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(+1)

Just finished testing the game, I must say it's quite impressive to come up  with so much content in such a short period of time. The  theme is really well respected, and even a bit too much : It's really hard to keep up with all the enemies while memorizing the emplacements of all the items you've encountered as well as all the paths you've explord and yet to explore.  You can sometimes pick up two items, but that's pretty much it when it comes to practicality.

The controls don't do your game a favour either. They seem like scattared across the keyboard, and some actions are unecessarily convoluted. For example, if I want to switch between items, I shouldn't have to do Unequip > Throw > Pick up > Equip and only then be able to use the object, because each action consumes a turn, and when you're fighting enemies it quicklu becomes tiresome. Only one button should be enough.

Also, a minor thing I have noticed : When you run away frome an enemy, the enemy chases you AND deals you damage if they happen to be on the adjacent tile. And when your weapon just broke and you're trying to survive until you get a new one, it can feel really unfair.

Needless to say, I couldn't finish a level, but I salute the efforts you put into implementing your mechanics. Just make sure next time  to put ergonomy before complexity. Nice job nonetheless :)

(+1)

Thanks a lot for your extensive feedback! I'll certainly address the controls issues you've mentioned.