from the pool of available summons, since it completely goes against that playstyle and can screw up a run if you rely mainly on summons to fight for you.