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Jon Topielski
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Hi, I'm interested in picking up either SpriteMancer or some of the standalone FX tools (like Pixel or Juice FX) but I was wondering if anyone can let me know the differences between them? Should I just pickup SpriteMancer rather than the individual ones? I'm assuming SpriteMancer is the future of these kinds of tools so if I pick it up hopefully it will receive more support.
Hey sorry for the late reply.. at the moment the tool doesn't really support that because the tool itself is a small resolution. It was kind of built like that by design - generally when stacks are too large the engine slows down.
I don't have the time to make such a change (as it involves more than just lifting the limit) but if you're interested, feel free to poke around the source code if you want to try modifying it yourself. It's using Godot 4.0: https://github.com/jontopielski/Stacked-Sprite-Viewer
Thanks! I'm glad you enjoy using it :) I might be able to add gif support once the "godot-gdgifexporter" plugin gets ported to 4.0. In the meantime, you can use this Aseprite script to create stacked sprite gifs within Aseprite but it's not quite as simple