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Interesting, albeit a bit hard to control and aim accurately at first. I see the connection with the theme, but I think you should have used it more as a mechanic for the player to exploit, rather than a constraint that puts him at risk of being hit by an enemy. The polygons seems to have different types of movements, which is cool, but the random one makes them really hard to aim at precisely and it frustrated me a lot. Great job though, I'm impressed :)