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Andrew

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A member registered Jul 02, 2017 · View creator page →

Creator of

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Hey, could you please try the new version I’ve uploaded, 0.0.2-r18? Turns out there indeed was mishap with how GTK libraries are packaged inside the Appimage, it is hopefully fixed now thanks to your report.

Thanks, I’ll try to reproduce and fix that.

I’m pretty sure this is related to third-party library I’m using :)

Hi, thanks for the report! Which distribution do you use? Do you have GTK libraries installed?

Oh crap I just remembered I’ve removed demo before launching the full thing, and there is obviously no cloud save. Damn, how can I be that stupid 😅

Hey, sorry to bother, I was playing demo from steam and enjoying it a lot, then I bought the full thing and my progress is lost, altough I recall seeing somewhere that the progress from demo would be carried. What can I do to fix that? I’m using Linux if that matters. Thanks

Glad you’ve figured that out!

Right, got it, sorry for misunderstanding :)

As to searching, you might find :index feature of component slots usable.

ecs:make-object expects per object an alist where the cars are keywords and cdrs are plists keyed by keywords.

Not exactly, it expects a list of component specifiers, each specifier is a list with component name as its car and a plist with component data as its cdr.

You can certainly have a name component.

Sequences indeed do not fit nice into ECS model, you might want an assortment of entities instead (as entities are in fact just indices in component arrays).

(2 edits)

Matter of fact, you can use A* w/out ECS library, I’ve made the cl-astar to be fully framework-agnostic. The only problem is it does not support sparse worlds, only dense grids; at least I haven’t designed or tried that case.

If you insist on ECS, I’d start with “current room” component (which perhaps points to the room entity) and put it onto player entity, and then perhaps I’d have “exists” component for rooms with four booleans for each direction maybe.

I don’t think cl-fast-ecs would play nice with symbol-plists, the closest thing to it would be the actual component (you can have arbitrary number of different components set on an entity).

That’s dope!

A solid advice 😁

Love the minimalistic style!

Very interesting concept!

Nice concept!

A piece of true art 🤌

An insane combo of cookie clicker and one-armed bandit 😁

Nice and addictive game, and very sexy font :)

Oh yes, the ageless classic :)

I’m getting the following error:

standard-module-name-resolver: collection not found
  for module path: parendown/lang/reader
  collection: "parendown/lang"
  in collection directories:
   /home/andrew/.racket/8.12/collects
   /usr/share/racket/collects/
   ... [166 additional linked and package directories]

Do I miss some kind of package? How do I install it?..

Readme mentions that I have to correctly install EON framework, but framework’s github page is missing installation instructions 😔 So I’ve just run the windows version using Wine.

That’s quite couterintuitive that menu items should be activated with X key instead of Enter, and hitting Esc seems to make it hang.

Overall, it was quite fun and addictive to play. Congrats on doing 3D game in CL, that’s a rare achievement!

Nice concept, and quite addictive game!

How do I get to level 2? I’ve climed up to the top ladder but nothing happens.

Anyway, loved the visuals, and running away from enemies was fun :)

Nice visual style!

Very interesting physics-based gameplay, love it!

Owl is an interesting lisp indeed :)

Cool idea!

Nice one, loved the overall rogue vibe and characters 😊

Amazing Dwarf Fortress-ish vibe! And I loved the font you’re using :)

Unfortunately my small party of two died in Lvl 1 dungeon, so I might be lacking skill 😅

Loved the vibe! 🤩

Amazing idea, loved it!

(Oh, and it works just fine on Chrome for me btw)

Visual style is very cute, puzzles are not very hard and Undo feature is very convenient 😊

Loved the concept of text adventure with 3d visualization!

Ooh, nice, another strategy, and with an awesome vibe! Unfortunately, trying to fight some goblin (by the looks of it), I got this error.

Thank you so much for the whole video with your look on installation process! I’ve even updated installation instructions a bit in a git repo.

I’m sorry the game won’t build for you. By the looks of it OpenBSD does only have ancient version 4 of liballegro as a binary package, but there’s port of allegro5 required for the game, so you might have luck with that: https://www.freshports.org/devel/allegro5

As to discussing Lisps, I’m always ready for that 😊 I gather you have a podcast of your own, so perhaps it’d be nice place to talk things?..

Oh, the infamous Wayland. I guess you’ll have to build from source, here are the instructions (the instructions imply you have installed on your system SBCL with Quicklisp, libffi and liballegro). Sorry for the inconvenience!

Those Motherland references huh.

Thank you! I’m already halfway through writing it 😅

Oh, you’re so kind, thank you 😊

The secret is to scavenge a pieces of code from your previous projects 😅 Thank you!