Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice concept, I can see the potiential it may have if you give it some more polish and features. I like the idea of bouncing around the scene to destroy the enemies (My own game even have a its gameplay revolving around that ^^) but that feeling is easily countered by the fact that the enemies moving in the opposite direction can stop you dead in your track instantly. Also, I don't really see the connection with the theme, it seems you're not using it either as a mechanic or even a constraint, it's a missed opportunity imo.

Apart from that, as I said it has a lot of potential. maybe with some more enemies dans mechanics, I could turn into a really good game. Nice job nonetheless :)

Thanks for the feedback! We were short on time due to work and had to change our idea with about 4 hours to go in order to turn our project into an actual game people could have at least some fun with. There are a lot of polish ideas that we simply didn't have time to implement, some of what you and Mark Brown said and also some that we had planned.

The connection to the theme was different from most projects. Instead of restricting existing mechanics into "only one" being available to the player, our "only one" refers to the ship only having one function remaining (the shields). Compare this to a game like geometry wars where you can move and shoot, or FTL where you have multiple systems to take care of. This theme was a bit abstract and everyone has different perspectives on what it should mean, so we completely understand where you are coming from and agree.