Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

S-Cov

459
Posts
2
Topics
31
Followers
7
Following
A member registered Apr 15, 2017 · View creator page →

Creator of

Recent community posts

Thank you! The difficulty is somewhat subjective I guess, we've had people saying that the game is too easy, hard or just right so it does depend a lot on your puzzle solving experience. As for the "You win" screen, yeah we wished we had that too but the levels and main menu were stitched together in the last hour of the jam so we simply ran out of time

Thank you, glad you liked it!

Thanks!

Thank you!

Thank you, glad you liked it!

Thank you so much! Glad to hear you could learn the mechanics from playing, we wished we had more time to put into that so it's good to hear someone liked it the way it is. We actually really enjoyed the puzzle making process and in fact have already come up with a few more levels. So, if time allows, we might actually turn this into a full game, so keep an eye out if you're interested!

Thanks for playing! I'm not sure if that's the case, but I have experienced a bug where the game slows down a little when too many other processes are active on my PC. The game is built one some quite spaghetti code so it's definitely possible. Usually I was able to speed it up a little by shutting the other stuff down. That being said, perhaps you had it at full speed and found it too slow as well, also possible since we wanted to have it somewhat slow so players could read the +1s from the carpet. Either way thanks for the feedback!

Thank you!

Thank you very much! Glad you enjoyed it!

Top tier rage bait game, loved every second

Fun game, took me a few attempts to complete cause I suck at aiming hahaha

Amazing art! The gameplay is fun and I enjoyed the exploration aspect of it a lot. The combat is also pretty satisfying. It's pretty tough to beat and not being able to see the timer confused me at first, but I do like that decision.

Thanks for playing! Good to hear the tutorial helped haha

Thanks, glad you liked it!

Thank you!

Thank you! Yes we would have loved an in-game tutorial or better yet tutorialization through level design, but we couldn't work for the full 4 days this year sadly

Thanks, glad you liked it!

Thank you!

Thank you, glad you enjoyed

Thanks for playing, glad you liked it! Nice to hear someone say they found the game easy, most people we play-tested with found it mostly challenging. The levels were made pretty last second, so some can be broken in unintended ways which might make them seem easier than we would have liked. We wanted to have an undo button, but we simply didn't have time to implement it. We are actually considering a full release because we found we really enjoyed the level design process and also think there's more potential to this idea, so keep an eye on it maybe something comes out of it haha

(1 edit)

Thank you, glad you enjoyed!

(1 edit)

Thank you! Yes we did kind of loosen the idea. The original idea was to have 1 move less each round no matter what (hence having the moves be a countdown), however it really limited the puzzle capabilities of the game so we decided to interpret the theme a little more loosely

Super cool concept, enjoyed this a lot. Can absolutely see this extended to more levels, the puzzle element in the decision making is super cool. My only critiques are that the platforming is quite unforgiving (could benefit with some coyote time/wall clipping and smoother movement perhaps), and that jump is C and space is switch, made it a bit confusing haha. Those would definitely be nitpicking though, very fun game!

Fun game! I really like the fact that you have to count the timers in your head, makes it a lot tougher and more fun to play. The graphics are nice and clean and the audio is enjoyable! The progress is a little slow, perhaps more content could be revealed the longer you survive (e.g. you get microwaves that can cook two things at once or something along those lines). Enjoyed it a lot though, simple concept but well executed!

Thank you for playing, glad you enjoyed it! Yes, we did hope that players would learn the mechanics as they played, however we are aware that we didn't do a great job with this, due to a lack of time. We were hoping to have more levels to better explain the mechanics (or at least have the existing ones designed in such a way that the player explores and learns better). Right now it does come across as deliberately minimalist as you said, but it wasn't completely our intention, we would have liked to make it a bit simpler to understand as it is a slightly non-intuitive concept to grasp, and we wanted more focus on the levels themselves.

Thank you for the feedback! We added rule descriptions on the games page if you'd like to replay it with more understanding. We wanted to have an in game tutorial or better tutorialisation throughout the levels, but we barely managed to submit a working game to begin with hahaha

Thanks, we added rule descriptions on the games page now if you'd like to replay it. We hoped to have an in game tutorial or better tutorialisation throughout the levels but we ran out of time sadly...

Thanks for playing! Yes we also wished we had a tutorial or even better, good tutorialization throughout the levels. However, we simply ran out of time and couldn't implement it before the deadline. If you like, we now added descriptions of the rules on the games page, so you can replay it with a bit more understanding

Thanks for playing, glad you enjoyed! Yes, I am aware of this bug, but I only noticed it after the game jam submission deadline passed so I couldn't change it anymore

Thanks for the feedback, both more mechanics and the undo button were going to be in the final game but I simply ran out of time. I figured the levels are relatively short so I did not prioratize implementing an undo button, but yes I agree I would definitely like to have it as well. As for mechanics, I was gonna have at least one more, a glass block which acts as a wall but breaks the first time you crash into it, but again I ran out of time to add it. Thanks for playing and I'm glad you enjoyed!

Loved every second of this, not much more to say. Well done!

Really fun, really juicy game with great visuals and audio! This feels like a finished game, really well done!

(1 edit)

Sorry to hear that, they are solvable. If you get stuck though you can skip to the next level by pressing E (didn't have time to write that somewhere in the game). 

Here's the spoiler for the level 3 solution (scroll down to see it):





Move right, and then up. From there you can only go left, down, right, up and left again to solve the level!

100/10, suuuper creative game. Not much more to say, amazing stuff!

This is a very promising idea. Discovering different parts of the soundtrack in a large map is really satisfying and I think it could be used as a quite unique reward system in a larger game. I can also imagine the different tracks being used as some sort of mechanic, so switching them on and off can be advantageous. Even like this though it was already a fun experience. Great concept, well done!

Fun game! The premise is very simple but works well and the gameplay feels balanced. Took me a second to figure out that the white blocks are extra health (maybe it would make more sense if they were the same color as the health blocks). The music is nice but I feel like it would be more fitting to have something a bit more fast paced for this game (that's very much a personal preference though). Overall good game, can definitely see this a s a full game with some more juice and polish!

Cool game, had a lot of fun with it! The music really is the cherry on top to the whole vibe and feel. It took me a bit to figure out the required rhythm, but when I did it became really fun! I see this game expanded with some potential combos you could make to boost your score. Very nice entry, well done!

Very juicy game, super satisfying to play! The gameplay is fun, but I found myself only ever using W and S since it was too difficult to coordinate all four, and I still managed to beat the game. Maybe there could be some extra incentive to use the other two, (like giving a larger score since the belt is shorter there, or each belt being able to destroy a specific color). Still, this is a very promising, super juicy game and I'd love to play more of it with such additions!

Spent more time than I'd like to admit with this... Love it

Really creative and really fun game! Got humbled by the timer in the end showing me how long it took to complete the game...